Climaxclassi-ficationschemesproblemandsolutioncauseandeffectsequentialpersuaderesolutionreasonsTextStructureRereadpro andconMr.Jantzauthor'spurposetextualevidencetransitionwords andphrasesinformcompareandcontrastnarator cansee into themind of onecharacter1stpersonnarator cansee into themind of onecharacterPlotATITestThinkingNotesdescribeClimaxclassi-ficationschemesproblemandsolutioncauseandeffectsequentialpersuaderesolutionreasonsTextStructureRereadpro andconMr.Jantzauthor'spurposetextualevidencetransitionwords andphrasesinformcompareandcontrastnarator cansee into themind of onecharacter1stpersonnarator cansee into themind of onecharacterPlotATITestThinkingNotesdescribe

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Climax
  2. classi-fication schemes
  3. problem and solution
  4. cause and effect
  5. sequential
  6. persuade
  7. resolution
  8. reasons
  9. Text Structure
  10. Reread
  11. pro and con
  12. Mr. Jantz
  13. author's purpose
  14. textual evidence
  15. transition words and phrases
  16. inform
  17. compare and contrast
  18. narator can see into the mind of one character
  19. 1st person
  20. narator can see into the mind of one character
  21. Plot
  22. ATI Test
  23. Thinking Notes
  24. describe