enderbooshowsupsapnapkillsdreamdreamhas morethan threelivesenderboodoesn'thelpdreamdreamdiessapnapshowsuptubbodoesn'tdiesomeoneloses theirlast lifeone ofbench trioloses alifewe learn whythere wasblood on thepathdreamxdshowsupdream isvisiblytraumatizedby thetorturetommy andsamconfrontationtommy andquackityconfrontationgeorgeshowsupsam can'tbringhimself tokill tommyranboodoesn'tenderwalkat allwilburrevivalsamloses alifequackityis therethe favourbecomesrelevantsomeone'stotemsavestheir lifedreamescapessamtakes alifeenderbooshowsupsapnapkillsdreamdreamhas morethan threelivesenderboodoesn'thelpdreamdreamdiessapnapshowsuptubbodoesn'tdiesomeoneloses theirlast lifeone ofbench trioloses alifewe learn whythere wasblood on thepathdreamxdshowsupdream isvisiblytraumatizedby thetorturetommy andsamconfrontationtommy andquackityconfrontationgeorgeshowsupsam can'tbringhimself tokill tommyranboodoesn'tenderwalkat allwilburrevivalsamloses alifequackityis therethe favourbecomesrelevantsomeone'stotemsavestheir lifedreamescapessamtakes alife

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. enderboo shows up
  2. sapnap kills dream
  3. dream has more than three lives
  4. enderboo doesn't help dream
  5. dream dies
  6. sapnap shows up
  7. tubbo doesn't die
  8. someone loses their last life
  9. one of bench trio loses a life
  10. we learn why there was blood on the path
  11. dreamxd shows up
  12. dream is visibly traumatized by the torture
  13. tommy and sam confrontation
  14. tommy and quackity confrontation
  15. george shows up
  16. sam can't bring himself to kill tommy
  17. ranboo doesn't enderwalk at all
  18. wilbur revival
  19. sam loses a life
  20. quackity is there
  21. the favour becomes relevant
  22. someone's totem saves their life
  23. dream escapes
  24. sam takes a life