Text Structure textual evidence problem and solution describe Mr. Jantz Thinking Notes author's purpose Plot classi- fication schemes 1st person compare and contrast ATI Test narator can see into the mind of one character pro and con resolution cause and effect persuade narator can see into the mind of one character Climax Reread sequential transition words and phrases reasons inform Text Structure textual evidence problem and solution describe Mr. Jantz Thinking Notes author's purpose Plot classi- fication schemes 1st person compare and contrast ATI Test narator can see into the mind of one character pro and con resolution cause and effect persuade narator can see into the mind of one character Climax Reread sequential transition words and phrases reasons inform
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text Structure
textual evidence
problem and solution
describe
Mr. Jantz
Thinking Notes
author's purpose
Plot
classi-fication schemes
1st person
compare and contrast
ATI Test
narator can see into the mind of one character
pro and con
resolution
cause and effect
persuade
narator can see into the mind of one character
Climax
Reread
sequential
transition words and phrases
reasons
inform