ClimaxManvs.NatureManvs.ManRoundCharacterManvs.SelfRisingActionStaticCharacterInternalConflictManvs.SocietyDynamicCharacterPlot1stPersonPoint ofViewExpositionThemeSettingFlatCharacterConflictInvisibleNarratorMajorCharacterOmniscientNarratorAntagonistFallingActionExternalConflictProtagonistClimaxManvs.NatureManvs.ManRoundCharacterManvs.SelfRisingActionStaticCharacterInternalConflictManvs.SocietyDynamicCharacterPlot1stPersonPoint ofViewExpositionThemeSettingFlatCharacterConflictInvisibleNarratorMajorCharacterOmniscientNarratorAntagonistFallingActionExternalConflictProtagonist

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Man vs. Nature
  3. Man vs. Man
  4. Round Character
  5. Man vs.Self
  6. Rising Action
  7. Static Character
  8. Internal Conflict
  9. Man vs. Society
  10. Dynamic Character
  11. Plot
  12. 1st Person Point of View
  13. Exposition
  14. Theme
  15. Setting
  16. Flat Character
  17. Conflict
  18. Invisible Narrator
  19. Major Character
  20. Omniscient Narrator
  21. Antagonist
  22. Falling Action
  23. External Conflict
  24. Protagonist