(1) 292(2) 122(4) 46(3) 465(2) 12(4) 75(1) 229(2) 652(1) 27(4) 8(1) 260(4) 18(2) 7(5) 140(3) 38(3) 23(5) 84(5) 180(5) 83(5) 128(2) 351(3) 4,352(1) 53(4) 4(1) 292(2) 122(4) 46(3) 465(2) 12(4) 75(1) 229(2) 652(1) 27(4) 8(1) 260(4) 18(2) 7(5) 140(3) 38(3) 23(5) 84(5) 180(5) 83(5) 128(2) 351(3) 4,352(1) 53(4) 4

2-Step Math Problems - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (1) 292
  2. (2) 122
  3. (4) 46
  4. (3) 465
  5. (2) 12
  6. (4) 75
  7. (1) 229
  8. (2) 652
  9. (1) 27
  10. (4) 8
  11. (1) 260
  12. (4) 18
  13. (2) 7
  14. (5) 140
  15. (3) 38
  16. (3) 23
  17. (5) 84
  18. (5) 180
  19. (5) 83
  20. (5) 128
  21. (2) 351
  22. (3) 4,352
  23. (1) 53
  24. (4) 4