ExternalConflict1stPersonPoint ofViewMajorCharacterExpositionOmniscientNarratorConflictManvs.SelfFallingActionPlotManvs.SocietyDynamicCharacterManvs.ManInternalConflictRoundCharacterClimaxRisingActionAntagonistFlatCharacterSettingProtagonistManvs.NatureInvisibleNarratorStaticCharacterThemeExternalConflict1stPersonPoint ofViewMajorCharacterExpositionOmniscientNarratorConflictManvs.SelfFallingActionPlotManvs.SocietyDynamicCharacterManvs.ManInternalConflictRoundCharacterClimaxRisingActionAntagonistFlatCharacterSettingProtagonistManvs.NatureInvisibleNarratorStaticCharacterTheme

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. 1st Person Point of View
  3. Major Character
  4. Exposition
  5. Omniscient Narrator
  6. Conflict
  7. Man vs.Self
  8. Falling Action
  9. Plot
  10. Man vs. Society
  11. Dynamic Character
  12. Man vs. Man
  13. Internal Conflict
  14. Round Character
  15. Climax
  16. Rising Action
  17. Antagonist
  18. Flat Character
  19. Setting
  20. Protagonist
  21. Man vs. Nature
  22. Invisible Narrator
  23. Static Character
  24. Theme