overachievingfailsphysicalexam"not inmyeyes"cadet10-13no commsduringfootpursuitforgetsFTO'scallsigncrashescarmakessmalltalkissueswarninginstead ofa ticketcuffsFTO doesn'tnotifyDOCwalksinto deadzonetalksback toFTOstruggleswithfoundationquestionsasks FTOquestionsleavesFTObehinddoesn't takeeverythingfrom suspecthard10-50accidentallypunchesFTO"mustbebored"doesn'tlockdoorignoresradiotrafficFTOsighsheavilydoesn't tellsuspect toturn offengineoverachievingfailsphysicalexam"not inmyeyes"cadet10-13no commsduringfootpursuitforgetsFTO'scallsigncrashescarmakessmalltalkissueswarninginstead ofa ticketcuffsFTO doesn'tnotifyDOCwalksinto deadzonetalksback toFTOstruggleswithfoundationquestionsasks FTOquestionsleavesFTObehinddoesn't takeeverythingfrom suspecthard10-50accidentallypunchesFTO"mustbebored"doesn'tlockdoorignoresradiotrafficFTOsighsheavilydoesn't tellsuspect toturn offengine

Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. overachieving
  2. fails physical exam
  3. "not in my eyes"
  4. cadet 10-13
  5. no comms during foot pursuit
  6. forgets FTO's callsign
  7. crashes car
  8. makes small talk
  9. issues warning instead of a ticket
  10. cuffs FTO
  11. doesn't notify DOC
  12. walks into dead zone
  13. talks back to FTO
  14. struggles with foundation questions
  15. asks FTO questions
  16. leaves FTO behind
  17. doesn't take everything from suspect
  18. hard 10-50
  19. accidentally punches FTO
  20. "must be bored"
  21. doesn't lock door
  22. ignores radio traffic
  23. FTO sighs heavily
  24. doesn't tell suspect to turn off engine