rising action main idea resolution 1st person POV cause & effect infer mood dialogue stanza figurative language graphics exposition summary sequential order falling action climax problem/solution tone subtitles protagonist annotate conflict rhythm dictionary rhyme 3rd person limited POV 3rd person objective POV chronological theme antagonist 3rd person omniscient POV compare & contrast stage directions 4 hours author's purpose rising action main idea resolution 1st person POV cause & effect infer mood dialogue stanza figurative language graphics exposition summary sequential order falling action climax problem/solution tone subtitles protagonist annotate conflict rhythm dictionary rhyme 3rd person limited POV 3rd person objective POV chronological theme antagonist 3rd person omniscient POV compare & contrast stage directions 4 hours author's purpose
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rising action
main idea
resolution
1st person POV
cause & effect
infer
mood
dialogue
stanza
figurative language
graphics
exposition
summary
sequential order
falling action
climax
problem/solution
tone
subtitles
protagonist
annotate
conflict
rhythm
dictionary
rhyme
3rd person limited POV
3rd person objective POV
chronological
theme
antagonist
3rd person omniscient POV
compare & contrast
stage directions
4 hours
author's purpose