∫[f(x)-g(x)]Solid ofRevolutionExponentialGrowth/Decayπ/8∫[f(x)-g(x)] dxHorizontalIntegration1/2∫[f(x)-g(x)] dxSolutionCurve∫[f(x)-g(x)] dxDifferentialEquationDiskMethodP(y)dy=P(x)dxπParticularSolutionIntegrationπ∫ R(x)- r(x)dx3/2∫[f(x)-g(x)] dxGeneralSolutionNewton'sLaw ofCoolingWasherMethodAxis ofRevolutionVerticalIntegrationDONUT!SlopeFieldCross-Section∫[f(x)-g(x)]Solid ofRevolutionExponentialGrowth/Decayπ/8∫[f(x)-g(x)] dxHorizontalIntegration1/2∫[f(x)-g(x)] dxSolutionCurve∫[f(x)-g(x)] dxDifferentialEquationDiskMethodP(y)dy=P(x)dxπParticularSolutionIntegrationπ∫ R(x)- r(x)dx3/2∫[f(x)-g(x)] dxGeneralSolutionNewton'sLaw ofCoolingWasherMethodAxis ofRevolutionVerticalIntegrationDONUT!SlopeFieldCross-Section

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ∫[f(x)-g(x)]
  2. Solid of Revolution
  3. Exponential Growth /Decay
  4. π/8∫[f(x)-g(x)] dx
  5. Horizontal Integration
  6. 1/2∫[f(x)-g(x)] dx
  7. Solution Curve
  8. ∫[f(x)-g(x)] dx
  9. Differential Equation
  10. Disk Method
  11. P(y)dy =P(x)dx
  12. π
  13. Particular Solution
  14. Integration
  15. π∫ R(x) - r(x) dx
  16. 3/2∫[f(x)-g(x)] dx
  17. General Solution
  18. Newton's Law of Cooling
  19. Washer Method
  20. Axis of Revolution
  21. Vertical Integration
  22. DONUT!
  23. Slope Field
  24. Cross-Section