∫[f(x)-g(x)]DONUT!GeneralSolutionExponentialGrowth/DecayP(y)dy=P(x)dxParticularSolutionNewton'sLaw ofCoolingCross-SectionSlopeFieldDiskMethodπ∫ R(x)- r(x)dxIntegrationπHorizontalIntegration∫[f(x)-g(x)] dx1/2∫[f(x)-g(x)] dxWasherMethodAxis ofRevolutionSolid ofRevolution3/2∫[f(x)-g(x)] dxDifferentialEquationVerticalIntegrationSolutionCurveπ/8∫[f(x)-g(x)] dx∫[f(x)-g(x)]DONUT!GeneralSolutionExponentialGrowth/DecayP(y)dy=P(x)dxParticularSolutionNewton'sLaw ofCoolingCross-SectionSlopeFieldDiskMethodπ∫ R(x)- r(x)dxIntegrationπHorizontalIntegration∫[f(x)-g(x)] dx1/2∫[f(x)-g(x)] dxWasherMethodAxis ofRevolutionSolid ofRevolution3/2∫[f(x)-g(x)] dxDifferentialEquationVerticalIntegrationSolutionCurveπ/8∫[f(x)-g(x)] dx

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ∫[f(x)-g(x)]
  2. DONUT!
  3. General Solution
  4. Exponential Growth /Decay
  5. P(y)dy =P(x)dx
  6. Particular Solution
  7. Newton's Law of Cooling
  8. Cross-Section
  9. Slope Field
  10. Disk Method
  11. π∫ R(x) - r(x) dx
  12. Integration
  13. π
  14. Horizontal Integration
  15. ∫[f(x)-g(x)] dx
  16. 1/2∫[f(x)-g(x)] dx
  17. Washer Method
  18. Axis of Revolution
  19. Solid of Revolution
  20. 3/2∫[f(x)-g(x)] dx
  21. Differential Equation
  22. Vertical Integration
  23. Solution Curve
  24. π/8∫[f(x)-g(x)] dx