textualevidenceclassi-ficationschemespro andconauthor'spurposecompareandcontrastMr.JantzClimaxtransitionwords andphrasesproblemandsolutionresolutionnarator cansee into themind of onecharacter1stpersonRereadcauseandeffectdescribeThinkingNotespersuadeinformsequentialnarator cansee into themind of onecharacterreasonsPlotTextStructureATITesttextualevidenceclassi-ficationschemespro andconauthor'spurposecompareandcontrastMr.JantzClimaxtransitionwords andphrasesproblemandsolutionresolutionnarator cansee into themind of onecharacter1stpersonRereadcauseandeffectdescribeThinkingNotespersuadeinformsequentialnarator cansee into themind of onecharacterreasonsPlotTextStructureATITest

Test Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. textual evidence
  2. classi-fication schemes
  3. pro and con
  4. author's purpose
  5. compare and contrast
  6. Mr. Jantz
  7. Climax
  8. transition words and phrases
  9. problem and solution
  10. resolution
  11. narator can see into the mind of one character
  12. 1st person
  13. Reread
  14. cause and effect
  15. describe
  16. Thinking Notes
  17. persuade
  18. inform
  19. sequential
  20. narator can see into the mind of one character
  21. reasons
  22. Plot
  23. Text Structure
  24. ATI Test