HIGHLIGHTER MOOD 1ST PERSON POV CONFLICT CAUSE/EFFECT TEXT STRUCTURES DRAMA FACT STAGE DIRECTIONS 3RD P POV LIMITED NON- FICTION AUTHOR'S PURPOSE FIGURATIVE LANGUAGE MAN VS SOCIETY FICTION 3RD P POV UNLIMITED METAPHOR ACTS TEXT FEATURES BME TONE INTERNAL CONFLICT MAN VS MAN PLOT DIAGRAM THEME SPEAKER IDIOM DESCRIPTION OPINION PROTAGONIST FLASHBACK DIALOGUE CHARACTERIZATION SIMILE SCRATCH PAPER ANTAGONIST EXTERNAL CONFLICT STANZA MAN VS NATURE SYMBOLISM IMAGERY THESAURUS FORESHADOWING ALLITERATION READ QUESTIONS MAIN IDEA PERSONIFICATION COMPARE/CONTRAST ARGUMENT/CLAIM REPETITION QUOTATION ONOMATOPOEIA PLAYWRIGHT MAN VS SELF PROBLEM/SOLUTION SCENES CHRONOLOGICAL DICTIONARY HYPERBOLE HIGHLIGHTER MOOD 1ST PERSON POV CONFLICT CAUSE/EFFECT TEXT STRUCTURES DRAMA FACT STAGE DIRECTIONS 3RD P POV LIMITED NON- FICTION AUTHOR'S PURPOSE FIGURATIVE LANGUAGE MAN VS SOCIETY FICTION 3RD P POV UNLIMITED METAPHOR ACTS TEXT FEATURES BME TONE INTERNAL CONFLICT MAN VS MAN PLOT DIAGRAM THEME SPEAKER IDIOM DESCRIPTION OPINION PROTAGONIST FLASHBACK DIALOGUE CHARACTERIZATION SIMILE SCRATCH PAPER ANTAGONIST EXTERNAL CONFLICT STANZA MAN VS NATURE SYMBOLISM IMAGERY THESAURUS FORESHADOWING ALLITERATION READ QUESTIONS MAIN IDEA PERSONIFICATION COMPARE/CONTRAST ARGUMENT/CLAIM REPETITION QUOTATION ONOMATOPOEIA PLAYWRIGHT MAN VS SELF PROBLEM/SOLUTION SCENES CHRONOLOGICAL DICTIONARY HYPERBOLE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HIGHLIGHTER
MOOD
1ST PERSON POV
CONFLICT
CAUSE/EFFECT
TEXT STRUCTURES
DRAMA
FACT
STAGE DIRECTIONS
3RD P POV LIMITED
NON-FICTION
AUTHOR'S PURPOSE
FIGURATIVE LANGUAGE
MAN VS SOCIETY
FICTION
3RD P POV UNLIMITED
METAPHOR
ACTS
TEXT FEATURES
BME
TONE
INTERNAL CONFLICT
MAN VS MAN
PLOT DIAGRAM
THEME
SPEAKER
IDIOM
DESCRIPTION
OPINION
PROTAGONIST
FLASHBACK
DIALOGUE
CHARACTERIZATION
SIMILE
SCRATCH PAPER
ANTAGONIST
EXTERNAL CONFLICT
STANZA
MAN VS NATURE
SYMBOLISM
IMAGERY
THESAURUS
FORESHADOWING
ALLITERATION
READ QUESTIONS
MAIN IDEA
PERSONIFICATION
COMPARE/CONTRAST
ARGUMENT/CLAIM
REPETITION
QUOTATION
ONOMATOPOEIA
PLAYWRIGHT
MAN VS SELF
PROBLEM/SOLUTION
SCENES
CHRONOLOGICAL
DICTIONARY
HYPERBOLE