Manvs.NatureStaticCharacterClimaxMajorCharacterFlatCharacterPlotExternalConflictExpositionManvs.SocietyFallingActionManvs.SelfSettingRisingActionInternalConflictProtagonistManvs.ManConflictInvisibleNarratorThemeRoundCharacterOmniscientNarratorDynamicCharacterAntagonist1stPersonPoint ofViewManvs.NatureStaticCharacterClimaxMajorCharacterFlatCharacterPlotExternalConflictExpositionManvs.SocietyFallingActionManvs.SelfSettingRisingActionInternalConflictProtagonistManvs.ManConflictInvisibleNarratorThemeRoundCharacterOmniscientNarratorDynamicCharacterAntagonist1stPersonPoint ofView

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Nature
  2. Static Character
  3. Climax
  4. Major Character
  5. Flat Character
  6. Plot
  7. External Conflict
  8. Exposition
  9. Man vs. Society
  10. Falling Action
  11. Man vs.Self
  12. Setting
  13. Rising Action
  14. Internal Conflict
  15. Protagonist
  16. Man vs. Man
  17. Conflict
  18. Invisible Narrator
  19. Theme
  20. Round Character
  21. Omniscient Narrator
  22. Dynamic Character
  23. Antagonist
  24. 1st Person Point of View