informThinkingNotesRereadpro andconreasonsTextStructureproblemandsolutionMr.Jantzresolutionnarator cansee into themind of onecharactertransitionwords andphrasessequentialcauseandeffectClimaxpersuadeclassi-ficationschemestextualevidencenarator cansee into themind of onecharacterPlotdescribeauthor'spurposeATITestcompareandcontrast1stpersoninformThinkingNotesRereadpro andconreasonsTextStructureproblemandsolutionMr.Jantzresolutionnarator cansee into themind of onecharactertransitionwords andphrasessequentialcauseandeffectClimaxpersuadeclassi-ficationschemestextualevidencenarator cansee into themind of onecharacterPlotdescribeauthor'spurposeATITestcompareandcontrast1stperson

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. inform
  2. Thinking Notes
  3. Reread
  4. pro and con
  5. reasons
  6. Text Structure
  7. problem and solution
  8. Mr. Jantz
  9. resolution
  10. narator can see into the mind of one character
  11. transition words and phrases
  12. sequential
  13. cause and effect
  14. Climax
  15. persuade
  16. classi-fication schemes
  17. textual evidence
  18. narator can see into the mind of one character
  19. Plot
  20. describe
  21. author's purpose
  22. ATI Test
  23. compare and contrast
  24. 1st person