VerticalIntegrationDifferentialEquationSolutionCurveSolid ofRevolutionHorizontalIntegrationNewton'sLaw ofCoolingCross-SectionAxis ofRevolutionDiskMethod∫[f(x)-g(x)]ExponentialGrowth/Decayπ∫ R(x)- r(x)dx1/2∫[f(x)-g(x)] dxDONUT!P(y)dy=P(x)dx∫[f(x)-g(x)] dxSlopeFieldπIntegration3/2∫[f(x)-g(x)] dxWasherMethodπ/8∫[f(x)-g(x)] dxParticularSolutionGeneralSolutionVerticalIntegrationDifferentialEquationSolutionCurveSolid ofRevolutionHorizontalIntegrationNewton'sLaw ofCoolingCross-SectionAxis ofRevolutionDiskMethod∫[f(x)-g(x)]ExponentialGrowth/Decayπ∫ R(x)- r(x)dx1/2∫[f(x)-g(x)] dxDONUT!P(y)dy=P(x)dx∫[f(x)-g(x)] dxSlopeFieldπIntegration3/2∫[f(x)-g(x)] dxWasherMethodπ/8∫[f(x)-g(x)] dxParticularSolutionGeneralSolution

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertical Integration
  2. Differential Equation
  3. Solution Curve
  4. Solid of Revolution
  5. Horizontal Integration
  6. Newton's Law of Cooling
  7. Cross-Section
  8. Axis of Revolution
  9. Disk Method
  10. ∫[f(x)-g(x)]
  11. Exponential Growth /Decay
  12. π∫ R(x) - r(x) dx
  13. 1/2∫[f(x)-g(x)] dx
  14. DONUT!
  15. P(y)dy =P(x)dx
  16. ∫[f(x)-g(x)] dx
  17. Slope Field
  18. π
  19. Integration
  20. 3/2∫[f(x)-g(x)] dx
  21. Washer Method
  22. π/8∫[f(x)-g(x)] dx
  23. Particular Solution
  24. General Solution