THANK-YOU.DON’T-MIND 1-MORE?DON’T-MINDOPENWINDOW?FS-PATIOFS-SHEDFS-SHOVELTURN-ON(lights)FS-BIRDBATHWHAT?SURE!OPEN-WINDOWCAN.TURN-OFF(lights)OPEN-DRAWERCLOSE-DOORGARBAGETHROW-OUT, CANYOU?OPEN-WINDOWHELPYES .FINISH.THANKAGAIN.CANTCLOSE-DRAWERFS-HOSE.OPEN-BOOKCLOSE-BOOKO-K.FINISH?FS-TRAMPOLINECLOSE-WINDOWOPEN-DOORFS-RAKEFS-HAMMOCKDON’T-MINDTHANK-YOU.DON’T-MIND 1-MORE?DON’T-MINDOPENWINDOW?FS-PATIOFS-SHEDFS-SHOVELTURN-ON(lights)FS-BIRDBATHWHAT?SURE!OPEN-WINDOWCAN.TURN-OFF(lights)OPEN-DRAWERCLOSE-DOORGARBAGETHROW-OUT, CANYOU?OPEN-WINDOWHELPYES .FINISH.THANKAGAIN.CANTCLOSE-DRAWERFS-HOSE.OPEN-BOOKCLOSE-BOOKO-K.FINISH?FS-TRAMPOLINECLOSE-WINDOWOPEN-DOORFS-RAKEFS-HAMMOCKDON’T-MIND

Unit 5 - practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THANK-YOU. DON’T-MIND 1-MORE?
  2. DON’T-MIND OPEN WINDOW?
  3. FS-PATIO
  4. FS-SHED
  5. FS-SHOVEL
  6. TURN-ON(lights)
  7. FS-BIRDBATH
  8. WHAT?
  9. SURE! OPEN-WINDOW CAN.
  10. TURN-OFF (lights)
  11. OPEN-DRAWER
  12. CLOSE-DOOR
  13. GARBAGE THROW-OUT, CAN YOU?
  14. OPEN-WINDOW
  15. HELP
  16. YES . FINISH. THANK AGAIN.
  17. CANT
  18. CLOSE-DRAWER
  19. FS-HOSE.
  20. OPEN-BOOK
  21. CLOSE-BOOK
  22. O-K. FINISH?
  23. FS-TRAMPOLINE
  24. CLOSE-WINDOW
  25. OPEN-DOOR
  26. FS-RAKE
  27. FS-HAMMOCK
  28. DON’T-MIND