Theme Analyze Dialogue Climax Idiom Genre Character Trait Context clues Cause and Effect Test Structure Simile Informational Text structure Personification Figurative Language Historical Fiction Synonym 1st Person POV Metaphor Hyperbole Point of View Stanza Differentiate Opinion Plot Conclude / Infer Character Traits Tone / Mood Evidence Rising Action Antonym Main idea 3rd Person POV Chronological order Persuasive Text Structure Realistic Fiction Verse Determine Setting Alliteration Resolution Theme Analyze Dialogue Climax Idiom Genre Character Trait Context clues Cause and Effect Test Structure Simile Informational Text structure Personification Figurative Language Historical Fiction Synonym 1st Person POV Metaphor Hyperbole Point of View Stanza Differentiate Opinion Plot Conclude / Infer Character Traits Tone / Mood Evidence Rising Action Antonym Main idea 3rd Person POV Chronological order Persuasive Text Structure Realistic Fiction Verse Determine Setting Alliteration Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Analyze
Dialogue
Climax
Idiom
Genre
Character Trait
Context clues
Cause and Effect Test Structure
Simile
Informational Text structure
Personification
Figurative Language
Historical Fiction
Synonym
1st Person POV
Metaphor
Hyperbole
Point of View
Stanza
Differentiate
Opinion
Plot
Conclude / Infer
Character Traits
Tone / Mood
Evidence
Rising Action
Antonym
Main idea
3rd Person POV
Chronological order
Persuasive Text Structure
Realistic Fiction
Verse
Determine
Setting
Alliteration
Resolution