FallingActionDynamicCharacterExternalConflictManvs.ManRoundCharacterManvs.NatureThemeInvisibleNarratorManvs.SelfManvs.SocietyFlatCharacterProtagonist1stPersonPoint ofViewRisingActionSettingAntagonistConflictClimaxStaticCharacterOmniscientNarratorInternalConflictMajorCharacterExpositionPlotFallingActionDynamicCharacterExternalConflictManvs.ManRoundCharacterManvs.NatureThemeInvisibleNarratorManvs.SelfManvs.SocietyFlatCharacterProtagonist1stPersonPoint ofViewRisingActionSettingAntagonistConflictClimaxStaticCharacterOmniscientNarratorInternalConflictMajorCharacterExpositionPlot

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. Dynamic Character
  3. External Conflict
  4. Man vs. Man
  5. Round Character
  6. Man vs. Nature
  7. Theme
  8. Invisible Narrator
  9. Man vs.Self
  10. Man vs. Society
  11. Flat Character
  12. Protagonist
  13. 1st Person Point of View
  14. Rising Action
  15. Setting
  16. Antagonist
  17. Conflict
  18. Climax
  19. Static Character
  20. Omniscient Narrator
  21. Internal Conflict
  22. Major Character
  23. Exposition
  24. Plot