DynamicCharacterProtagonistManvs.SelfMajorCharacter1stPersonPoint ofViewFlatCharacterManvs.NatureFallingActionClimaxInvisibleNarratorPlotManvs.SocietyAntagonistStaticCharacterConflictOmniscientNarratorThemeInternalConflictExternalConflictSettingRoundCharacterManvs.ManRisingActionExpositionDynamicCharacterProtagonistManvs.SelfMajorCharacter1stPersonPoint ofViewFlatCharacterManvs.NatureFallingActionClimaxInvisibleNarratorPlotManvs.SocietyAntagonistStaticCharacterConflictOmniscientNarratorThemeInternalConflictExternalConflictSettingRoundCharacterManvs.ManRisingActionExposition

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Protagonist
  3. Man vs.Self
  4. Major Character
  5. 1st Person Point of View
  6. Flat Character
  7. Man vs. Nature
  8. Falling Action
  9. Climax
  10. Invisible Narrator
  11. Plot
  12. Man vs. Society
  13. Antagonist
  14. Static Character
  15. Conflict
  16. Omniscient Narrator
  17. Theme
  18. Internal Conflict
  19. External Conflict
  20. Setting
  21. Round Character
  22. Man vs. Man
  23. Rising Action
  24. Exposition