narator cansee into themind of onecharacterThinkingNotesdescribesequentialcauseandeffectpro andconnarator cansee into themind of onecharacter1stpersonresolutionpersuadePlottextualevidencereasonsproblemandsolutionclassi-ficationschemesinformcompareandcontrastClimaxTextStructureRereadauthor'spurposeATITesttransitionwords andphrasesMr.Jantznarator cansee into themind of onecharacterThinkingNotesdescribesequentialcauseandeffectpro andconnarator cansee into themind of onecharacter1stpersonresolutionpersuadePlottextualevidencereasonsproblemandsolutionclassi-ficationschemesinformcompareandcontrastClimaxTextStructureRereadauthor'spurposeATITesttransitionwords andphrasesMr.Jantz

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. narator can see into the mind of one character
  2. Thinking Notes
  3. describe
  4. sequential
  5. cause and effect
  6. pro and con
  7. narator can see into the mind of one character
  8. 1st person
  9. resolution
  10. persuade
  11. Plot
  12. textual evidence
  13. reasons
  14. problem and solution
  15. classi-fication schemes
  16. inform
  17. compare and contrast
  18. Climax
  19. Text Structure
  20. Reread
  21. author's purpose
  22. ATI Test
  23. transition words and phrases
  24. Mr. Jantz