LinearperspectiveRetinaldisparityLaw ofProximityShadingRelativeSizeBottom-upprocessingFamiliarSizeTexturegradientArialperspectiveColourconstancyProsopagnosiaLaw ofSimilarityLaw ofClosureGestaltPhantomlimbLaw ofGoodContinuationInterpositionLaw ofcommonfateBinocularCuesConvergenceShapeconstancyLinearperspectiveRetinaldisparityLaw ofProximityShadingRelativeSizeBottom-upprocessingFamiliarSizeTexturegradientArialperspectiveColourconstancyProsopagnosiaLaw ofSimilarityLaw ofClosureGestaltPhantomlimbLaw ofGoodContinuationInterpositionLaw ofcommonfateBinocularCuesConvergenceShapeconstancy

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear perspective
  2. Retinal disparity
  3. Law of Proximity
  4. Shading
  5. Relative Size
  6. Bottom-up processing
  7. Familiar Size
  8. Texture gradient
  9. Arial perspective
  10. Colour constancy
  11. Prosopagnosia
  12. Law of Similarity
  13. Law of Closure
  14. Gestalt
  15. Phantom limb
  16. Law of Good Continuation
  17. Interposition
  18. Law of common fate
  19. Binocular Cues
  20. Convergence
  21. Shape constancy