persuadereasonstransitionwords andphrasesThinkingNotesTextStructurecompareandcontrastclassi-ficationschemesnarator cansee into themind of onecharacterPlotpro andconcauseandeffectresolutionATITestdescribesequentialMr.JantzRereadtextualevidenceinformproblemandsolutionClimax1stpersonauthor'spurposenarator cansee into themind of onecharacterpersuadereasonstransitionwords andphrasesThinkingNotesTextStructurecompareandcontrastclassi-ficationschemesnarator cansee into themind of onecharacterPlotpro andconcauseandeffectresolutionATITestdescribesequentialMr.JantzRereadtextualevidenceinformproblemandsolutionClimax1stpersonauthor'spurposenarator cansee into themind of onecharacter

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. persuade
  2. reasons
  3. transition words and phrases
  4. Thinking Notes
  5. Text Structure
  6. compare and contrast
  7. classi-fication schemes
  8. narator can see into the mind of one character
  9. Plot
  10. pro and con
  11. cause and effect
  12. resolution
  13. ATI Test
  14. describe
  15. sequential
  16. Mr. Jantz
  17. Reread
  18. textual evidence
  19. inform
  20. problem and solution
  21. Climax
  22. 1st person
  23. author's purpose
  24. narator can see into the mind of one character