conflictInternalConflictStick tojust thefactsConflictRetrievingthe bulletsfrom theT-RexWhen Ecklesrealized healtered timeTime &PlaceThewording inthe signwas wrongDescribingusingmanydetailsShorterSentencesRisingActionWhen Ecklesstepped pffthe metalpathDeucherbecamepresidentinstead ofKiethPacingThere is noway that thedinosaur canbe killedExposition,rising action,climax,falling action,resolutionThe faintsmell ofthe airPreventHistoryFromChangingForeshadowingExternalConflictUsesensorydetailsClimaxCharactersCreateSuspenseFallingActionCreateSuspensesettingTimeManipulationResolutionconflictInternalConflictStick tojust thefactsConflictRetrievingthe bulletsfrom theT-RexWhen Ecklesrealized healtered timeTime &PlaceThewording inthe signwas wrongDescribingusingmanydetailsShorterSentencesRisingActionWhen Ecklesstepped pffthe metalpathDeucherbecamepresidentinstead ofKiethPacingThere is noway that thedinosaur canbe killedExposition,rising action,climax,falling action,resolutionThe faintsmell ofthe airPreventHistoryFromChangingForeshadowingExternalConflictUsesensorydetailsClimaxCharactersCreateSuspenseFallingActionCreateSuspensesettingTimeManipulationResolution

Ms. Hassan's Plot Structure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. conflict
  2. Internal Conflict
  3. Stick to just the facts
  4. Conflict
  5. Retrieving the bullets from the T-Rex
  6. When Eckles realized he altered time
  7. Time & Place
  8. The wording in the sign was wrong
  9. Describing using many details
  10. Shorter Sentences
  11. Rising Action
  12. When Eckles stepped pff the metal path
  13. Deucher became president instead of Kieth
  14. Pacing
  15. There is no way that the dinosaur can be killed
  16. Exposition, rising action, climax, falling action, resolution
  17. The faint smell of the air
  18. Prevent History From Changing
  19. Foreshadowing
  20. External Conflict
  21. Use sensory details
  22. Climax
  23. Characters
  24. Create Suspense
  25. Falling Action
  26. Create Suspense
  27. setting
  28. Time Manipulation
  29. Resolution