ThinkingNotesauthor'spurposeclassi-ficationschemes1stpersonresolutioncompareandcontrastRereadnarator cansee into themind of onecharactercauseandeffecttransitionwords andphrasesdescribeClimaxinformPlotnarator cansee into themind of onecharactertextualevidencereasonspro andconpersuadeMr.JantzproblemandsolutionsequentialTextStructureATITestThinkingNotesauthor'spurposeclassi-ficationschemes1stpersonresolutioncompareandcontrastRereadnarator cansee into themind of onecharactercauseandeffecttransitionwords andphrasesdescribeClimaxinformPlotnarator cansee into themind of onecharactertextualevidencereasonspro andconpersuadeMr.JantzproblemandsolutionsequentialTextStructureATITest

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Thinking Notes
  2. author's purpose
  3. classi-fication schemes
  4. 1st person
  5. resolution
  6. compare and contrast
  7. Reread
  8. narator can see into the mind of one character
  9. cause and effect
  10. transition words and phrases
  11. describe
  12. Climax
  13. inform
  14. Plot
  15. narator can see into the mind of one character
  16. textual evidence
  17. reasons
  18. pro and con
  19. persuade
  20. Mr. Jantz
  21. problem and solution
  22. sequential
  23. Text Structure
  24. ATI Test