StaticCharacterFlatCharacterFallingActionManvs.ManSettingInvisibleNarratorRoundCharacterManvs.NatureDynamicCharacterManvs.SelfPlotMajorCharacterAntagonistConflictClimax1stPersonPoint ofViewExpositionThemeRisingActionInternalConflictExternalConflictProtagonistOmniscientNarratorManvs.SocietyStaticCharacterFlatCharacterFallingActionManvs.ManSettingInvisibleNarratorRoundCharacterManvs.NatureDynamicCharacterManvs.SelfPlotMajorCharacterAntagonistConflictClimax1stPersonPoint ofViewExpositionThemeRisingActionInternalConflictExternalConflictProtagonistOmniscientNarratorManvs.Society

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static Character
  2. Flat Character
  3. Falling Action
  4. Man vs. Man
  5. Setting
  6. Invisible Narrator
  7. Round Character
  8. Man vs. Nature
  9. Dynamic Character
  10. Man vs.Self
  11. Plot
  12. Major Character
  13. Antagonist
  14. Conflict
  15. Climax
  16. 1st Person Point of View
  17. Exposition
  18. Theme
  19. Rising Action
  20. Internal Conflict
  21. External Conflict
  22. Protagonist
  23. Omniscient Narrator
  24. Man vs. Society