NON- FICTION SPEAKER 3RD P POV UNLIMITED AUTHOR'S PURPOSE SCENES CAUSE/EFFECT CONFLICT FIGURATIVE LANGUAGE 1ST PERSON POV FORESHADOWING ALLITERATION FICTION HYPERBOLE MOOD OPINION THEME THESAURUS IMAGERY PROBLEM/SOLUTION MAN VS SELF MAN VS NATURE FACT DICTIONARY ONOMATOPOEIA BME STAGE DIRECTIONS REPETITION PLOT DIAGRAM DRAMA MAN VS SOCIETY STANZA PLAYWRIGHT READ QUESTIONS TEXT FEATURES SYMBOLISM PERSONIFICATION HIGHLIGHTER MAN VS MAN MAIN IDEA CHARACTERIZATION TEXT STRUCTURES DESCRIPTION PROTAGONIST QUOTATION FLASHBACK CHRONOLOGICAL ANTAGONIST SCRATCH PAPER IDIOM ARGUMENT/CLAIM TONE 3RD P POV LIMITED INTERNAL CONFLICT SIMILE ACTS EXTERNAL CONFLICT METAPHOR DIALOGUE COMPARE/CONTRAST NON- FICTION SPEAKER 3RD P POV UNLIMITED AUTHOR'S PURPOSE SCENES CAUSE/EFFECT CONFLICT FIGURATIVE LANGUAGE 1ST PERSON POV FORESHADOWING ALLITERATION FICTION HYPERBOLE MOOD OPINION THEME THESAURUS IMAGERY PROBLEM/SOLUTION MAN VS SELF MAN VS NATURE FACT DICTIONARY ONOMATOPOEIA BME STAGE DIRECTIONS REPETITION PLOT DIAGRAM DRAMA MAN VS SOCIETY STANZA PLAYWRIGHT READ QUESTIONS TEXT FEATURES SYMBOLISM PERSONIFICATION HIGHLIGHTER MAN VS MAN MAIN IDEA CHARACTERIZATION TEXT STRUCTURES DESCRIPTION PROTAGONIST QUOTATION FLASHBACK CHRONOLOGICAL ANTAGONIST SCRATCH PAPER IDIOM ARGUMENT/CLAIM TONE 3RD P POV LIMITED INTERNAL CONFLICT SIMILE ACTS EXTERNAL CONFLICT METAPHOR DIALOGUE COMPARE/CONTRAST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NON-FICTION
SPEAKER
3RD P POV UNLIMITED
AUTHOR'S PURPOSE
SCENES
CAUSE/EFFECT
CONFLICT
FIGURATIVE LANGUAGE
1ST PERSON POV
FORESHADOWING
ALLITERATION
FICTION
HYPERBOLE
MOOD
OPINION
THEME
THESAURUS
IMAGERY
PROBLEM/SOLUTION
MAN VS SELF
MAN VS NATURE
FACT
DICTIONARY
ONOMATOPOEIA
BME
STAGE DIRECTIONS
REPETITION
PLOT DIAGRAM
DRAMA
MAN VS SOCIETY
STANZA
PLAYWRIGHT
READ QUESTIONS
TEXT FEATURES
SYMBOLISM
PERSONIFICATION
HIGHLIGHTER
MAN VS MAN
MAIN IDEA
CHARACTERIZATION
TEXT STRUCTURES
DESCRIPTION
PROTAGONIST
QUOTATION
FLASHBACK
CHRONOLOGICAL
ANTAGONIST
SCRATCH PAPER
IDIOM
ARGUMENT/CLAIM
TONE
3RD P POV LIMITED
INTERNAL CONFLICT
SIMILE
ACTS
EXTERNAL CONFLICT
METAPHOR
DIALOGUE
COMPARE/CONTRAST