P(y)dy=P(x)dxAxis ofRevolutionParticularSolutionCross-Sectionπ∫[f(x)-g(x)] dxDONUT!π/8∫[f(x)-g(x)] dxGeneralSolutionπ∫ R(x)- r(x)dxWasherMethodIntegration1/2∫[f(x)-g(x)] dxDiskMethodSlopeField∫[f(x)-g(x)]SolutionCurveNewton'sLaw ofCooling3/2∫[f(x)-g(x)] dxSolid ofRevolutionExponentialGrowth/DecayDifferentialEquationHorizontalIntegrationVerticalIntegrationP(y)dy=P(x)dxAxis ofRevolutionParticularSolutionCross-Sectionπ∫[f(x)-g(x)] dxDONUT!π/8∫[f(x)-g(x)] dxGeneralSolutionπ∫ R(x)- r(x)dxWasherMethodIntegration1/2∫[f(x)-g(x)] dxDiskMethodSlopeField∫[f(x)-g(x)]SolutionCurveNewton'sLaw ofCooling3/2∫[f(x)-g(x)] dxSolid ofRevolutionExponentialGrowth/DecayDifferentialEquationHorizontalIntegrationVerticalIntegration

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. P(y)dy =P(x)dx
  2. Axis of Revolution
  3. Particular Solution
  4. Cross-Section
  5. π
  6. ∫[f(x)-g(x)] dx
  7. DONUT!
  8. π/8∫[f(x)-g(x)] dx
  9. General Solution
  10. π∫ R(x) - r(x) dx
  11. Washer Method
  12. Integration
  13. 1/2∫[f(x)-g(x)] dx
  14. Disk Method
  15. Slope Field
  16. ∫[f(x)-g(x)]
  17. Solution Curve
  18. Newton's Law of Cooling
  19. 3/2∫[f(x)-g(x)] dx
  20. Solid of Revolution
  21. Exponential Growth /Decay
  22. Differential Equation
  23. Horizontal Integration
  24. Vertical Integration