GeneralSolutionIntegrationDiskMethodAxis ofRevolutionπ∫ R(x)- r(x)dxHorizontalIntegrationSolutionCurveP(y)dy=P(x)dxCross-SectionSolid ofRevolutionπ/8∫[f(x)-g(x)] dxπSlopeFieldDONUT!DifferentialEquation1/2∫[f(x)-g(x)] dxExponentialGrowth/DecayVerticalIntegration∫[f(x)-g(x)]WasherMethod3/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingParticularSolution∫[f(x)-g(x)] dxGeneralSolutionIntegrationDiskMethodAxis ofRevolutionπ∫ R(x)- r(x)dxHorizontalIntegrationSolutionCurveP(y)dy=P(x)dxCross-SectionSolid ofRevolutionπ/8∫[f(x)-g(x)] dxπSlopeFieldDONUT!DifferentialEquation1/2∫[f(x)-g(x)] dxExponentialGrowth/DecayVerticalIntegration∫[f(x)-g(x)]WasherMethod3/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingParticularSolution∫[f(x)-g(x)] dx

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. General Solution
  2. Integration
  3. Disk Method
  4. Axis of Revolution
  5. π∫ R(x) - r(x) dx
  6. Horizontal Integration
  7. Solution Curve
  8. P(y)dy =P(x)dx
  9. Cross-Section
  10. Solid of Revolution
  11. π/8∫[f(x)-g(x)] dx
  12. π
  13. Slope Field
  14. DONUT!
  15. Differential Equation
  16. 1/2∫[f(x)-g(x)] dx
  17. Exponential Growth /Decay
  18. Vertical Integration
  19. ∫[f(x)-g(x)]
  20. Washer Method
  21. 3/2∫[f(x)-g(x)] dx
  22. Newton's Law of Cooling
  23. Particular Solution
  24. ∫[f(x)-g(x)] dx