DiskMethodDONUT!GeneralSolution∫[f(x)-g(x)] dxDifferentialEquationVerticalIntegrationSlopeField∫[f(x)-g(x)]π/8∫[f(x)-g(x)] dxSolutionCurveParticularSolutionWasherMethodπ1/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingP(y)dy=P(x)dxExponentialGrowth/DecayCross-SectionHorizontalIntegrationIntegration3/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxAxis ofRevolutionSolid ofRevolutionDiskMethodDONUT!GeneralSolution∫[f(x)-g(x)] dxDifferentialEquationVerticalIntegrationSlopeField∫[f(x)-g(x)]π/8∫[f(x)-g(x)] dxSolutionCurveParticularSolutionWasherMethodπ1/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingP(y)dy=P(x)dxExponentialGrowth/DecayCross-SectionHorizontalIntegrationIntegration3/2∫[f(x)-g(x)] dxπ∫ R(x)- r(x)dxAxis ofRevolutionSolid ofRevolution

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disk Method
  2. DONUT!
  3. General Solution
  4. ∫[f(x)-g(x)] dx
  5. Differential Equation
  6. Vertical Integration
  7. Slope Field
  8. ∫[f(x)-g(x)]
  9. π/8∫[f(x)-g(x)] dx
  10. Solution Curve
  11. Particular Solution
  12. Washer Method
  13. π
  14. 1/2∫[f(x)-g(x)] dx
  15. Newton's Law of Cooling
  16. P(y)dy =P(x)dx
  17. Exponential Growth /Decay
  18. Cross-Section
  19. Horizontal Integration
  20. Integration
  21. 3/2∫[f(x)-g(x)] dx
  22. π∫ R(x) - r(x) dx
  23. Axis of Revolution
  24. Solid of Revolution