classi-ficationschemestransitionwords andphrasesresolution1stpersonMr.Jantzpro andconreasonsClimaxproblemandsolutioninformPlottextualevidenceRereadnarator cansee into themind of onecharactercauseandeffectThinkingNotespersuadeTextStructuredescribenarator cansee into themind of onecharacterauthor'spurposecompareandcontrastATITestsequentialclassi-ficationschemestransitionwords andphrasesresolution1stpersonMr.Jantzpro andconreasonsClimaxproblemandsolutioninformPlottextualevidenceRereadnarator cansee into themind of onecharactercauseandeffectThinkingNotespersuadeTextStructuredescribenarator cansee into themind of onecharacterauthor'spurposecompareandcontrastATITestsequential

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. classi-fication schemes
  2. transition words and phrases
  3. resolution
  4. 1st person
  5. Mr. Jantz
  6. pro and con
  7. reasons
  8. Climax
  9. problem and solution
  10. inform
  11. Plot
  12. textual evidence
  13. Reread
  14. narator can see into the mind of one character
  15. cause and effect
  16. Thinking Notes
  17. persuade
  18. Text Structure
  19. describe
  20. narator can see into the mind of one character
  21. author's purpose
  22. compare and contrast
  23. ATI Test
  24. sequential