Manvs.SocietyFallingActionMajorCharacterSettingManvs.SelfClimaxInternalConflictThemeRoundCharacterManvs.ManInvisibleNarratorManvs.NatureConflictExpositionDynamicCharacterFlatCharacterOmniscientNarratorStaticCharacterPlotAntagonistProtagonistRisingAction1stPersonPoint ofViewExternalConflictManvs.SocietyFallingActionMajorCharacterSettingManvs.SelfClimaxInternalConflictThemeRoundCharacterManvs.ManInvisibleNarratorManvs.NatureConflictExpositionDynamicCharacterFlatCharacterOmniscientNarratorStaticCharacterPlotAntagonistProtagonistRisingAction1stPersonPoint ofViewExternalConflict

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Society
  2. Falling Action
  3. Major Character
  4. Setting
  5. Man vs.Self
  6. Climax
  7. Internal Conflict
  8. Theme
  9. Round Character
  10. Man vs. Man
  11. Invisible Narrator
  12. Man vs. Nature
  13. Conflict
  14. Exposition
  15. Dynamic Character
  16. Flat Character
  17. Omniscient Narrator
  18. Static Character
  19. Plot
  20. Antagonist
  21. Protagonist
  22. Rising Action
  23. 1st Person Point of View
  24. External Conflict