Grabspuzzles outof otherplayer'shandsKnowsmorsecode"What roomsare good in(insert city)?"Refusesto playGen 1roomsThe morerooms you'vedone, the morevalid youropinion isCurrentlyplanning atrip toLouisiana"Whatgen isthis?""It's good,but its no13thGate"Brute forcesthe last digitof a combolockSees acombo lockas an"immersionkiller"Books a roomthen searchesfor otheropeningsnearbyResetsdirectionallocks oninstinctLets theireyes wanderduring theroom intro"Can thisroom beplayed with 2people?"Keeps track ofhow manypuzzlesthey've solvedin a roomAsking forhints hurtstheir prideCaresaboutfastesttimeDebates onwhat can beconsidered"outsideknowledge"Leaves Yelpreviews outof pity for theGMOnly bringsmore peoplewhen there'sa price break"That gameis probably27th place inmy list of452"Quitscheckout toget discountcodeHatesmath witha burningpassionInsists onholding ontothe walkietalkieGrabspuzzles outof otherplayer'shandsKnowsmorsecode"What roomsare good in(insert city)?"Refusesto playGen 1roomsThe morerooms you'vedone, the morevalid youropinion isCurrentlyplanning atrip toLouisiana"Whatgen isthis?""It's good,but its no13thGate"Brute forcesthe last digitof a combolockSees acombo lockas an"immersionkiller"Books a roomthen searchesfor otheropeningsnearbyResetsdirectionallocks oninstinctLets theireyes wanderduring theroom intro"Can thisroom beplayed with 2people?"Keeps track ofhow manypuzzlesthey've solvedin a roomAsking forhints hurtstheir prideCaresaboutfastesttimeDebates onwhat can beconsidered"outsideknowledge"Leaves Yelpreviews outof pity for theGMOnly bringsmore peoplewhen there'sa price break"That gameis probably27th place inmy list of452"Quitscheckout toget discountcodeHatesmath witha burningpassionInsists onholding ontothe walkietalkie

Escape Room Player Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grabs puzzles out of other player's hands
  2. Knows morse code
  3. "What rooms are good in (insert city)?"
  4. Refuses to play Gen 1 rooms
  5. The more rooms you've done, the more valid your opinion is
  6. Currently planning a trip to Louisiana
  7. "What gen is this?"
  8. "It's good, but its no 13th Gate"
  9. Brute forces the last digit of a combo lock
  10. Sees a combo lock as an "immersion killer"
  11. Books a room then searches for other openings nearby
  12. Resets directional locks on instinct
  13. Lets their eyes wander during the room intro
  14. "Can this room be played with 2 people?"
  15. Keeps track of how many puzzles they've solved in a room
  16. Asking for hints hurts their pride
  17. Cares about fastest time
  18. Debates on what can be considered "outside knowledge"
  19. Leaves Yelp reviews out of pity for the GM
  20. Only brings more people when there's a price break
  21. "That game is probably 27th place in my list of 452"
  22. Quits checkout to get discount code
  23. Hates math with a burning passion
  24. Insists on holding onto the walkie talkie