DynamicCharacterThemeInvisibleNarratorRisingActionExternalConflictClimaxProtagonistOmniscientNarratorManvs.NatureExpositionRoundCharacter1stPersonPoint ofViewMajorCharacterFallingActionManvs.SelfManvs.SocietyPlotFlatCharacterInternalConflictStaticCharacterConflictManvs.ManSettingAntagonistDynamicCharacterThemeInvisibleNarratorRisingActionExternalConflictClimaxProtagonistOmniscientNarratorManvs.NatureExpositionRoundCharacter1stPersonPoint ofViewMajorCharacterFallingActionManvs.SelfManvs.SocietyPlotFlatCharacterInternalConflictStaticCharacterConflictManvs.ManSettingAntagonist

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Theme
  3. Invisible Narrator
  4. Rising Action
  5. External Conflict
  6. Climax
  7. Protagonist
  8. Omniscient Narrator
  9. Man vs. Nature
  10. Exposition
  11. Round Character
  12. 1st Person Point of View
  13. Major Character
  14. Falling Action
  15. Man vs.Self
  16. Man vs. Society
  17. Plot
  18. Flat Character
  19. Internal Conflict
  20. Static Character
  21. Conflict
  22. Man vs. Man
  23. Setting
  24. Antagonist