METAPHOR THESAURUS SPEAKER AUTHOR'S PURPOSE MAN VS SELF TEXT STRUCTURES SCRATCH PAPER HIGHLIGHTER TONE CONFLICT 1ST PERSON POV ANTAGONIST EXTERNAL CONFLICT SIMILE DESCRIPTION COMPARE/CONTRAST MOOD ONOMATOPOEIA CAUSE/EFFECT 3RD P POV UNLIMITED IDIOM CHRONOLOGICAL OPINION DIALOGUE STAGE DIRECTIONS DICTIONARY ALLITERATION PROBLEM/SOLUTION MAN VS NATURE FORESHADOWING NON- FICTION QUOTATION DRAMA MAN VS MAN TEXT FEATURES PLAYWRIGHT READ QUESTIONS STANZA ACTS BME 3RD P POV LIMITED HYPERBOLE CHARACTERIZATION SYMBOLISM FIGURATIVE LANGUAGE MAIN IDEA IMAGERY MAN VS SOCIETY PLOT DIAGRAM FLASHBACK REPETITION FICTION ARGUMENT/CLAIM PROTAGONIST THEME PERSONIFICATION FACT INTERNAL CONFLICT SCENES METAPHOR THESAURUS SPEAKER AUTHOR'S PURPOSE MAN VS SELF TEXT STRUCTURES SCRATCH PAPER HIGHLIGHTER TONE CONFLICT 1ST PERSON POV ANTAGONIST EXTERNAL CONFLICT SIMILE DESCRIPTION COMPARE/CONTRAST MOOD ONOMATOPOEIA CAUSE/EFFECT 3RD P POV UNLIMITED IDIOM CHRONOLOGICAL OPINION DIALOGUE STAGE DIRECTIONS DICTIONARY ALLITERATION PROBLEM/SOLUTION MAN VS NATURE FORESHADOWING NON- FICTION QUOTATION DRAMA MAN VS MAN TEXT FEATURES PLAYWRIGHT READ QUESTIONS STANZA ACTS BME 3RD P POV LIMITED HYPERBOLE CHARACTERIZATION SYMBOLISM FIGURATIVE LANGUAGE MAIN IDEA IMAGERY MAN VS SOCIETY PLOT DIAGRAM FLASHBACK REPETITION FICTION ARGUMENT/CLAIM PROTAGONIST THEME PERSONIFICATION FACT INTERNAL CONFLICT SCENES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
METAPHOR
THESAURUS
SPEAKER
AUTHOR'S PURPOSE
MAN VS SELF
TEXT STRUCTURES
SCRATCH PAPER
HIGHLIGHTER
TONE
CONFLICT
1ST PERSON POV
ANTAGONIST
EXTERNAL CONFLICT
SIMILE
DESCRIPTION
COMPARE/CONTRAST
MOOD
ONOMATOPOEIA
CAUSE/EFFECT
3RD P POV UNLIMITED
IDIOM
CHRONOLOGICAL
OPINION
DIALOGUE
STAGE DIRECTIONS
DICTIONARY
ALLITERATION
PROBLEM/SOLUTION
MAN VS NATURE
FORESHADOWING
NON-FICTION
QUOTATION
DRAMA
MAN VS MAN
TEXT FEATURES
PLAYWRIGHT
READ QUESTIONS
STANZA
ACTS
BME
3RD P POV LIMITED
HYPERBOLE
CHARACTERIZATION
SYMBOLISM
FIGURATIVE LANGUAGE
MAIN IDEA
IMAGERY
MAN VS SOCIETY
PLOT DIAGRAM
FLASHBACK
REPETITION
FICTION
ARGUMENT/CLAIM
PROTAGONIST
THEME
PERSONIFICATION
FACT
INTERNAL CONFLICT
SCENES