ClimaxPlotRereadMr.JantzATITestreasonsresolutiontransitionwords andphrasescompareandcontrastTextStructuredescribetextualevidenceclassi-ficationschemesproblemandsolutionnarator cansee into themind of onecharacterpersuade1stpersonpro andconsequentialauthor'spurposecauseandeffectinformnarator cansee into themind of onecharacterThinkingNotesClimaxPlotRereadMr.JantzATITestreasonsresolutiontransitionwords andphrasescompareandcontrastTextStructuredescribetextualevidenceclassi-ficationschemesproblemandsolutionnarator cansee into themind of onecharacterpersuade1stpersonpro andconsequentialauthor'spurposecauseandeffectinformnarator cansee into themind of onecharacterThinkingNotes

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Plot
  3. Reread
  4. Mr. Jantz
  5. ATI Test
  6. reasons
  7. resolution
  8. transition words and phrases
  9. compare and contrast
  10. Text Structure
  11. describe
  12. textual evidence
  13. classi-fication schemes
  14. problem and solution
  15. narator can see into the mind of one character
  16. persuade
  17. 1st person
  18. pro and con
  19. sequential
  20. author's purpose
  21. cause and effect
  22. inform
  23. narator can see into the mind of one character
  24. Thinking Notes