samtakes alifesam can'tbringhimself tokill tommyquackityis theredream isvisiblytraumatizedby thetortureone ofbench trioloses aliferanboodoesn'tenderwalkat allenderbooshowsupdreamhas morethan threelivesgeorgeshowsupsapnapshowsupsapnapkillsdreamtommy andquackityconfrontationdreamxdshowsupenderboodoesn'thelpdreamtubbodoesn'tdiesomeoneloses theirlast lifedreamescapesdreamdiessamloses alifewilburrevivaltommy andsamconfrontationwe learn whythere wasblood on thepathsomeone'stotemsavestheir lifethe favourbecomesrelevantsamtakes alifesam can'tbringhimself tokill tommyquackityis theredream isvisiblytraumatizedby thetortureone ofbench trioloses aliferanboodoesn'tenderwalkat allenderbooshowsupdreamhas morethan threelivesgeorgeshowsupsapnapshowsupsapnapkillsdreamtommy andquackityconfrontationdreamxdshowsupenderboodoesn'thelpdreamtubbodoesn'tdiesomeoneloses theirlast lifedreamescapesdreamdiessamloses alifewilburrevivaltommy andsamconfrontationwe learn whythere wasblood on thepathsomeone'stotemsavestheir lifethe favourbecomesrelevant

Prison Break - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sam takes a life
  2. sam can't bring himself to kill tommy
  3. quackity is there
  4. dream is visibly traumatized by the torture
  5. one of bench trio loses a life
  6. ranboo doesn't enderwalk at all
  7. enderboo shows up
  8. dream has more than three lives
  9. george shows up
  10. sapnap shows up
  11. sapnap kills dream
  12. tommy and quackity confrontation
  13. dreamxd shows up
  14. enderboo doesn't help dream
  15. tubbo doesn't die
  16. someone loses their last life
  17. dream escapes
  18. dream dies
  19. sam loses a life
  20. wilbur revival
  21. tommy and sam confrontation
  22. we learn why there was blood on the path
  23. someone's totem saves their life
  24. the favour becomes relevant