(2) 122(4) 75(3) 465(5) 140(2) 652(4) 18(4) 46(2) 12(1) 292(3) 4,352(2) 351(5) 83(5) 84(5) 128(1) 53(3) 23(1) 229(1) 260(5) 180(2) 7(3) 38(4) 4(1) 27(4) 8(2) 122(4) 75(3) 465(5) 140(2) 652(4) 18(4) 46(2) 12(1) 292(3) 4,352(2) 351(5) 83(5) 84(5) 128(1) 53(3) 23(1) 229(1) 260(5) 180(2) 7(3) 38(4) 4(1) 27(4) 8

2-Step Math Problems - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (2) 122
  2. (4) 75
  3. (3) 465
  4. (5) 140
  5. (2) 652
  6. (4) 18
  7. (4) 46
  8. (2) 12
  9. (1) 292
  10. (3) 4,352
  11. (2) 351
  12. (5) 83
  13. (5) 84
  14. (5) 128
  15. (1) 53
  16. (3) 23
  17. (1) 229
  18. (1) 260
  19. (5) 180
  20. (2) 7
  21. (3) 38
  22. (4) 4
  23. (1) 27
  24. (4) 8