10 ormoreJudgecalls"ActivateMysticMine"DarthMakes itto top 16"Misceffect?"Ash blossomnegatessomething itcan't5NegateBoardStun PlayerparticipatesSpellSpeedRulingsDesperateTopdeckwinsgameMagicalMeltdownRulingQuestionInstantForfeitBlames lossdue toopponentplaying meta Someonedisconnects;Blames LagRogueDeckTop 16Roleplayvs Meta FTKDeckFTK'sSharkingdue tomisplay"I woudlvewon if ididntbrick" "NormalSummonAleister"MonkeyFlip MirrorMatchPlayerrefusesto LoseLGMakesTop 16Onehandtrap,ends turn.Plays intheimpermcolumn10 ormoreJudgecalls"ActivateMysticMine"DarthMakes itto top 16"Misceffect?"Ash blossomnegatessomething itcan't5NegateBoardStun PlayerparticipatesSpellSpeedRulingsDesperateTopdeckwinsgameMagicalMeltdownRulingQuestionInstantForfeitBlames lossdue toopponentplaying meta Someonedisconnects;Blames LagRogueDeckTop 16Roleplayvs Meta FTKDeckFTK'sSharkingdue tomisplay"I woudlvewon if ididntbrick" "NormalSummonAleister"MonkeyFlip MirrorMatchPlayerrefusesto LoseLGMakesTop 16Onehandtrap,ends turn.Plays intheimpermcolumn

DDX Super Major Tournament - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 10 or more Judge calls
  2. "Activate Mystic Mine"
  3. Darth Makes it to top 16
  4. "Misc effect?"
  5. Ash blossom negates something it can't
  6. 5 Negate Board
  7. Stun Player participates
  8. Spell Speed Rulings
  9. Desperate Topdeck wins game
  10. Magical Meltdown Ruling Question
  11. Instant Forfeit
  12. Blames loss due to opponent playing meta
  13. Someone disconnects; Blames Lag
  14. Rogue Deck Top 16
  15. Roleplay vs Meta
  16. FTK Deck FTK's
  17. Sharking due to misplay
  18. "I woudlve won if i didnt brick"
  19. "Normal Summon Aleister"
  20. Monkey Flip Mirror Match
  21. Player refuses to Lose
  22. LG Makes Top 16
  23. One handtrap, ends turn.
  24. Plays in the imperm column