sequential Plot transition words and phrases textual evidence problem and solution Climax persuade Reread resolution pro and con Text Structure ATI Test narator can see into the mind of one character compare and contrast Thinking Notes classi- fication schemes inform author's purpose describe 1st person narator can see into the mind of one character cause and effect Mr. Jantz reasons sequential Plot transition words and phrases textual evidence problem and solution Climax persuade Reread resolution pro and con Text Structure ATI Test narator can see into the mind of one character compare and contrast Thinking Notes classi- fication schemes inform author's purpose describe 1st person narator can see into the mind of one character cause and effect Mr. Jantz reasons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sequential
Plot
transition words and phrases
textual evidence
problem and solution
Climax
persuade
Reread
resolution
pro and con
Text Structure
ATI Test
narator can see into the mind of one character
compare and contrast
Thinking Notes
classi-fication schemes
inform
author's purpose
describe
1st person
narator can see into the mind of one character
cause and effect
Mr. Jantz
reasons