DONUT!SlopeFieldπ/8∫[f(x)-g(x)] dxIntegrationVerticalIntegrationP(y)dy=P(x)dxAxis ofRevolution∫[f(x)-g(x)]DifferentialEquationWasherMethod∫[f(x)-g(x)] dx1/2∫[f(x)-g(x)] dxSolid ofRevolutionHorizontalIntegrationπ∫ R(x)- r(x)dxSolutionCurveParticularSolutionCross-SectionDiskMethod3/2∫[f(x)-g(x)] dxGeneralSolutionExponentialGrowth/DecayNewton'sLaw ofCoolingπDONUT!SlopeFieldπ/8∫[f(x)-g(x)] dxIntegrationVerticalIntegrationP(y)dy=P(x)dxAxis ofRevolution∫[f(x)-g(x)]DifferentialEquationWasherMethod∫[f(x)-g(x)] dx1/2∫[f(x)-g(x)] dxSolid ofRevolutionHorizontalIntegrationπ∫ R(x)- r(x)dxSolutionCurveParticularSolutionCross-SectionDiskMethod3/2∫[f(x)-g(x)] dxGeneralSolutionExponentialGrowth/DecayNewton'sLaw ofCoolingπ

CALCULUS BINGO CH 6/7 REVIEW! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DONUT!
  2. Slope Field
  3. π/8∫[f(x)-g(x)] dx
  4. Integration
  5. Vertical Integration
  6. P(y)dy =P(x)dx
  7. Axis of Revolution
  8. ∫[f(x)-g(x)]
  9. Differential Equation
  10. Washer Method
  11. ∫[f(x)-g(x)] dx
  12. 1/2∫[f(x)-g(x)] dx
  13. Solid of Revolution
  14. Horizontal Integration
  15. π∫ R(x) - r(x) dx
  16. Solution Curve
  17. Particular Solution
  18. Cross-Section
  19. Disk Method
  20. 3/2∫[f(x)-g(x)] dx
  21. General Solution
  22. Exponential Growth /Decay
  23. Newton's Law of Cooling
  24. π