ProsopagnosiaBinocularCuesLaw ofClosureLaw ofcommonfateLaw ofSimilarityShapeconstancyRetinaldisparityColourconstancyPhantomlimbRelativeSizeInterpositionLaw ofProximityBottom-upprocessingFamiliarSizeConvergenceLaw ofGoodContinuationShadingLinearperspectiveGestaltTexturegradientArialperspectiveProsopagnosiaBinocularCuesLaw ofClosureLaw ofcommonfateLaw ofSimilarityShapeconstancyRetinaldisparityColourconstancyPhantomlimbRelativeSizeInterpositionLaw ofProximityBottom-upprocessingFamiliarSizeConvergenceLaw ofGoodContinuationShadingLinearperspectiveGestaltTexturegradientArialperspective

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
  1. Prosopagnosia
  2. Binocular Cues
  3. Law of Closure
  4. Law of common fate
  5. Law of Similarity
  6. Shape constancy
  7. Retinal disparity
  8. Colour constancy
  9. Phantom limb
  10. Relative Size
  11. Interposition
  12. Law of Proximity
  13. Bottom-up processing
  14. Familiar Size
  15. Convergence
  16. Law of Good Continuation
  17. Shading
  18. Linear perspective
  19. Gestalt
  20. Texture gradient
  21. Arial perspective