InfraredSpectrophotomeryHighOrderExplosionSmokeExplosionCapillaryElectrophoresisIgnitionTemperatureAccelerantDetonationVelocityCombustionPointofOriginSpallingMechanicalFiresHeadspaceExothermicReactionCardTermFireTetrahedronDirectIgnitionHighPerformanceLiquidChromotographyArsonDogsFlashPointVaporTraceAnalyserVelocityHighExplosivesLowOrderExplosionBombSeatEndothermicReactionFragmentationDamageThin LayerChromotographyDetonationActivationEnergyLowExplosiveIncendiaryFireExplosiveTrainsNoninitiatingHighExplosivesInfraredSpectrophotomeryHighOrderExplosionSmokeExplosionCapillaryElectrophoresisIgnitionTemperatureAccelerantDetonationVelocityCombustionPointofOriginSpallingMechanicalFiresHeadspaceExothermicReactionCardTermFireTetrahedronDirectIgnitionHighPerformanceLiquidChromotographyArsonDogsFlashPointVaporTraceAnalyserVelocityHighExplosivesLowOrderExplosionBombSeatEndothermicReactionFragmentationDamageThin LayerChromotographyDetonationActivationEnergyLowExplosiveIncendiaryFireExplosiveTrainsNoninitiatingHighExplosives

fire and explosions bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Infrared Spectrophotomery
  2. High Order Explosion
  3. Smoke
  4. Explosion
  5. Capillary Electrophoresis
  6. Ignition Temperature
  7. Accelerant
  8. Detonation Velocity
  9. Combustion
  10. Point of Origin
  11. Spalling
  12. Mechanical Fires
  13. Headspace
  14. Exothermic Reaction
  15. Card Term
  16. Fire Tetrahedron
  17. Direct Ignition
  18. High Performance Liquid Chromotography
  19. Arson Dogs
  20. Flash Point
  21. Vapor Trace Analyser
  22. Velocity
  23. High Explosives
  24. Low Order Explosion
  25. Bomb Seat
  26. Endothermic Reaction
  27. Fragmentation Damage
  28. Thin Layer Chromotography
  29. Detonation
  30. Activation Energy
  31. Low Explosive
  32. Incendiary Fire
  33. Explosive Trains
  34. Noninitiating High Explosives