∫[f(x)-g(x)]GeneralSolution∫[f(x)-g(x)] dxHorizontalIntegrationNewton'sLaw ofCoolingParticularSolutionCross-SectionExponentialGrowth/DecayDiskMethodAxis ofRevolutionP(y)dy=P(x)dxDONUT!π∫ R(x)- r(x)dxSolutionCurve1/2∫[f(x)-g(x)] dx3/2∫[f(x)-g(x)] dxDifferentialEquationSolid ofRevolutionπSlopeFieldWasherMethodπ/8∫[f(x)-g(x)] dxIntegrationVerticalIntegration∫[f(x)-g(x)]GeneralSolution∫[f(x)-g(x)] dxHorizontalIntegrationNewton'sLaw ofCoolingParticularSolutionCross-SectionExponentialGrowth/DecayDiskMethodAxis ofRevolutionP(y)dy=P(x)dxDONUT!π∫ R(x)- r(x)dxSolutionCurve1/2∫[f(x)-g(x)] dx3/2∫[f(x)-g(x)] dxDifferentialEquationSolid ofRevolutionπSlopeFieldWasherMethodπ/8∫[f(x)-g(x)] dxIntegrationVerticalIntegration

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. ∫[f(x)-g(x)]
  2. General Solution
  3. ∫[f(x)-g(x)] dx
  4. Horizontal Integration
  5. Newton's Law of Cooling
  6. Particular Solution
  7. Cross-Section
  8. Exponential Growth /Decay
  9. Disk Method
  10. Axis of Revolution
  11. P(y)dy =P(x)dx
  12. DONUT!
  13. π∫ R(x) - r(x) dx
  14. Solution Curve
  15. 1/2∫[f(x)-g(x)] dx
  16. 3/2∫[f(x)-g(x)] dx
  17. Differential Equation
  18. Solid of Revolution
  19. π
  20. Slope Field
  21. Washer Method
  22. π/8∫[f(x)-g(x)] dx
  23. Integration
  24. Vertical Integration