ProtagonistFlatCharacter1stPersonPoint ofViewDynamicCharacterOmniscientNarratorExternalConflictClimaxAntagonistInternalConflictManvs.SocietyExpositionManvs.NatureConflictThemePlotFallingActionRisingActionMajorCharacterSettingManvs.ManInvisibleNarratorManvs.SelfStaticCharacterRoundCharacterProtagonistFlatCharacter1stPersonPoint ofViewDynamicCharacterOmniscientNarratorExternalConflictClimaxAntagonistInternalConflictManvs.SocietyExpositionManvs.NatureConflictThemePlotFallingActionRisingActionMajorCharacterSettingManvs.ManInvisibleNarratorManvs.SelfStaticCharacterRoundCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Flat Character
  3. 1st Person Point of View
  4. Dynamic Character
  5. Omniscient Narrator
  6. External Conflict
  7. Climax
  8. Antagonist
  9. Internal Conflict
  10. Man vs. Society
  11. Exposition
  12. Man vs. Nature
  13. Conflict
  14. Theme
  15. Plot
  16. Falling Action
  17. Rising Action
  18. Major Character
  19. Setting
  20. Man vs. Man
  21. Invisible Narrator
  22. Man vs.Self
  23. Static Character
  24. Round Character