THANK-YOU.DON’T-MIND 1-MORE?FS-BIRDBATHWHAT?OPEN-DRAWERFS-SHEDGARBAGETHROW-OUT, CANYOU?FS-RAKEOPEN-DOORHELPSURE!OPEN-WINDOWCAN.YES .FINISH.THANKAGAIN.CLOSE-DRAWERDON’T-MINDCANTFS-SHOVELFS-HOSE.FS-PATIOOPEN-BOOKFS-TRAMPOLINETURN-ON(lights)CLOSE-DOOROPEN-WINDOWDON’T-MINDOPENWINDOW?CLOSE-WINDOWTURN-OFF(lights)O-K.FINISH?CLOSE-BOOKFS-HAMMOCKTHANK-YOU.DON’T-MIND 1-MORE?FS-BIRDBATHWHAT?OPEN-DRAWERFS-SHEDGARBAGETHROW-OUT, CANYOU?FS-RAKEOPEN-DOORHELPSURE!OPEN-WINDOWCAN.YES .FINISH.THANKAGAIN.CLOSE-DRAWERDON’T-MINDCANTFS-SHOVELFS-HOSE.FS-PATIOOPEN-BOOKFS-TRAMPOLINETURN-ON(lights)CLOSE-DOOROPEN-WINDOWDON’T-MINDOPENWINDOW?CLOSE-WINDOWTURN-OFF(lights)O-K.FINISH?CLOSE-BOOKFS-HAMMOCK

Unit 5 - practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THANK-YOU. DON’T-MIND 1-MORE?
  2. FS-BIRDBATH
  3. WHAT?
  4. OPEN-DRAWER
  5. FS-SHED
  6. GARBAGE THROW-OUT, CAN YOU?
  7. FS-RAKE
  8. OPEN-DOOR
  9. HELP
  10. SURE! OPEN-WINDOW CAN.
  11. YES . FINISH. THANK AGAIN.
  12. CLOSE-DRAWER
  13. DON’T-MIND
  14. CANT
  15. FS-SHOVEL
  16. FS-HOSE.
  17. FS-PATIO
  18. OPEN-BOOK
  19. FS-TRAMPOLINE
  20. TURN-ON(lights)
  21. CLOSE-DOOR
  22. OPEN-WINDOW
  23. DON’T-MIND OPEN WINDOW?
  24. CLOSE-WINDOW
  25. TURN-OFF (lights)
  26. O-K. FINISH?
  27. CLOSE-BOOK
  28. FS-HAMMOCK