SettingManvs.ManManvs.NatureRisingActionConflictStaticCharacterRoundCharacterManvs.SocietyMajorCharacterProtagonistAntagonistOmniscientNarratorThemeExternalConflictExpositionInvisibleNarratorInternalConflictFallingActionPlotClimaxDynamicCharacter1stPersonPoint ofViewManvs.SelfFlatCharacterSettingManvs.ManManvs.NatureRisingActionConflictStaticCharacterRoundCharacterManvs.SocietyMajorCharacterProtagonistAntagonistOmniscientNarratorThemeExternalConflictExpositionInvisibleNarratorInternalConflictFallingActionPlotClimaxDynamicCharacter1stPersonPoint ofViewManvs.SelfFlatCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Man vs. Man
  3. Man vs. Nature
  4. Rising Action
  5. Conflict
  6. Static Character
  7. Round Character
  8. Man vs. Society
  9. Major Character
  10. Protagonist
  11. Antagonist
  12. Omniscient Narrator
  13. Theme
  14. External Conflict
  15. Exposition
  16. Invisible Narrator
  17. Internal Conflict
  18. Falling Action
  19. Plot
  20. Climax
  21. Dynamic Character
  22. 1st Person Point of View
  23. Man vs.Self
  24. Flat Character