General Solution Integration Disk Method Axis of Revolution π∫ R(x) - r(x) dx Horizontal Integration Solution Curve P(y)dy =P(x)dx Cross- Section Solid of Revolution π/8∫[f(x)- g(x)] dx π Slope Field DONUT! Differential Equation 1/2∫[f(x)- g(x)] dx Exponential Growth /Decay Vertical Integration ∫[f(x)- g(x)] Washer Method 3/2∫[f(x)- g(x)] dx Newton's Law of Cooling Particular Solution ∫[f(x)- g(x)] dx General Solution Integration Disk Method Axis of Revolution π∫ R(x) - r(x) dx Horizontal Integration Solution Curve P(y)dy =P(x)dx Cross- Section Solid of Revolution π/8∫[f(x)- g(x)] dx π Slope Field DONUT! Differential Equation 1/2∫[f(x)- g(x)] dx Exponential Growth /Decay Vertical Integration ∫[f(x)- g(x)] Washer Method 3/2∫[f(x)- g(x)] dx Newton's Law of Cooling Particular Solution ∫[f(x)- g(x)] dx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
General Solution
Integration
Disk Method
Axis of Revolution
π∫ R(x) - r(x) dx
Horizontal Integration
Solution Curve
P(y)dy =P(x)dx
Cross-Section
Solid of Revolution
π/8∫[f(x)-g(x)] dx
π
Slope Field
DONUT!
Differential Equation
1/2∫[f(x)-g(x)] dx
Exponential Growth /Decay
Vertical Integration
∫[f(x)-g(x)]
Washer Method
3/2∫[f(x)-g(x)] dx
Newton's Law of Cooling
Particular Solution
∫[f(x)-g(x)] dx