ExternalConflictThemeMajorCharacterSettingManvs.SelfClimaxManvs.NatureExpositionManvs.Man1stPersonPoint ofViewRisingActionOmniscientNarratorPlotConflictStaticCharacterInvisibleNarratorAntagonistDynamicCharacterInternalConflictRoundCharacterFallingActionManvs.SocietyProtagonistFlatCharacterExternalConflictThemeMajorCharacterSettingManvs.SelfClimaxManvs.NatureExpositionManvs.Man1stPersonPoint ofViewRisingActionOmniscientNarratorPlotConflictStaticCharacterInvisibleNarratorAntagonistDynamicCharacterInternalConflictRoundCharacterFallingActionManvs.SocietyProtagonistFlatCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Theme
  3. Major Character
  4. Setting
  5. Man vs.Self
  6. Climax
  7. Man vs. Nature
  8. Exposition
  9. Man vs. Man
  10. 1st Person Point of View
  11. Rising Action
  12. Omniscient Narrator
  13. Plot
  14. Conflict
  15. Static Character
  16. Invisible Narrator
  17. Antagonist
  18. Dynamic Character
  19. Internal Conflict
  20. Round Character
  21. Falling Action
  22. Man vs. Society
  23. Protagonist
  24. Flat Character