Disk Method DONUT! General Solution ∫[f(x)- g(x)] dx Differential Equation Vertical Integration Slope Field ∫[f(x)- g(x)] π/8∫[f(x)- g(x)] dx Solution Curve Particular Solution Washer Method π 1/2∫[f(x)- g(x)] dx Newton's Law of Cooling P(y)dy =P(x)dx Exponential Growth /Decay Cross- Section Horizontal Integration Integration 3/2∫[f(x)- g(x)] dx π∫ R(x) - r(x) dx Axis of Revolution Solid of Revolution Disk Method DONUT! General Solution ∫[f(x)- g(x)] dx Differential Equation Vertical Integration Slope Field ∫[f(x)- g(x)] π/8∫[f(x)- g(x)] dx Solution Curve Particular Solution Washer Method π 1/2∫[f(x)- g(x)] dx Newton's Law of Cooling P(y)dy =P(x)dx Exponential Growth /Decay Cross- Section Horizontal Integration Integration 3/2∫[f(x)- g(x)] dx π∫ R(x) - r(x) dx Axis of Revolution Solid of Revolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Disk Method
DONUT!
General Solution
∫[f(x)-g(x)] dx
Differential Equation
Vertical Integration
Slope Field
∫[f(x)-g(x)]
π/8∫[f(x)-g(x)] dx
Solution Curve
Particular Solution
Washer Method
π
1/2∫[f(x)-g(x)] dx
Newton's Law of Cooling
P(y)dy =P(x)dx
Exponential Growth /Decay
Cross-Section
Horizontal Integration
Integration
3/2∫[f(x)-g(x)] dx
π∫ R(x) - r(x) dx
Axis of Revolution
Solid of Revolution