dream isvisiblytraumatizedby thetorturesam can'tbringhimself tokill tommyone ofbench trioloses alifequackityis theregeorgeshowsupranboodoesn'tenderwalkat alldreamhas morethan threelivestommy andquackityconfrontationenderboodoesn'thelpdreamsomeone'stotemsavestheir lifedreamxdshowsupsapnapkillsdreamtubbodoesn'tdiesamloses alifetommy andsamconfrontationdreamescapesenderbooshowsupthe favourbecomesrelevantsomeoneloses theirlast lifewilburrevivaldreamdiessamtakes alifesapnapshowsupwe learn whythere wasblood on thepathdream isvisiblytraumatizedby thetorturesam can'tbringhimself tokill tommyone ofbench trioloses alifequackityis theregeorgeshowsupranboodoesn'tenderwalkat alldreamhas morethan threelivestommy andquackityconfrontationenderboodoesn'thelpdreamsomeone'stotemsavestheir lifedreamxdshowsupsapnapkillsdreamtubbodoesn'tdiesamloses alifetommy andsamconfrontationdreamescapesenderbooshowsupthe favourbecomesrelevantsomeoneloses theirlast lifewilburrevivaldreamdiessamtakes alifesapnapshowsupwe learn whythere wasblood on thepath

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dream is visibly traumatized by the torture
  2. sam can't bring himself to kill tommy
  3. one of bench trio loses a life
  4. quackity is there
  5. george shows up
  6. ranboo doesn't enderwalk at all
  7. dream has more than three lives
  8. tommy and quackity confrontation
  9. enderboo doesn't help dream
  10. someone's totem saves their life
  11. dreamxd shows up
  12. sapnap kills dream
  13. tubbo doesn't die
  14. sam loses a life
  15. tommy and sam confrontation
  16. dream escapes
  17. enderboo shows up
  18. the favour becomes relevant
  19. someone loses their last life
  20. wilbur revival
  21. dream dies
  22. sam takes a life
  23. sapnap shows up
  24. we learn why there was blood on the path