SlopeFieldAxis ofRevolutionP(y)dy=P(x)dxDiskMethod3/2∫[f(x)-g(x)] dxSolutionCurveVerticalIntegration∫[f(x)-g(x)] dxExponentialGrowth/DecayπNewton'sLaw ofCoolingπ/8∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxGeneralSolution∫[f(x)-g(x)]ParticularSolutionDONUT!1/2∫[f(x)-g(x)] dxCross-SectionSolid ofRevolutionWasherMethodHorizontalIntegrationIntegrationDifferentialEquationSlopeFieldAxis ofRevolutionP(y)dy=P(x)dxDiskMethod3/2∫[f(x)-g(x)] dxSolutionCurveVerticalIntegration∫[f(x)-g(x)] dxExponentialGrowth/DecayπNewton'sLaw ofCoolingπ/8∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxGeneralSolution∫[f(x)-g(x)]ParticularSolutionDONUT!1/2∫[f(x)-g(x)] dxCross-SectionSolid ofRevolutionWasherMethodHorizontalIntegrationIntegrationDifferentialEquation

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slope Field
  2. Axis of Revolution
  3. P(y)dy =P(x)dx
  4. Disk Method
  5. 3/2∫[f(x)-g(x)] dx
  6. Solution Curve
  7. Vertical Integration
  8. ∫[f(x)-g(x)] dx
  9. Exponential Growth /Decay
  10. π
  11. Newton's Law of Cooling
  12. π/8∫[f(x)-g(x)] dx
  13. π∫ R(x) - r(x) dx
  14. General Solution
  15. ∫[f(x)-g(x)]
  16. Particular Solution
  17. DONUT!
  18. 1/2∫[f(x)-g(x)] dx
  19. Cross-Section
  20. Solid of Revolution
  21. Washer Method
  22. Horizontal Integration
  23. Integration
  24. Differential Equation