ignoresradiotrafficcuffsFTO doesn't takeeverythingfrom suspecthard10-50struggleswithfoundationquestionsFTOsighsheavily"not inmyeyes"no commsduringfootpursuittalksback toFTOdoesn'tlockdoorcadet10-13walksinto deadzonecrashescarfailsphysicalexam"mustbebored"asks FTOquestionsforgetsFTO'scallsignoverachievingaccidentallypunchesFTOdoesn'tnotifyDOCmakessmalltalkdoesn't tellsuspect toturn offengineleavesFTObehindissueswarninginstead ofa ticketignoresradiotrafficcuffsFTO doesn't takeeverythingfrom suspecthard10-50struggleswithfoundationquestionsFTOsighsheavily"not inmyeyes"no commsduringfootpursuittalksback toFTOdoesn'tlockdoorcadet10-13walksinto deadzonecrashescarfailsphysicalexam"mustbebored"asks FTOquestionsforgetsFTO'scallsignoverachievingaccidentallypunchesFTOdoesn'tnotifyDOCmakessmalltalkdoesn't tellsuspect toturn offengineleavesFTObehindissueswarninginstead ofa ticket

Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ignores radio traffic
  2. cuffs FTO
  3. doesn't take everything from suspect
  4. hard 10-50
  5. struggles with foundation questions
  6. FTO sighs heavily
  7. "not in my eyes"
  8. no comms during foot pursuit
  9. talks back to FTO
  10. doesn't lock door
  11. cadet 10-13
  12. walks into dead zone
  13. crashes car
  14. fails physical exam
  15. "must be bored"
  16. asks FTO questions
  17. forgets FTO's callsign
  18. overachieving
  19. accidentally punches FTO
  20. doesn't notify DOC
  21. makes small talk
  22. doesn't tell suspect to turn off engine
  23. leaves FTO behind
  24. issues warning instead of a ticket