foleyMIDItriggersoundtrackconsistsof scoresand songsChiptuneloopsituationaltriggerGodSave theQueenfirst videogame songas createdby acomputer1951video gamemusic hasbeen aroundsincepitchfrequencyof sound16-bitenvironmentaltriggerbinaryencodedby a 1or 0Pongfirstcomputergame withsoundeffectsbits DAWdigitalaudioworkstationCD-ROMmajorrevolution in inthe storagespace andquality of audioSNESsupernintendoentertainmentsystem - 16bitDynamicMusicadaptivemusicever-changingaudioenvironment thatadapts to whatis occuringMIDImessagesNESNintendoEntertainmentSystem - 8 bit1972yearpong wasreleased8-bitfoleyMIDItriggersoundtrackconsistsof scoresand songsChiptuneloopsituationaltriggerGodSave theQueenfirst videogame songas createdby acomputer1951video gamemusic hasbeen aroundsincepitchfrequencyof sound16-bitenvironmentaltriggerbinaryencodedby a 1or 0Pongfirstcomputergame withsoundeffectsbits DAWdigitalaudioworkstationCD-ROMmajorrevolution in inthe storagespace andquality of audioSNESsupernintendoentertainmentsystem - 16bitDynamicMusicadaptivemusicever-changingaudioenvironment thatadapts to whatis occuringMIDImessagesNESNintendoEntertainmentSystem - 8 bit1972yearpong wasreleased8-bit

Video Game Music Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. foley
  2. MIDI
  3. trigger
  4. consists of scores and songs
    soundtrack
  5. Chiptune
  6. loop
  7. situational trigger
  8. first video game song as created by a computer
    God Save the Queen
  9. video game music has been around since
    1951
  10. frequency of sound
    pitch
  11. 16-bit
  12. environmental trigger
  13. encoded by a 1 or 0
    binary
  14. first computer game with sound effects
    Pong
  15. bits
  16. digital audio workstation
    DAW
  17. major revolution in in the storage space and quality of audio
    CD-ROM
  18. super nintendo entertainment system - 16 bit
    SNES
  19. Dynamic Music
  20. ever-changing audio environment that adapts to what is occuring
    adaptive music
  21. MIDI messages
  22. Nintendo Entertainment System - 8 bit
    NES
  23. year pong was released
    1972
  24. 8-bit