Matt backs outof sayingsomething badby saying it wasout ofcharacter.Basil has tobe a bit toosmart topush thestory forwardThe sessionclearly goesoff the rails.Iso adaptsShanegoes fulldoomermodeAmon andUldar getconfused foreach otherIlma pulls outa very usefulspell waylater than heshould have.A joke thatbreaks thetension of thescene but istoo funnyShane repeatsthe same "higheffort" joke forthewhole sessionSomeoneguessessomething 3seconds beforeit revealedAcria'sinventorystill isn'tusefulSomeonehides anAmong us onthe mapIso threatensa characterout of gameMatt gets askedsomething andhe doesn'trespondSomeonedoesn't putin theirinitiativeAmontries togaslighteveryoneEric dropsin thengoes mutefor an hourSome onemutes whiletalking as ajoke.Basil getsspooked bysomething.Other charactersmake it worse."I'm goodat these"Nat 1Iso sayssomethingfacetiouslyMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionMattantagonizes annpc and doesn'tunderstand whythey are madThe wholeparty discussesa plan for along time thendoesn't do it.We come totheconclusionthat we needan npc's helpMatt backs outof sayingsomething badby saying it wasout ofcharacter.Basil has tobe a bit toosmart topush thestory forwardThe sessionclearly goesoff the rails.Iso adaptsShanegoes fulldoomermodeAmon andUldar getconfused foreach otherIlma pulls outa very usefulspell waylater than heshould have.A joke thatbreaks thetension of thescene but istoo funnyShane repeatsthe same "higheffort" joke forthewhole sessionSomeoneguessessomething 3seconds beforeit revealedAcria'sinventorystill isn'tusefulSomeonehides anAmong us onthe mapIso threatensa characterout of gameMatt gets askedsomething andhe doesn'trespondSomeonedoesn't putin theirinitiativeAmontries togaslighteveryoneEric dropsin thengoes mutefor an hourSome onemutes whiletalking as ajoke.Basil getsspooked bysomething.Other charactersmake it worse."I'm goodat these"Nat 1Iso sayssomethingfacetiouslyMeaper gets waytoo invested in oneidea and doesn'tdropit for the wholesessionMattantagonizes annpc and doesn'tunderstand whythey are madThe wholeparty discussesa plan for along time thendoesn't do it.We come totheconclusionthat we needan npc's help

Blood Crisis D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Matt backs out of saying something bad by saying it was out of character.
  2. Basil has to be a bit too smart to push the story forward
  3. The session clearly goes off the rails. Iso adapts
  4. Shane goes full doomer mode
  5. Amon and Uldar get confused for each other
  6. Ilma pulls out a very useful spell way later than he should have.
  7. A joke that breaks the tension of the scene but is too funny
  8. Shane repeats the same "high effort" joke for the whole session
  9. Someone guesses something 3 seconds before it revealed
  10. Acria's inventory still isn't useful
  11. Someone hides an Among us on the map
  12. Iso threatens a character out of game
  13. Matt gets asked something and he doesn't respond
  14. Someone doesn't put in their initiative
  15. Amon tries to gaslight everyone
  16. Eric drops in then goes mute for an hour
  17. Some one mutes while talking as a joke.
  18. Basil gets spooked by something. Other characters make it worse.
  19. "I'm good at these" Nat 1
  20. Iso says something facetiously
  21. Meaper gets way too invested in one idea and doesn't drop it for the whole session
  22. Matt antagonizes an npc and doesn't understand why they are mad
  23. The whole party discusses a plan for a long time then doesn't do it.
  24. We come to the conclusion that we need an npc's help