CoilGeneratorMagneticFieldRightHandRuleMagnetismMagneticDomainMagnetizationΗansChristianOerstedElectromagnetCurrentSolenoidMagneticForcesTeslaAttractMagneticsouthPoleInducedCurrentPolarityMagneticnorthPoleRepelMagneticFieldLinesSpin ofitselectronsMagneticDeclinationElectricMotorPermanentMagnetCoilGeneratorMagneticFieldRightHandRuleMagnetismMagneticDomainMagnetizationΗansChristianOerstedElectromagnetCurrentSolenoidMagneticForcesTeslaAttractMagneticsouthPoleInducedCurrentPolarityMagneticnorthPoleRepelMagneticFieldLinesSpin ofitselectronsMagneticDeclinationElectricMotorPermanentMagnet

Magnets and Induction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coil
  2. Generator
  3. Magnetic Field
  4. Right Hand Rule
  5. Magnetism
  6. Magnetic Domain
  7. Magnetization
  8. Ηans Christian Oersted
  9. Electromagnet
  10. Current
  11. Solenoid
  12. Magnetic Forces
  13. Tesla
  14. Attract
  15. Magnetic south Pole
  16. Induced Current
  17. Polarity
  18. Magnetic north Pole
  19. Repel
  20. Magnetic Field Lines
  21. Spin of its electrons
  22. Magnetic Declination
  23. Electric Motor
  24. Permanent Magnet