persuade reasons transition words and phrases Thinking Notes Text Structure compare and contrast classi- fication schemes narator can see into the mind of one character Plot pro and con cause and effect resolution ATI Test describe sequential Mr. Jantz Reread textual evidence inform problem and solution Climax 1st person author's purpose narator can see into the mind of one character persuade reasons transition words and phrases Thinking Notes Text Structure compare and contrast classi- fication schemes narator can see into the mind of one character Plot pro and con cause and effect resolution ATI Test describe sequential Mr. Jantz Reread textual evidence inform problem and solution Climax 1st person author's purpose narator can see into the mind of one character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
persuade
reasons
transition words and phrases
Thinking Notes
Text Structure
compare and contrast
classi-fication schemes
narator can see into the mind of one character
Plot
pro and con
cause and effect
resolution
ATI Test
describe
sequential
Mr. Jantz
Reread
textual evidence
inform
problem and solution
Climax
1st person
author's purpose
narator can see into the mind of one character