DON’T-MINDYES .FINISH.THANKAGAIN.WHAT?DON’T-MINDOPENWINDOW?OPEN-WINDOWFS-RAKEFS-HAMMOCKFS-SHEDOPEN-BOOKFS-BIRDBATHTURN-OFF(lights)FS-HOSE.CLOSE-BOOKGARBAGETHROW-OUT, CANYOU?CANTOPEN-DRAWERFS-PATIOO-K.FINISH?TURN-ON(lights)SURE!OPEN-WINDOWCAN.FS-TRAMPOLINEFS-SHOVELTHANK-YOU.DON’T-MIND 1-MORE?CLOSE-DRAWERCLOSE-WINDOWHELPOPEN-DOORCLOSE-DOORDON’T-MINDYES .FINISH.THANKAGAIN.WHAT?DON’T-MINDOPENWINDOW?OPEN-WINDOWFS-RAKEFS-HAMMOCKFS-SHEDOPEN-BOOKFS-BIRDBATHTURN-OFF(lights)FS-HOSE.CLOSE-BOOKGARBAGETHROW-OUT, CANYOU?CANTOPEN-DRAWERFS-PATIOO-K.FINISH?TURN-ON(lights)SURE!OPEN-WINDOWCAN.FS-TRAMPOLINEFS-SHOVELTHANK-YOU.DON’T-MIND 1-MORE?CLOSE-DRAWERCLOSE-WINDOWHELPOPEN-DOORCLOSE-DOOR

Unit 5 - practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. DON’T-MIND
  2. YES . FINISH. THANK AGAIN.
  3. WHAT?
  4. DON’T-MIND OPEN WINDOW?
  5. OPEN-WINDOW
  6. FS-RAKE
  7. FS-HAMMOCK
  8. FS-SHED
  9. OPEN-BOOK
  10. FS-BIRDBATH
  11. TURN-OFF (lights)
  12. FS-HOSE.
  13. CLOSE-BOOK
  14. GARBAGE THROW-OUT, CAN YOU?
  15. CANT
  16. OPEN-DRAWER
  17. FS-PATIO
  18. O-K. FINISH?
  19. TURN-ON(lights)
  20. SURE! OPEN-WINDOW CAN.
  21. FS-TRAMPOLINE
  22. FS-SHOVEL
  23. THANK-YOU. DON’T-MIND 1-MORE?
  24. CLOSE-DRAWER
  25. CLOSE-WINDOW
  26. HELP
  27. OPEN-DOOR
  28. CLOSE-DOOR