reasonsMr.JantzTextStructureRereadtransitionwords andphrasesPlottextualevidencenarator cansee into themind of onecharactersequential1stpersonpersuaderesolutioncompareandcontrastdescribeinformproblemandsolutionauthor'spurposeATITestnarator cansee into themind of onecharacterClimaxcauseandeffectThinkingNotesclassi-ficationschemespro andconreasonsMr.JantzTextStructureRereadtransitionwords andphrasesPlottextualevidencenarator cansee into themind of onecharactersequential1stpersonpersuaderesolutioncompareandcontrastdescribeinformproblemandsolutionauthor'spurposeATITestnarator cansee into themind of onecharacterClimaxcauseandeffectThinkingNotesclassi-ficationschemespro andcon

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reasons
  2. Mr. Jantz
  3. Text Structure
  4. Reread
  5. transition words and phrases
  6. Plot
  7. textual evidence
  8. narator can see into the mind of one character
  9. sequential
  10. 1st person
  11. persuade
  12. resolution
  13. compare and contrast
  14. describe
  15. inform
  16. problem and solution
  17. author's purpose
  18. ATI Test
  19. narator can see into the mind of one character
  20. Climax
  21. cause and effect
  22. Thinking Notes
  23. classi-fication schemes
  24. pro and con