FlatCharacterClimaxProtagonistManvs.ManAntagonistManvs.SocietyOmniscientNarratorConflictInternalConflictFallingActionExternalConflictManvs.Self1stPersonPoint ofViewRisingActionPlotInvisibleNarratorStaticCharacterRoundCharacterThemeExpositionDynamicCharacterManvs.NatureSettingMajorCharacterFlatCharacterClimaxProtagonistManvs.ManAntagonistManvs.SocietyOmniscientNarratorConflictInternalConflictFallingActionExternalConflictManvs.Self1stPersonPoint ofViewRisingActionPlotInvisibleNarratorStaticCharacterRoundCharacterThemeExpositionDynamicCharacterManvs.NatureSettingMajorCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flat Character
  2. Climax
  3. Protagonist
  4. Man vs. Man
  5. Antagonist
  6. Man vs. Society
  7. Omniscient Narrator
  8. Conflict
  9. Internal Conflict
  10. Falling Action
  11. External Conflict
  12. Man vs.Self
  13. 1st Person Point of View
  14. Rising Action
  15. Plot
  16. Invisible Narrator
  17. Static Character
  18. Round Character
  19. Theme
  20. Exposition
  21. Dynamic Character
  22. Man vs. Nature
  23. Setting
  24. Major Character