Basil has tobe a bit toosmart topush thestory forwardMattantagonizes annpc and doesn'tunderstand whythey are madSomeonehides anAmong us onthe mapEric dropsin thengoes mutefor an hourA joke thatbreaks thetension of thescene but istoo funnyMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionIso sayssomethingfacetiouslyMatt gets askedsomething andhe doesn'trespondShanegoes fulldoomermodeShane repeatsthe same "higheffort" joke forthewhole sessionIso threatensa characterout of gameAmon andUldar getconfused foreach otherSome onemutes whiletalking as ajoke.Acria'sinventorystill isn'tusefulWe come totheconclusionthat we needan npc's helpSomeonedoesn't putin theirinitiativeIlma pulls outa very usefulspell waylater than heshould have.Amontries togaslighteveryone"I'm goodat these"Nat 1Matt backs outof sayingsomething badby saying it wasout ofcharacter.Someoneguessessomething 3seconds beforeit revealedThe wholeparty discussesa plan for along time thendoesn't do it.The sessionclearly goesoff the rails.Iso adaptsBasil getsspooked bysomething.Other charactersmake it worse.Basil has tobe a bit toosmart topush thestory forwardMattantagonizes annpc and doesn'tunderstand whythey are madSomeonehides anAmong us onthe mapEric dropsin thengoes mutefor an hourA joke thatbreaks thetension of thescene but istoo funnyMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionIso sayssomethingfacetiouslyMatt gets askedsomething andhe doesn'trespondShanegoes fulldoomermodeShane repeatsthe same "higheffort" joke forthewhole sessionIso threatensa characterout of gameAmon andUldar getconfused foreach otherSome onemutes whiletalking as ajoke.Acria'sinventorystill isn'tusefulWe come totheconclusionthat we needan npc's helpSomeonedoesn't putin theirinitiativeIlma pulls outa very usefulspell waylater than heshould have.Amontries togaslighteveryone"I'm goodat these"Nat 1Matt backs outof sayingsomething badby saying it wasout ofcharacter.Someoneguessessomething 3seconds beforeit revealedThe wholeparty discussesa plan for along time thendoesn't do it.The sessionclearly goesoff the rails.Iso adaptsBasil getsspooked bysomething.Other charactersmake it worse.

Blood Crisis D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Basil has to be a bit too smart to push the story forward
  2. Matt antagonizes an npc and doesn't understand why they are mad
  3. Someone hides an Among us on the map
  4. Eric drops in then goes mute for an hour
  5. A joke that breaks the tension of the scene but is too funny
  6. Meaper gets way too invested in one idea and doesn't drop it for the whole session
  7. Iso says something facetiously
  8. Matt gets asked something and he doesn't respond
  9. Shane goes full doomer mode
  10. Shane repeats the same "high effort" joke for the whole session
  11. Iso threatens a character out of game
  12. Amon and Uldar get confused for each other
  13. Some one mutes while talking as a joke.
  14. Acria's inventory still isn't useful
  15. We come to the conclusion that we need an npc's help
  16. Someone doesn't put in their initiative
  17. Ilma pulls out a very useful spell way later than he should have.
  18. Amon tries to gaslight everyone
  19. "I'm good at these" Nat 1
  20. Matt backs out of saying something bad by saying it was out of character.
  21. Someone guesses something 3 seconds before it revealed
  22. The whole party discusses a plan for a long time then doesn't do it.
  23. The session clearly goes off the rails. Iso adapts
  24. Basil gets spooked by something. Other characters make it worse.