Law ofProximityArialperspectiveTexturegradientLaw ofcommonfatePhantomlimbShapeconstancyBinocularCuesShadingFamiliarSizeConvergenceRelativeSizeLaw ofSimilarityLaw ofGoodContinuationInterpositionLinearperspectiveRetinaldisparityProsopagnosiaBottom-upprocessingLaw ofClosureColourconstancyGestaltLaw ofProximityArialperspectiveTexturegradientLaw ofcommonfatePhantomlimbShapeconstancyBinocularCuesShadingFamiliarSizeConvergenceRelativeSizeLaw ofSimilarityLaw ofGoodContinuationInterpositionLinearperspectiveRetinaldisparityProsopagnosiaBottom-upprocessingLaw ofClosureColourconstancyGestalt

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Proximity
  2. Arial perspective
  3. Texture gradient
  4. Law of common fate
  5. Phantom limb
  6. Shape constancy
  7. Binocular Cues
  8. Shading
  9. Familiar Size
  10. Convergence
  11. Relative Size
  12. Law of Similarity
  13. Law of Good Continuation
  14. Interposition
  15. Linear perspective
  16. Retinal disparity
  17. Prosopagnosia
  18. Bottom-up processing
  19. Law of Closure
  20. Colour constancy
  21. Gestalt