ExpositionManvs.SelfFlatCharacterMajorCharacterThemeManvs.NatureProtagonistAntagonistManvs.ManExternalConflictDynamicCharacterSettingClimaxInvisibleNarratorManvs.SocietyInternalConflictPlotRisingActionConflictStaticCharacter1stPersonPoint ofViewFallingActionRoundCharacterOmniscientNarratorExpositionManvs.SelfFlatCharacterMajorCharacterThemeManvs.NatureProtagonistAntagonistManvs.ManExternalConflictDynamicCharacterSettingClimaxInvisibleNarratorManvs.SocietyInternalConflictPlotRisingActionConflictStaticCharacter1stPersonPoint ofViewFallingActionRoundCharacterOmniscientNarrator

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposition
  2. Man vs.Self
  3. Flat Character
  4. Major Character
  5. Theme
  6. Man vs. Nature
  7. Protagonist
  8. Antagonist
  9. Man vs. Man
  10. External Conflict
  11. Dynamic Character
  12. Setting
  13. Climax
  14. Invisible Narrator
  15. Man vs. Society
  16. Internal Conflict
  17. Plot
  18. Rising Action
  19. Conflict
  20. Static Character
  21. 1st Person Point of View
  22. Falling Action
  23. Round Character
  24. Omniscient Narrator