Newton'sLaw ofCoolingExponentialGrowth/DecayπAxis ofRevolutionParticularSolutionSolutionCurve1/2∫[f(x)-g(x)] dxDiskMethod∫[f(x)-g(x)]VerticalIntegrationP(y)dy=P(x)dxSolid ofRevolutionHorizontalIntegration3/2∫[f(x)-g(x)] dxCross-SectionSlopeFieldIntegrationπ∫ R(x)- r(x)dxWasherMethodπ/8∫[f(x)-g(x)] dxGeneralSolutionDONUT!∫[f(x)-g(x)] dxDifferentialEquationNewton'sLaw ofCoolingExponentialGrowth/DecayπAxis ofRevolutionParticularSolutionSolutionCurve1/2∫[f(x)-g(x)] dxDiskMethod∫[f(x)-g(x)]VerticalIntegrationP(y)dy=P(x)dxSolid ofRevolutionHorizontalIntegration3/2∫[f(x)-g(x)] dxCross-SectionSlopeFieldIntegrationπ∫ R(x)- r(x)dxWasherMethodπ/8∫[f(x)-g(x)] dxGeneralSolutionDONUT!∫[f(x)-g(x)] dxDifferentialEquation

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Newton's Law of Cooling
  2. Exponential Growth /Decay
  3. π
  4. Axis of Revolution
  5. Particular Solution
  6. Solution Curve
  7. 1/2∫[f(x)-g(x)] dx
  8. Disk Method
  9. ∫[f(x)-g(x)]
  10. Vertical Integration
  11. P(y)dy =P(x)dx
  12. Solid of Revolution
  13. Horizontal Integration
  14. 3/2∫[f(x)-g(x)] dx
  15. Cross-Section
  16. Slope Field
  17. Integration
  18. π∫ R(x) - r(x) dx
  19. Washer Method
  20. π/8∫[f(x)-g(x)] dx
  21. General Solution
  22. DONUT!
  23. ∫[f(x)-g(x)] dx
  24. Differential Equation