ππ/8∫[f(x)-g(x)] dxCross-SectionAxis ofRevolutionP(y)dy=P(x)dxSlopeField3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)]ExponentialGrowth/DecayIntegrationParticularSolutionDONUT!∫[f(x)-g(x)] dxSolid ofRevolutionVerticalIntegrationGeneralSolutionWasherMethodSolutionCurveDiskMethodNewton'sLaw ofCoolingπ∫ R(x)- r(x)dxDifferentialEquation1/2∫[f(x)-g(x)] dxHorizontalIntegrationππ/8∫[f(x)-g(x)] dxCross-SectionAxis ofRevolutionP(y)dy=P(x)dxSlopeField3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)]ExponentialGrowth/DecayIntegrationParticularSolutionDONUT!∫[f(x)-g(x)] dxSolid ofRevolutionVerticalIntegrationGeneralSolutionWasherMethodSolutionCurveDiskMethodNewton'sLaw ofCoolingπ∫ R(x)- r(x)dxDifferentialEquation1/2∫[f(x)-g(x)] dxHorizontalIntegration

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. π
  2. π/8∫[f(x)-g(x)] dx
  3. Cross-Section
  4. Axis of Revolution
  5. P(y)dy =P(x)dx
  6. Slope Field
  7. 3/2∫[f(x)-g(x)] dx
  8. ∫[f(x)-g(x)]
  9. Exponential Growth /Decay
  10. Integration
  11. Particular Solution
  12. DONUT!
  13. ∫[f(x)-g(x)] dx
  14. Solid of Revolution
  15. Vertical Integration
  16. General Solution
  17. Washer Method
  18. Solution Curve
  19. Disk Method
  20. Newton's Law of Cooling
  21. π∫ R(x) - r(x) dx
  22. Differential Equation
  23. 1/2∫[f(x)-g(x)] dx
  24. Horizontal Integration