Mr.Jantzclassi-ficationschemesThinkingNotesproblemandsolutiontransitionwords andphrasesreasonscompareandcontrastpersuadepro andconnarator cansee into themind of onecharactercauseandeffectresolutionRereaddescribeTextStructureinform1stpersonnarator cansee into themind of onecharactersequentialtextualevidenceATITestPlotauthor'spurposeClimaxMr.Jantzclassi-ficationschemesThinkingNotesproblemandsolutiontransitionwords andphrasesreasonscompareandcontrastpersuadepro andconnarator cansee into themind of onecharactercauseandeffectresolutionRereaddescribeTextStructureinform1stpersonnarator cansee into themind of onecharactersequentialtextualevidenceATITestPlotauthor'spurposeClimax

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mr. Jantz
  2. classi-fication schemes
  3. Thinking Notes
  4. problem and solution
  5. transition words and phrases
  6. reasons
  7. compare and contrast
  8. persuade
  9. pro and con
  10. narator can see into the mind of one character
  11. cause and effect
  12. resolution
  13. Reread
  14. describe
  15. Text Structure
  16. inform
  17. 1st person
  18. narator can see into the mind of one character
  19. sequential
  20. textual evidence
  21. ATI Test
  22. Plot
  23. author's purpose
  24. Climax