Exposition1stPersonPoint ofViewDynamicCharacterProtagonistPlotRoundCharacterFallingActionThemeMajorCharacterManvs.ManManvs.SocietyAntagonistManvs.SelfManvs.NatureOmniscientNarratorRisingActionInternalConflictConflictExternalConflictInvisibleNarratorStaticCharacterFlatCharacterSettingClimaxExposition1stPersonPoint ofViewDynamicCharacterProtagonistPlotRoundCharacterFallingActionThemeMajorCharacterManvs.ManManvs.SocietyAntagonistManvs.SelfManvs.NatureOmniscientNarratorRisingActionInternalConflictConflictExternalConflictInvisibleNarratorStaticCharacterFlatCharacterSettingClimax

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposition
  2. 1st Person Point of View
  3. Dynamic Character
  4. Protagonist
  5. Plot
  6. Round Character
  7. Falling Action
  8. Theme
  9. Major Character
  10. Man vs. Man
  11. Man vs. Society
  12. Antagonist
  13. Man vs.Self
  14. Man vs. Nature
  15. Omniscient Narrator
  16. Rising Action
  17. Internal Conflict
  18. Conflict
  19. External Conflict
  20. Invisible Narrator
  21. Static Character
  22. Flat Character
  23. Setting
  24. Climax