VerticalIntegrationCross-SectionP(y)dy=P(x)dxDiskMethodSolid ofRevolutionDONUT!WasherMethod3/2∫[f(x)-g(x)] dxDifferentialEquationSolutionCurveAxis ofRevolution∫[f(x)-g(x)] dxExponentialGrowth/Decay1/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxNewton'sLaw ofCooling∫[f(x)-g(x)]HorizontalIntegrationSlopeFieldπParticularSolutionGeneralSolutionπ/8∫[f(x)-g(x)] dxIntegrationVerticalIntegrationCross-SectionP(y)dy=P(x)dxDiskMethodSolid ofRevolutionDONUT!WasherMethod3/2∫[f(x)-g(x)] dxDifferentialEquationSolutionCurveAxis ofRevolution∫[f(x)-g(x)] dxExponentialGrowth/Decay1/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxNewton'sLaw ofCooling∫[f(x)-g(x)]HorizontalIntegrationSlopeFieldπParticularSolutionGeneralSolutionπ/8∫[f(x)-g(x)] dxIntegration

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertical Integration
  2. Cross-Section
  3. P(y)dy =P(x)dx
  4. Disk Method
  5. Solid of Revolution
  6. DONUT!
  7. Washer Method
  8. 3/2∫[f(x)-g(x)] dx
  9. Differential Equation
  10. Solution Curve
  11. Axis of Revolution
  12. ∫[f(x)-g(x)] dx
  13. Exponential Growth /Decay
  14. 1/2∫[f(x)-g(x)] dx
  15. π∫ R(x) - r(x) dx
  16. Newton's Law of Cooling
  17. ∫[f(x)-g(x)]
  18. Horizontal Integration
  19. Slope Field
  20. π
  21. Particular Solution
  22. General Solution
  23. π/8∫[f(x)-g(x)] dx
  24. Integration