DynamicCharacterFallingActionManvs.Man1stPersonPoint ofViewRisingActionConflictSettingExpositionInternalConflictClimaxInvisibleNarratorFlatCharacterManvs.NatureProtagonistRoundCharacterExternalConflictMajorCharacterPlotManvs.SelfAntagonistManvs.SocietyThemeOmniscientNarratorStaticCharacterDynamicCharacterFallingActionManvs.Man1stPersonPoint ofViewRisingActionConflictSettingExpositionInternalConflictClimaxInvisibleNarratorFlatCharacterManvs.NatureProtagonistRoundCharacterExternalConflictMajorCharacterPlotManvs.SelfAntagonistManvs.SocietyThemeOmniscientNarratorStaticCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Falling Action
  3. Man vs. Man
  4. 1st Person Point of View
  5. Rising Action
  6. Conflict
  7. Setting
  8. Exposition
  9. Internal Conflict
  10. Climax
  11. Invisible Narrator
  12. Flat Character
  13. Man vs. Nature
  14. Protagonist
  15. Round Character
  16. External Conflict
  17. Major Character
  18. Plot
  19. Man vs.Self
  20. Antagonist
  21. Man vs. Society
  22. Theme
  23. Omniscient Narrator
  24. Static Character