PLAYWRIGHT CHARACTERIZATION MAIN IDEA TEXT STRUCTURES MAN VS MAN MOOD ARGUMENT/CLAIM READ QUESTIONS 1ST PERSON POV QUOTATION PROBLEM/SOLUTION DICTIONARY DRAMA 3RD P POV UNLIMITED FACT SCRATCH PAPER MAN VS SOCIETY SCENES CAUSE/EFFECT TEXT FEATURES SIMILE FLASHBACK STANZA OPINION METAPHOR PERSONIFICATION FORESHADOWING COMPARE/CONTRAST FIGURATIVE LANGUAGE CONFLICT THEME HYPERBOLE AUTHOR'S PURPOSE SYMBOLISM INTERNAL CONFLICT 3RD P POV LIMITED IDIOM TONE FICTION REPETITION MAN VS NATURE ANTAGONIST CHRONOLOGICAL HIGHLIGHTER SPEAKER IMAGERY ACTS MAN VS SELF THESAURUS PROTAGONIST STAGE DIRECTIONS DESCRIPTION ONOMATOPOEIA EXTERNAL CONFLICT PLOT DIAGRAM DIALOGUE NON- FICTION BME ALLITERATION PLAYWRIGHT CHARACTERIZATION MAIN IDEA TEXT STRUCTURES MAN VS MAN MOOD ARGUMENT/CLAIM READ QUESTIONS 1ST PERSON POV QUOTATION PROBLEM/SOLUTION DICTIONARY DRAMA 3RD P POV UNLIMITED FACT SCRATCH PAPER MAN VS SOCIETY SCENES CAUSE/EFFECT TEXT FEATURES SIMILE FLASHBACK STANZA OPINION METAPHOR PERSONIFICATION FORESHADOWING COMPARE/CONTRAST FIGURATIVE LANGUAGE CONFLICT THEME HYPERBOLE AUTHOR'S PURPOSE SYMBOLISM INTERNAL CONFLICT 3RD P POV LIMITED IDIOM TONE FICTION REPETITION MAN VS NATURE ANTAGONIST CHRONOLOGICAL HIGHLIGHTER SPEAKER IMAGERY ACTS MAN VS SELF THESAURUS PROTAGONIST STAGE DIRECTIONS DESCRIPTION ONOMATOPOEIA EXTERNAL CONFLICT PLOT DIAGRAM DIALOGUE NON- FICTION BME ALLITERATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLAYWRIGHT
CHARACTERIZATION
MAIN IDEA
TEXT STRUCTURES
MAN VS MAN
MOOD
ARGUMENT/CLAIM
READ QUESTIONS
1ST PERSON POV
QUOTATION
PROBLEM/SOLUTION
DICTIONARY
DRAMA
3RD P POV UNLIMITED
FACT
SCRATCH PAPER
MAN VS SOCIETY
SCENES
CAUSE/EFFECT
TEXT FEATURES
SIMILE
FLASHBACK
STANZA
OPINION
METAPHOR
PERSONIFICATION
FORESHADOWING
COMPARE/CONTRAST
FIGURATIVE LANGUAGE
CONFLICT
THEME
HYPERBOLE
AUTHOR'S PURPOSE
SYMBOLISM
INTERNAL CONFLICT
3RD P POV LIMITED
IDIOM
TONE
FICTION
REPETITION
MAN VS NATURE
ANTAGONIST
CHRONOLOGICAL
HIGHLIGHTER
SPEAKER
IMAGERY
ACTS
MAN VS SELF
THESAURUS
PROTAGONIST
STAGE DIRECTIONS
DESCRIPTION
ONOMATOPOEIA
EXTERNAL CONFLICT
PLOT DIAGRAM
DIALOGUE
NON-FICTION
BME
ALLITERATION