Solid ofRevolution1/2∫[f(x)-g(x)] dxπHorizontalIntegrationDifferentialEquation3/2∫[f(x)-g(x)] dxIntegrationCross-SectionDONUT!ParticularSolutionVerticalIntegrationExponentialGrowth/DecayAxis ofRevolutionP(y)dy=P(x)dxSlopeFieldDiskMethodWasherMethodGeneralSolutionSolutionCurveπ∫ R(x)- r(x)dxπ/8∫[f(x)-g(x)] dx∫[f(x)-g(x)] dxNewton'sLaw ofCooling∫[f(x)-g(x)]Solid ofRevolution1/2∫[f(x)-g(x)] dxπHorizontalIntegrationDifferentialEquation3/2∫[f(x)-g(x)] dxIntegrationCross-SectionDONUT!ParticularSolutionVerticalIntegrationExponentialGrowth/DecayAxis ofRevolutionP(y)dy=P(x)dxSlopeFieldDiskMethodWasherMethodGeneralSolutionSolutionCurveπ∫ R(x)- r(x)dxπ/8∫[f(x)-g(x)] dx∫[f(x)-g(x)] dxNewton'sLaw ofCooling∫[f(x)-g(x)]

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solid of Revolution
  2. 1/2∫[f(x)-g(x)] dx
  3. π
  4. Horizontal Integration
  5. Differential Equation
  6. 3/2∫[f(x)-g(x)] dx
  7. Integration
  8. Cross-Section
  9. DONUT!
  10. Particular Solution
  11. Vertical Integration
  12. Exponential Growth /Decay
  13. Axis of Revolution
  14. P(y)dy =P(x)dx
  15. Slope Field
  16. Disk Method
  17. Washer Method
  18. General Solution
  19. Solution Curve
  20. π∫ R(x) - r(x) dx
  21. π/8∫[f(x)-g(x)] dx
  22. ∫[f(x)-g(x)] dx
  23. Newton's Law of Cooling
  24. ∫[f(x)-g(x)]