TextStructurePlotreasonsMr.Jantzcauseandeffectcompareandcontrastclassi-ficationschemestransitionwords andphrases1stpersonnarator cansee into themind of onecharacterdescribeRereadATITestClimaxtextualevidencepersuaderesolutionsequentialinformauthor'spurposepro andconnarator cansee into themind of onecharacterproblemandsolutionThinkingNotesTextStructurePlotreasonsMr.Jantzcauseandeffectcompareandcontrastclassi-ficationschemestransitionwords andphrases1stpersonnarator cansee into themind of onecharacterdescribeRereadATITestClimaxtextualevidencepersuaderesolutionsequentialinformauthor'spurposepro andconnarator cansee into themind of onecharacterproblemandsolutionThinkingNotes

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text Structure
  2. Plot
  3. reasons
  4. Mr. Jantz
  5. cause and effect
  6. compare and contrast
  7. classi-fication schemes
  8. transition words and phrases
  9. 1st person
  10. narator can see into the mind of one character
  11. describe
  12. Reread
  13. ATI Test
  14. Climax
  15. textual evidence
  16. persuade
  17. resolution
  18. sequential
  19. inform
  20. author's purpose
  21. pro and con
  22. narator can see into the mind of one character
  23. problem and solution
  24. Thinking Notes