SlopeFieldVerticalIntegrationCross-SectionSolutionCurveDifferentialEquationπ/8∫[f(x)-g(x)] dxExponentialGrowth/DecayWasherMethodParticularSolution∫[f(x)-g(x)]1/2∫[f(x)-g(x)] dxIntegrationGeneralSolutionNewton'sLaw ofCoolingDONUT!Solid ofRevolutionAxis ofRevolutionπHorizontalIntegrationDiskMethodP(y)dy=P(x)dxπ∫ R(x)- r(x)dx3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)] dxSlopeFieldVerticalIntegrationCross-SectionSolutionCurveDifferentialEquationπ/8∫[f(x)-g(x)] dxExponentialGrowth/DecayWasherMethodParticularSolution∫[f(x)-g(x)]1/2∫[f(x)-g(x)] dxIntegrationGeneralSolutionNewton'sLaw ofCoolingDONUT!Solid ofRevolutionAxis ofRevolutionπHorizontalIntegrationDiskMethodP(y)dy=P(x)dxπ∫ R(x)- r(x)dx3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)] dx

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slope Field
  2. Vertical Integration
  3. Cross-Section
  4. Solution Curve
  5. Differential Equation
  6. π/8∫[f(x)-g(x)] dx
  7. Exponential Growth /Decay
  8. Washer Method
  9. Particular Solution
  10. ∫[f(x)-g(x)]
  11. 1/2∫[f(x)-g(x)] dx
  12. Integration
  13. General Solution
  14. Newton's Law of Cooling
  15. DONUT!
  16. Solid of Revolution
  17. Axis of Revolution
  18. π
  19. Horizontal Integration
  20. Disk Method
  21. P(y)dy =P(x)dx
  22. π∫ R(x) - r(x) dx
  23. 3/2∫[f(x)-g(x)] dx
  24. ∫[f(x)-g(x)] dx