(1) 27(2) 652(2) 12(3) 4,352(3) 38(4) 75(5) 83(4) 46(4) 18(1) 229(5) 180(2) 122(3) 23(4) 4(5) 140(2) 351(5) 84(1) 292(3) 465(4) 8(1) 260(5) 128(1) 53(2) 7(1) 27(2) 652(2) 12(3) 4,352(3) 38(4) 75(5) 83(4) 46(4) 18(1) 229(5) 180(2) 122(3) 23(4) 4(5) 140(2) 351(5) 84(1) 292(3) 465(4) 8(1) 260(5) 128(1) 53(2) 7

2-Step Math Problems - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (1) 27
  2. (2) 652
  3. (2) 12
  4. (3) 4,352
  5. (3) 38
  6. (4) 75
  7. (5) 83
  8. (4) 46
  9. (4) 18
  10. (1) 229
  11. (5) 180
  12. (2) 122
  13. (3) 23
  14. (4) 4
  15. (5) 140
  16. (2) 351
  17. (5) 84
  18. (1) 292
  19. (3) 465
  20. (4) 8
  21. (1) 260
  22. (5) 128
  23. (1) 53
  24. (2) 7