DONUT!∫[f(x)-g(x)] dxSolutionCurve3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)]IntegrationP(y)dy=P(x)dxWasherMethod1/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxCross-SectionNewton'sLaw ofCoolingπ/8∫[f(x)-g(x)] dxSolid ofRevolutionπDifferentialEquationExponentialGrowth/DecaySlopeFieldAxis ofRevolutionParticularSolutionVerticalIntegrationGeneralSolutionDiskMethodHorizontalIntegrationDONUT!∫[f(x)-g(x)] dxSolutionCurve3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)]IntegrationP(y)dy=P(x)dxWasherMethod1/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxCross-SectionNewton'sLaw ofCoolingπ/8∫[f(x)-g(x)] dxSolid ofRevolutionπDifferentialEquationExponentialGrowth/DecaySlopeFieldAxis ofRevolutionParticularSolutionVerticalIntegrationGeneralSolutionDiskMethodHorizontalIntegration

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DONUT!
  2. ∫[f(x)-g(x)] dx
  3. Solution Curve
  4. 3/2∫[f(x)-g(x)] dx
  5. ∫[f(x)-g(x)]
  6. Integration
  7. P(y)dy =P(x)dx
  8. Washer Method
  9. 1/2∫[f(x)-g(x)] dx
  10. π∫ R(x) - r(x) dx
  11. Cross-Section
  12. Newton's Law of Cooling
  13. π/8∫[f(x)-g(x)] dx
  14. Solid of Revolution
  15. π
  16. Differential Equation
  17. Exponential Growth /Decay
  18. Slope Field
  19. Axis of Revolution
  20. Particular Solution
  21. Vertical Integration
  22. General Solution
  23. Disk Method
  24. Horizontal Integration