"Deep dive" "Going forward" "Pushback" "Touch base" "Action items" "Low- hanging fruit" "Shoot an email" "Hard stop" "Leverage" "Optics" "Pilot" "Point person" "High level overview" "Ping" "Drill down" "Circle back" "Open up for discussion" "Subject- Matter expert" "Train the trainer" "Bandwidth" "Take this offline" "Back- to-back calls" "Close the loop" "Swamped" "Deep dive" "Going forward" "Pushback" "Touch base" "Action items" "Low- hanging fruit" "Shoot an email" "Hard stop" "Leverage" "Optics" "Pilot" "Point person" "High level overview" "Ping" "Drill down" "Circle back" "Open up for discussion" "Subject- Matter expert" "Train the trainer" "Bandwidth" "Take this offline" "Back- to-back calls" "Close the loop" "Swamped"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-"Deep dive"
G-"Going forward"
N-"Pushback"
G-"Touch base"
N-"Action items"
O-"Low-hanging fruit"
O-"Shoot an email"
I-"Hard stop"
B-"Leverage"
I-"Optics"
I-"Pilot"
I-"Point person"
B-"High level overview"
N-
"Ping"
O-"Drill down"
B-"Circle back"
O-"Open up for discussion"
O-"Subject-Matter expert"
N-"Train the trainer"
G-"Bandwidth"
B-"Take this offline"
G-"Back-to-back calls"
I-"Close the loop"
B-"Swamped"