InternalConflictDynamicCharacterConflictManvs.NatureFlatCharacterRisingActionStaticCharacterAntagonistInvisibleNarratorPlotMajorCharacterManvs.SelfFallingActionExternalConflictManvs.SocietyManvs.ManOmniscientNarratorClimaxRoundCharacterProtagonist1stPersonPoint ofViewExpositionSettingThemeInternalConflictDynamicCharacterConflictManvs.NatureFlatCharacterRisingActionStaticCharacterAntagonistInvisibleNarratorPlotMajorCharacterManvs.SelfFallingActionExternalConflictManvs.SocietyManvs.ManOmniscientNarratorClimaxRoundCharacterProtagonist1stPersonPoint ofViewExpositionSettingTheme

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Dynamic Character
  3. Conflict
  4. Man vs. Nature
  5. Flat Character
  6. Rising Action
  7. Static Character
  8. Antagonist
  9. Invisible Narrator
  10. Plot
  11. Major Character
  12. Man vs.Self
  13. Falling Action
  14. External Conflict
  15. Man vs. Society
  16. Man vs. Man
  17. Omniscient Narrator
  18. Climax
  19. Round Character
  20. Protagonist
  21. 1st Person Point of View
  22. Exposition
  23. Setting
  24. Theme