Text Structure Plot reasons Mr. Jantz cause and effect compare and contrast classi- fication schemes transition words and phrases 1st person narator can see into the mind of one character describe Reread ATI Test Climax textual evidence persuade resolution sequential inform author's purpose pro and con narator can see into the mind of one character problem and solution Thinking Notes Text Structure Plot reasons Mr. Jantz cause and effect compare and contrast classi- fication schemes transition words and phrases 1st person narator can see into the mind of one character describe Reread ATI Test Climax textual evidence persuade resolution sequential inform author's purpose pro and con narator can see into the mind of one character problem and solution Thinking Notes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text Structure
Plot
reasons
Mr. Jantz
cause and effect
compare and contrast
classi-fication schemes
transition words and phrases
1st person
narator can see into the mind of one character
describe
Reread
ATI Test
Climax
textual evidence
persuade
resolution
sequential
inform
author's purpose
pro and con
narator can see into the mind of one character
problem and solution
Thinking Notes