AttractElectricMotorMagneticFieldMagneticFieldLinesCurrentMagnetismMagneticDomainInducedCurrentElectromagnetRightHandRuleMagneticsouthPoleSpin ofitselectronsMagneticnorthPoleΗansChristianOerstedMagneticForcesGeneratorMagnetizationTeslaMagneticDeclinationPolarityRepelPermanentMagnetCoilSolenoidAttractElectricMotorMagneticFieldMagneticFieldLinesCurrentMagnetismMagneticDomainInducedCurrentElectromagnetRightHandRuleMagneticsouthPoleSpin ofitselectronsMagneticnorthPoleΗansChristianOerstedMagneticForcesGeneratorMagnetizationTeslaMagneticDeclinationPolarityRepelPermanentMagnetCoilSolenoid

Magnets and Induction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attract
  2. Electric Motor
  3. Magnetic Field
  4. Magnetic Field Lines
  5. Current
  6. Magnetism
  7. Magnetic Domain
  8. Induced Current
  9. Electromagnet
  10. Right Hand Rule
  11. Magnetic south Pole
  12. Spin of its electrons
  13. Magnetic north Pole
  14. Ηans Christian Oersted
  15. Magnetic Forces
  16. Generator
  17. Magnetization
  18. Tesla
  19. Magnetic Declination
  20. Polarity
  21. Repel
  22. Permanent Magnet
  23. Coil
  24. Solenoid