GeneralSolutionVerticalIntegrationDONUT!ExponentialGrowth/Decay∫[f(x)-g(x)]3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)] dxIntegrationP(y)dy=P(x)dxπSolutionCurveHorizontalIntegrationSlopeFieldAxis ofRevolutionDiskMethodSolid ofRevolutionParticularSolutionπ∫ R(x)- r(x)dxπ/8∫[f(x)-g(x)] dxDifferentialEquation1/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingWasherMethodCross-SectionGeneralSolutionVerticalIntegrationDONUT!ExponentialGrowth/Decay∫[f(x)-g(x)]3/2∫[f(x)-g(x)] dx∫[f(x)-g(x)] dxIntegrationP(y)dy=P(x)dxπSolutionCurveHorizontalIntegrationSlopeFieldAxis ofRevolutionDiskMethodSolid ofRevolutionParticularSolutionπ∫ R(x)- r(x)dxπ/8∫[f(x)-g(x)] dxDifferentialEquation1/2∫[f(x)-g(x)] dxNewton'sLaw ofCoolingWasherMethodCross-Section

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. General Solution
  2. Vertical Integration
  3. DONUT!
  4. Exponential Growth /Decay
  5. ∫[f(x)-g(x)]
  6. 3/2∫[f(x)-g(x)] dx
  7. ∫[f(x)-g(x)] dx
  8. Integration
  9. P(y)dy =P(x)dx
  10. π
  11. Solution Curve
  12. Horizontal Integration
  13. Slope Field
  14. Axis of Revolution
  15. Disk Method
  16. Solid of Revolution
  17. Particular Solution
  18. π∫ R(x) - r(x) dx
  19. π/8∫[f(x)-g(x)] dx
  20. Differential Equation
  21. 1/2∫[f(x)-g(x)] dx
  22. Newton's Law of Cooling
  23. Washer Method
  24. Cross-Section