TextStructure1stpersoncompareandcontrastinformRereadpro andconpersuadeMr.Jantzauthor'spurposenarator cansee into themind of onecharactertransitionwords andphrasesATITestdescribereasonsThinkingNotesnarator cansee into themind of onecharacterresolutionclassi-ficationschemescauseandeffecttextualevidencePlotClimaxproblemandsolutionsequentialTextStructure1stpersoncompareandcontrastinformRereadpro andconpersuadeMr.Jantzauthor'spurposenarator cansee into themind of onecharactertransitionwords andphrasesATITestdescribereasonsThinkingNotesnarator cansee into themind of onecharacterresolutionclassi-ficationschemescauseandeffecttextualevidencePlotClimaxproblemandsolutionsequential

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text Structure
  2. 1st person
  3. compare and contrast
  4. inform
  5. Reread
  6. pro and con
  7. persuade
  8. Mr. Jantz
  9. author's purpose
  10. narator can see into the mind of one character
  11. transition words and phrases
  12. ATI Test
  13. describe
  14. reasons
  15. Thinking Notes
  16. narator can see into the mind of one character
  17. resolution
  18. classi-fication schemes
  19. cause and effect
  20. textual evidence
  21. Plot
  22. Climax
  23. problem and solution
  24. sequential