Metaphor - adescriptivetechnique thatnames a person,thing or action assomething else.Hyperbole - ause of obviousexaggerationfor rhetoricaleffect.Pathetic fallacy - atype ofpersonificationwhere emotions aregiven to a setting,an object or theweather.Onomatopoeia- words thatsound a littlelike they mean.Simile - adescriptivetechnique thatcompares one thingwith another,usually using 'as' or'like'.Personification- a metaphorattributinghuman feelingsto an object.Oxymoron - aphrasecombining twoor morecontradictoryterms.Emotive language- languageintended to createan emotionalresponse.Metaphor - adescriptivetechnique thatnames a person,thing or action assomething else.Hyperbole - ause of obviousexaggerationfor rhetoricaleffect.Pathetic fallacy - atype ofpersonificationwhere emotions aregiven to a setting,an object or theweather.Onomatopoeia- words thatsound a littlelike they mean.Simile - adescriptivetechnique thatcompares one thingwith another,usually using 'as' or'like'.Personification- a metaphorattributinghuman feelingsto an object.Oxymoron - aphrasecombining twoor morecontradictoryterms.Emotive language- languageintended to createan emotionalresponse.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor - a descriptive technique that names a person, thing or action as something else.
  2. Hyperbole - a use of obvious exaggeration for rhetorical effect.
  3. Pathetic fallacy - a type of personification where emotions are given to a setting, an object or the weather.
  4. Onomatopoeia - words that sound a little like they mean.
  5. Simile - a descriptive technique that compares one thing with another, usually using 'as' or 'like'.
  6. Personification - a metaphor attributing human feelings to an object.
  7. Oxymoron - a phrase combining two or more contradictory terms.
  8. Emotive language - language intended to create an emotional response.