TextStructuretextualevidenceproblemandsolutiondescribeMr.JantzThinkingNotesauthor'spurposePlotclassi-ficationschemes1stpersoncompareandcontrastATITestnarator cansee into themind of onecharacterpro andconresolutioncauseandeffectpersuadenarator cansee into themind of onecharacterClimaxRereadsequentialtransitionwords andphrasesreasonsinformTextStructuretextualevidenceproblemandsolutiondescribeMr.JantzThinkingNotesauthor'spurposePlotclassi-ficationschemes1stpersoncompareandcontrastATITestnarator cansee into themind of onecharacterpro andconresolutioncauseandeffectpersuadenarator cansee into themind of onecharacterClimaxRereadsequentialtransitionwords andphrasesreasonsinform

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text Structure
  2. textual evidence
  3. problem and solution
  4. describe
  5. Mr. Jantz
  6. Thinking Notes
  7. author's purpose
  8. Plot
  9. classi-fication schemes
  10. 1st person
  11. compare and contrast
  12. ATI Test
  13. narator can see into the mind of one character
  14. pro and con
  15. resolution
  16. cause and effect
  17. persuade
  18. narator can see into the mind of one character
  19. Climax
  20. Reread
  21. sequential
  22. transition words and phrases
  23. reasons
  24. inform