READ QUESTIONS ONOMATOPOEIA SCRATCH PAPER CAUSE/EFFECT BME MAN VS MAN IMAGERY QUOTATION PLOT DIAGRAM TEXT FEATURES THESAURUS SPEAKER DESCRIPTION OPINION MAN VS SOCIETY CHARACTERIZATION INTERNAL CONFLICT STAGE DIRECTIONS FICTION IDIOM MAN VS NATURE THEME FLASHBACK CHRONOLOGICAL ACTS SIMILE AUTHOR'S PURPOSE METAPHOR PERSONIFICATION CONFLICT FACT NON- FICTION SYMBOLISM 1ST PERSON POV FORESHADOWING EXTERNAL CONFLICT ANTAGONIST REPETITION COMPARE/CONTRAST PROBLEM/SOLUTION 3RD P POV LIMITED STANZA PROTAGONIST HYPERBOLE ARGUMENT/CLAIM MOOD ALLITERATION DICTIONARY DRAMA MAN VS SELF TEXT STRUCTURES MAIN IDEA PLAYWRIGHT 3RD P POV UNLIMITED SCENES HIGHLIGHTER DIALOGUE FIGURATIVE LANGUAGE TONE READ QUESTIONS ONOMATOPOEIA SCRATCH PAPER CAUSE/EFFECT BME MAN VS MAN IMAGERY QUOTATION PLOT DIAGRAM TEXT FEATURES THESAURUS SPEAKER DESCRIPTION OPINION MAN VS SOCIETY CHARACTERIZATION INTERNAL CONFLICT STAGE DIRECTIONS FICTION IDIOM MAN VS NATURE THEME FLASHBACK CHRONOLOGICAL ACTS SIMILE AUTHOR'S PURPOSE METAPHOR PERSONIFICATION CONFLICT FACT NON- FICTION SYMBOLISM 1ST PERSON POV FORESHADOWING EXTERNAL CONFLICT ANTAGONIST REPETITION COMPARE/CONTRAST PROBLEM/SOLUTION 3RD P POV LIMITED STANZA PROTAGONIST HYPERBOLE ARGUMENT/CLAIM MOOD ALLITERATION DICTIONARY DRAMA MAN VS SELF TEXT STRUCTURES MAIN IDEA PLAYWRIGHT 3RD P POV UNLIMITED SCENES HIGHLIGHTER DIALOGUE FIGURATIVE LANGUAGE TONE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
READ QUESTIONS
ONOMATOPOEIA
SCRATCH PAPER
CAUSE/EFFECT
BME
MAN VS MAN
IMAGERY
QUOTATION
PLOT DIAGRAM
TEXT FEATURES
THESAURUS
SPEAKER
DESCRIPTION
OPINION
MAN VS SOCIETY
CHARACTERIZATION
INTERNAL CONFLICT
STAGE DIRECTIONS
FICTION
IDIOM
MAN VS NATURE
THEME
FLASHBACK
CHRONOLOGICAL
ACTS
SIMILE
AUTHOR'S PURPOSE
METAPHOR
PERSONIFICATION
CONFLICT
FACT
NON-FICTION
SYMBOLISM
1ST PERSON POV
FORESHADOWING
EXTERNAL CONFLICT
ANTAGONIST
REPETITION
COMPARE/CONTRAST
PROBLEM/SOLUTION
3RD P POV LIMITED
STANZA
PROTAGONIST
HYPERBOLE
ARGUMENT/CLAIM
MOOD
ALLITERATION
DICTIONARY
DRAMA
MAN VS SELF
TEXT STRUCTURES
MAIN IDEA
PLAYWRIGHT
3RD P POV UNLIMITED
SCENES
HIGHLIGHTER
DIALOGUE
FIGURATIVE LANGUAGE
TONE