Manvs.SelfAntagonistManvs.NatureTheme1stPersonPoint ofViewInternalConflictClimaxExternalConflictConflictSettingRisingActionDynamicCharacterRoundCharacterMajorCharacterInvisibleNarratorManvs.SocietyOmniscientNarratorManvs.ManStaticCharacterPlotFallingActionProtagonistExpositionFlatCharacterManvs.SelfAntagonistManvs.NatureTheme1stPersonPoint ofViewInternalConflictClimaxExternalConflictConflictSettingRisingActionDynamicCharacterRoundCharacterMajorCharacterInvisibleNarratorManvs.SocietyOmniscientNarratorManvs.ManStaticCharacterPlotFallingActionProtagonistExpositionFlatCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs.Self
  2. Antagonist
  3. Man vs. Nature
  4. Theme
  5. 1st Person Point of View
  6. Internal Conflict
  7. Climax
  8. External Conflict
  9. Conflict
  10. Setting
  11. Rising Action
  12. Dynamic Character
  13. Round Character
  14. Major Character
  15. Invisible Narrator
  16. Man vs. Society
  17. Omniscient Narrator
  18. Man vs. Man
  19. Static Character
  20. Plot
  21. Falling Action
  22. Protagonist
  23. Exposition
  24. Flat Character