Shane repeatsthe same "higheffort" joke forthewhole sessionIso sayssomethingfacetiouslyAmon andUldar getconfused foreach otherMattantagonizes annpc and doesn'tunderstand whythey are madShanegoes fulldoomermodeIso threatensa characterout of gameThe wholeparty discussesa plan for along time thendoesn't do it.The sessionclearly goesoff the rails.Iso adaptsSomeonehides anAmong us onthe mapBasil getsspooked bysomething.Other charactersmake it worse.A joke thatbreaks thetension of thescene but istoo funnySomeoneguessessomething 3seconds beforeit revealedMatt backs outof sayingsomething badby saying it wasout ofcharacter.We come totheconclusionthat we needan npc's helpMatt gets askedsomething andhe doesn'trespondBasil has tobe a bit toosmart topush thestory forwardAmontries togaslighteveryoneSome onemutes whiletalking as ajoke."I'm goodat these"Nat 1Acria'sinventorystill isn'tusefulEric dropsin thengoes mutefor an hourMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionIlma pulls outa very usefulspell waylater than heshould have.Someonedoesn't putin theirinitiativeShane repeatsthe same "higheffort" joke forthewhole sessionIso sayssomethingfacetiouslyAmon andUldar getconfused foreach otherMattantagonizes annpc and doesn'tunderstand whythey are madShanegoes fulldoomermodeIso threatensa characterout of gameThe wholeparty discussesa plan for along time thendoesn't do it.The sessionclearly goesoff the rails.Iso adaptsSomeonehides anAmong us onthe mapBasil getsspooked bysomething.Other charactersmake it worse.A joke thatbreaks thetension of thescene but istoo funnySomeoneguessessomething 3seconds beforeit revealedMatt backs outof sayingsomething badby saying it wasout ofcharacter.We come totheconclusionthat we needan npc's helpMatt gets askedsomething andhe doesn'trespondBasil has tobe a bit toosmart topush thestory forwardAmontries togaslighteveryoneSome onemutes whiletalking as ajoke."I'm goodat these"Nat 1Acria'sinventorystill isn'tusefulEric dropsin thengoes mutefor an hourMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionIlma pulls outa very usefulspell waylater than heshould have.Someonedoesn't putin theirinitiative

Blood Crisis D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shane repeats the same "high effort" joke for the whole session
  2. Iso says something facetiously
  3. Amon and Uldar get confused for each other
  4. Matt antagonizes an npc and doesn't understand why they are mad
  5. Shane goes full doomer mode
  6. Iso threatens a character out of game
  7. The whole party discusses a plan for a long time then doesn't do it.
  8. The session clearly goes off the rails. Iso adapts
  9. Someone hides an Among us on the map
  10. Basil gets spooked by something. Other characters make it worse.
  11. A joke that breaks the tension of the scene but is too funny
  12. Someone guesses something 3 seconds before it revealed
  13. Matt backs out of saying something bad by saying it was out of character.
  14. We come to the conclusion that we need an npc's help
  15. Matt gets asked something and he doesn't respond
  16. Basil has to be a bit too smart to push the story forward
  17. Amon tries to gaslight everyone
  18. Some one mutes while talking as a joke.
  19. "I'm good at these" Nat 1
  20. Acria's inventory still isn't useful
  21. Eric drops in then goes mute for an hour
  22. Meaper gets way too invested in one idea and doesn't drop it for the whole session
  23. Ilma pulls out a very useful spell way later than he should have.
  24. Someone doesn't put in their initiative