resolutionclassi-ficationschemestextualevidencedescribeThinkingNotestransitionwords andphrases1stpersonsequentialPlotinformcompareandcontrastreasonspro andconnarator cansee into themind of onecharacterproblemandsolutionMr.Jantzauthor'spurposenarator cansee into themind of onecharacterpersuadeTextStructurecauseandeffectATITestRereadClimaxresolutionclassi-ficationschemestextualevidencedescribeThinkingNotestransitionwords andphrases1stpersonsequentialPlotinformcompareandcontrastreasonspro andconnarator cansee into themind of onecharacterproblemandsolutionMr.Jantzauthor'spurposenarator cansee into themind of onecharacterpersuadeTextStructurecauseandeffectATITestRereadClimax

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resolution
  2. classi-fication schemes
  3. textual evidence
  4. describe
  5. Thinking Notes
  6. transition words and phrases
  7. 1st person
  8. sequential
  9. Plot
  10. inform
  11. compare and contrast
  12. reasons
  13. pro and con
  14. narator can see into the mind of one character
  15. problem and solution
  16. Mr. Jantz
  17. author's purpose
  18. narator can see into the mind of one character
  19. persuade
  20. Text Structure
  21. cause and effect
  22. ATI Test
  23. Reread
  24. Climax