SlopeField∫[f(x)-g(x)] dxπ/8∫[f(x)-g(x)] dxGeneralSolutionNewton'sLaw ofCoolingπ∫ R(x)- r(x)dxSolutionCurveParticularSolution1/2∫[f(x)-g(x)] dxAxis ofRevolution3/2∫[f(x)-g(x)] dxπHorizontalIntegrationDONUT!Cross-SectionP(y)dy=P(x)dxVerticalIntegrationIntegrationExponentialGrowth/Decay∫[f(x)-g(x)]WasherMethodDifferentialEquationDiskMethodSolid ofRevolutionSlopeField∫[f(x)-g(x)] dxπ/8∫[f(x)-g(x)] dxGeneralSolutionNewton'sLaw ofCoolingπ∫ R(x)- r(x)dxSolutionCurveParticularSolution1/2∫[f(x)-g(x)] dxAxis ofRevolution3/2∫[f(x)-g(x)] dxπHorizontalIntegrationDONUT!Cross-SectionP(y)dy=P(x)dxVerticalIntegrationIntegrationExponentialGrowth/Decay∫[f(x)-g(x)]WasherMethodDifferentialEquationDiskMethodSolid ofRevolution

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slope Field
  2. ∫[f(x)-g(x)] dx
  3. π/8∫[f(x)-g(x)] dx
  4. General Solution
  5. Newton's Law of Cooling
  6. π∫ R(x) - r(x) dx
  7. Solution Curve
  8. Particular Solution
  9. 1/2∫[f(x)-g(x)] dx
  10. Axis of Revolution
  11. 3/2∫[f(x)-g(x)] dx
  12. π
  13. Horizontal Integration
  14. DONUT!
  15. Cross-Section
  16. P(y)dy =P(x)dx
  17. Vertical Integration
  18. Integration
  19. Exponential Growth /Decay
  20. ∫[f(x)-g(x)]
  21. Washer Method
  22. Differential Equation
  23. Disk Method
  24. Solid of Revolution