Refusesto playGen 1roomsAsking forhints hurtstheir prideInsists onholding ontothe walkietalkieOnly bringsmore peoplewhen there'sa price breakQuitscheckout toget discountcodeGrabspuzzles outof otherplayer'shandsBrute forcesthe last digitof a combolockSees acombo lockas an"immersionkiller"The morerooms you'vedone, the morevalid youropinion isHatesmath witha burningpassionCaresaboutfastesttimeResetsdirectionallocks oninstinctCurrentlyplanning atrip toLouisianaKeeps track ofhow manypuzzlesthey've solvedin a room"Whatgen isthis?"Knowsmorsecode"Can thisroom beplayed with 2people?"Books a roomthen searchesfor otheropeningsnearby"That gameis probably27th place inmy list of452"Debates onwhat can beconsidered"outsideknowledge"Lets theireyes wanderduring theroom intro"It's good,but its no13thGate"Leaves Yelpreviews outof pity for theGM"What roomsare good in(insert city)?"Refusesto playGen 1roomsAsking forhints hurtstheir prideInsists onholding ontothe walkietalkieOnly bringsmore peoplewhen there'sa price breakQuitscheckout toget discountcodeGrabspuzzles outof otherplayer'shandsBrute forcesthe last digitof a combolockSees acombo lockas an"immersionkiller"The morerooms you'vedone, the morevalid youropinion isHatesmath witha burningpassionCaresaboutfastesttimeResetsdirectionallocks oninstinctCurrentlyplanning atrip toLouisianaKeeps track ofhow manypuzzlesthey've solvedin a room"Whatgen isthis?"Knowsmorsecode"Can thisroom beplayed with 2people?"Books a roomthen searchesfor otheropeningsnearby"That gameis probably27th place inmy list of452"Debates onwhat can beconsidered"outsideknowledge"Lets theireyes wanderduring theroom intro"It's good,but its no13thGate"Leaves Yelpreviews outof pity for theGM"What roomsare good in(insert city)?"

Escape Room Player Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refuses to play Gen 1 rooms
  2. Asking for hints hurts their pride
  3. Insists on holding onto the walkie talkie
  4. Only brings more people when there's a price break
  5. Quits checkout to get discount code
  6. Grabs puzzles out of other player's hands
  7. Brute forces the last digit of a combo lock
  8. Sees a combo lock as an "immersion killer"
  9. The more rooms you've done, the more valid your opinion is
  10. Hates math with a burning passion
  11. Cares about fastest time
  12. Resets directional locks on instinct
  13. Currently planning a trip to Louisiana
  14. Keeps track of how many puzzles they've solved in a room
  15. "What gen is this?"
  16. Knows morse code
  17. "Can this room be played with 2 people?"
  18. Books a room then searches for other openings nearby
  19. "That game is probably 27th place in my list of 452"
  20. Debates on what can be considered "outside knowledge"
  21. Lets their eyes wander during the room intro
  22. "It's good, but its no 13th Gate"
  23. Leaves Yelp reviews out of pity for the GM
  24. "What rooms are good in (insert city)?"