InvisibleNarratorManvs.ManOmniscientNarratorPlotManvs.SelfExternalConflictDynamicCharacterConflictInternalConflictRisingActionFlatCharacterClimaxExpositionFallingActionStaticCharacterManvs.SocietyAntagonistThemeMajorCharacterSettingRoundCharacter1stPersonPoint ofViewManvs.NatureProtagonistInvisibleNarratorManvs.ManOmniscientNarratorPlotManvs.SelfExternalConflictDynamicCharacterConflictInternalConflictRisingActionFlatCharacterClimaxExpositionFallingActionStaticCharacterManvs.SocietyAntagonistThemeMajorCharacterSettingRoundCharacter1stPersonPoint ofViewManvs.NatureProtagonist

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Invisible Narrator
  2. Man vs. Man
  3. Omniscient Narrator
  4. Plot
  5. Man vs.Self
  6. External Conflict
  7. Dynamic Character
  8. Conflict
  9. Internal Conflict
  10. Rising Action
  11. Flat Character
  12. Climax
  13. Exposition
  14. Falling Action
  15. Static Character
  16. Man vs. Society
  17. Antagonist
  18. Theme
  19. Major Character
  20. Setting
  21. Round Character
  22. 1st Person Point of View
  23. Man vs. Nature
  24. Protagonist