P(y)dy =P(x)dx Axis of Revolution Particular Solution Cross- Section π ∫[f(x)- g(x)] dx DONUT! π/8∫[f(x)- g(x)] dx General Solution π∫ R(x) - r(x) dx Washer Method Integration 1/2∫[f(x)- g(x)] dx Disk Method Slope Field ∫[f(x)- g(x)] Solution Curve Newton's Law of Cooling 3/2∫[f(x)- g(x)] dx Solid of Revolution Exponential Growth /Decay Differential Equation Horizontal Integration Vertical Integration P(y)dy =P(x)dx Axis of Revolution Particular Solution Cross- Section π ∫[f(x)- g(x)] dx DONUT! π/8∫[f(x)- g(x)] dx General Solution π∫ R(x) - r(x) dx Washer Method Integration 1/2∫[f(x)- g(x)] dx Disk Method Slope Field ∫[f(x)- g(x)] Solution Curve Newton's Law of Cooling 3/2∫[f(x)- g(x)] dx Solid of Revolution Exponential Growth /Decay Differential Equation Horizontal Integration Vertical Integration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
P(y)dy =P(x)dx
Axis of Revolution
Particular Solution
Cross-Section
π
∫[f(x)-g(x)] dx
DONUT!
π/8∫[f(x)-g(x)] dx
General Solution
π∫ R(x) - r(x) dx
Washer Method
Integration
1/2∫[f(x)-g(x)] dx
Disk Method
Slope Field
∫[f(x)-g(x)]
Solution Curve
Newton's Law of Cooling
3/2∫[f(x)-g(x)] dx
Solid of Revolution
Exponential Growth /Decay
Differential Equation
Horizontal Integration
Vertical Integration