narator cansee into themind of onecharacterdescribenarator cansee into themind of onecharactertransitionwords andphrasesresolutionpro andconclassi-ficationschemescompareandcontrast1stpersonreasonssequentialinformtextualevidenceRereadThinkingNotesauthor'spurposeATITestTextStructurePlotMr.JantzcauseandeffectproblemandsolutionpersuadeClimaxnarator cansee into themind of onecharacterdescribenarator cansee into themind of onecharactertransitionwords andphrasesresolutionpro andconclassi-ficationschemescompareandcontrast1stpersonreasonssequentialinformtextualevidenceRereadThinkingNotesauthor'spurposeATITestTextStructurePlotMr.JantzcauseandeffectproblemandsolutionpersuadeClimax

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. narator can see into the mind of one character
  2. describe
  3. narator can see into the mind of one character
  4. transition words and phrases
  5. resolution
  6. pro and con
  7. classi-fication schemes
  8. compare and contrast
  9. 1st person
  10. reasons
  11. sequential
  12. inform
  13. textual evidence
  14. Reread
  15. Thinking Notes
  16. author's purpose
  17. ATI Test
  18. Text Structure
  19. Plot
  20. Mr. Jantz
  21. cause and effect
  22. problem and solution
  23. persuade
  24. Climax