FallingActionSettingConflictDynamicCharacter1stPersonPoint ofViewProtagonistOmniscientNarratorRisingActionClimaxThemeManvs.NatureExpositionInvisibleNarratorManvs.ManFlatCharacterStaticCharacterMajorCharacterRoundCharacterPlotManvs.SocietyInternalConflictManvs.SelfExternalConflictAntagonistFallingActionSettingConflictDynamicCharacter1stPersonPoint ofViewProtagonistOmniscientNarratorRisingActionClimaxThemeManvs.NatureExpositionInvisibleNarratorManvs.ManFlatCharacterStaticCharacterMajorCharacterRoundCharacterPlotManvs.SocietyInternalConflictManvs.SelfExternalConflictAntagonist

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. Setting
  3. Conflict
  4. Dynamic Character
  5. 1st Person Point of View
  6. Protagonist
  7. Omniscient Narrator
  8. Rising Action
  9. Climax
  10. Theme
  11. Man vs. Nature
  12. Exposition
  13. Invisible Narrator
  14. Man vs. Man
  15. Flat Character
  16. Static Character
  17. Major Character
  18. Round Character
  19. Plot
  20. Man vs. Society
  21. Internal Conflict
  22. Man vs.Self
  23. External Conflict
  24. Antagonist