Meaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionBasil getsspooked bysomething.Other charactersmake it worse.Amon andUldar getconfused foreach otherShane repeatsthe same "higheffort" joke forthewhole sessionShanegoes fulldoomermodeMatt gets askedsomething andhe doesn'trespondWe come totheconclusionthat we needan npc's helpMatt backs outof sayingsomething badby saying it wasout ofcharacter.Someonedoesn't putin theirinitiativeSomeonehides anAmong us onthe mapIlma pulls outa very usefulspell waylater than heshould have.Eric dropsin thengoes mutefor an hourSome onemutes whiletalking as ajoke."I'm goodat these"Nat 1Amontries togaslighteveryoneSomeoneguessessomething 3seconds beforeit revealedThe sessionclearly goesoff the rails.Iso adaptsAcria'sinventorystill isn'tusefulA joke thatbreaks thetension of thescene but istoo funnyIso threatensa characterout of gameMattantagonizes annpc and doesn'tunderstand whythey are madIso sayssomethingfacetiouslyThe wholeparty discussesa plan for along time thendoesn't do it.Basil has tobe a bit toosmart topush thestory forwardMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionBasil getsspooked bysomething.Other charactersmake it worse.Amon andUldar getconfused foreach otherShane repeatsthe same "higheffort" joke forthewhole sessionShanegoes fulldoomermodeMatt gets askedsomething andhe doesn'trespondWe come totheconclusionthat we needan npc's helpMatt backs outof sayingsomething badby saying it wasout ofcharacter.Someonedoesn't putin theirinitiativeSomeonehides anAmong us onthe mapIlma pulls outa very usefulspell waylater than heshould have.Eric dropsin thengoes mutefor an hourSome onemutes whiletalking as ajoke."I'm goodat these"Nat 1Amontries togaslighteveryoneSomeoneguessessomething 3seconds beforeit revealedThe sessionclearly goesoff the rails.Iso adaptsAcria'sinventorystill isn'tusefulA joke thatbreaks thetension of thescene but istoo funnyIso threatensa characterout of gameMattantagonizes annpc and doesn'tunderstand whythey are madIso sayssomethingfacetiouslyThe wholeparty discussesa plan for along time thendoesn't do it.Basil has tobe a bit toosmart topush thestory forward

Blood Crisis D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Meaper gets way too invested in one idea and doesn't drop it for the whole session
  2. Basil gets spooked by something. Other characters make it worse.
  3. Amon and Uldar get confused for each other
  4. Shane repeats the same "high effort" joke for the whole session
  5. Shane goes full doomer mode
  6. Matt gets asked something and he doesn't respond
  7. We come to the conclusion that we need an npc's help
  8. Matt backs out of saying something bad by saying it was out of character.
  9. Someone doesn't put in their initiative
  10. Someone hides an Among us on the map
  11. Ilma pulls out a very useful spell way later than he should have.
  12. Eric drops in then goes mute for an hour
  13. Some one mutes while talking as a joke.
  14. "I'm good at these" Nat 1
  15. Amon tries to gaslight everyone
  16. Someone guesses something 3 seconds before it revealed
  17. The session clearly goes off the rails. Iso adapts
  18. Acria's inventory still isn't useful
  19. A joke that breaks the tension of the scene but is too funny
  20. Iso threatens a character out of game
  21. Matt antagonizes an npc and doesn't understand why they are mad
  22. Iso says something facetiously
  23. The whole party discusses a plan for a long time then doesn't do it.
  24. Basil has to be a bit too smart to push the story forward