sequentialPlottransitionwords andphrasestextualevidenceproblemandsolutionClimaxpersuadeRereadresolutionpro andconTextStructureATITestnarator cansee into themind of onecharactercompareandcontrastThinkingNotesclassi-ficationschemesinformauthor'spurposedescribe1stpersonnarator cansee into themind of onecharactercauseandeffectMr.JantzreasonssequentialPlottransitionwords andphrasestextualevidenceproblemandsolutionClimaxpersuadeRereadresolutionpro andconTextStructureATITestnarator cansee into themind of onecharactercompareandcontrastThinkingNotesclassi-ficationschemesinformauthor'spurposedescribe1stpersonnarator cansee into themind of onecharactercauseandeffectMr.Jantzreasons

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sequential
  2. Plot
  3. transition words and phrases
  4. textual evidence
  5. problem and solution
  6. Climax
  7. persuade
  8. Reread
  9. resolution
  10. pro and con
  11. Text Structure
  12. ATI Test
  13. narator can see into the mind of one character
  14. compare and contrast
  15. Thinking Notes
  16. classi-fication schemes
  17. inform
  18. author's purpose
  19. describe
  20. 1st person
  21. narator can see into the mind of one character
  22. cause and effect
  23. Mr. Jantz
  24. reasons