WHAT?SURE!OPEN-WINDOWCAN.CLOSE-DRAWEROPEN-DRAWERFS-PATIOTHANK-YOU.DON’T-MIND 1-MORE?GARBAGETHROW-OUT, CANYOU?FS-HOSE.YES .FINISH.THANKAGAIN.TURN-ON(lights)DON’T-MINDCLOSE-BOOKFS-TRAMPOLINEFS-SHEDFS-SHOVELOPEN-BOOKOPEN-WINDOWTURN-OFF(lights)CANTDON’T-MINDOPENWINDOW?HELPFS-HAMMOCKO-K.FINISH?FS-BIRDBATHOPEN-DOORCLOSE-DOORFS-RAKECLOSE-WINDOWWHAT?SURE!OPEN-WINDOWCAN.CLOSE-DRAWEROPEN-DRAWERFS-PATIOTHANK-YOU.DON’T-MIND 1-MORE?GARBAGETHROW-OUT, CANYOU?FS-HOSE.YES .FINISH.THANKAGAIN.TURN-ON(lights)DON’T-MINDCLOSE-BOOKFS-TRAMPOLINEFS-SHEDFS-SHOVELOPEN-BOOKOPEN-WINDOWTURN-OFF(lights)CANTDON’T-MINDOPENWINDOW?HELPFS-HAMMOCKO-K.FINISH?FS-BIRDBATHOPEN-DOORCLOSE-DOORFS-RAKECLOSE-WINDOW

Unit 5 - practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WHAT?
  2. SURE! OPEN-WINDOW CAN.
  3. CLOSE-DRAWER
  4. OPEN-DRAWER
  5. FS-PATIO
  6. THANK-YOU. DON’T-MIND 1-MORE?
  7. GARBAGE THROW-OUT, CAN YOU?
  8. FS-HOSE.
  9. YES . FINISH. THANK AGAIN.
  10. TURN-ON(lights)
  11. DON’T-MIND
  12. CLOSE-BOOK
  13. FS-TRAMPOLINE
  14. FS-SHED
  15. FS-SHOVEL
  16. OPEN-BOOK
  17. OPEN-WINDOW
  18. TURN-OFF (lights)
  19. CANT
  20. DON’T-MIND OPEN WINDOW?
  21. HELP
  22. FS-HAMMOCK
  23. O-K. FINISH?
  24. FS-BIRDBATH
  25. OPEN-DOOR
  26. CLOSE-DOOR
  27. FS-RAKE
  28. CLOSE-WINDOW