Law ofProximityTexturegradientProsopagnosiaPhantomlimbConvergenceShapeconstancyGestaltRelativeSizeLaw ofClosureFamiliarSizeLaw ofGoodContinuationInterpositionShadingArialperspectiveLaw ofcommonfateRetinaldisparityBottom-upprocessingBinocularCuesLinearperspectiveColourconstancyLaw ofSimilarityLaw ofProximityTexturegradientProsopagnosiaPhantomlimbConvergenceShapeconstancyGestaltRelativeSizeLaw ofClosureFamiliarSizeLaw ofGoodContinuationInterpositionShadingArialperspectiveLaw ofcommonfateRetinaldisparityBottom-upprocessingBinocularCuesLinearperspectiveColourconstancyLaw ofSimilarity

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Proximity
  2. Texture gradient
  3. Prosopagnosia
  4. Phantom limb
  5. Convergence
  6. Shape constancy
  7. Gestalt
  8. Relative Size
  9. Law of Closure
  10. Familiar Size
  11. Law of Good Continuation
  12. Interposition
  13. Shading
  14. Arial perspective
  15. Law of common fate
  16. Retinal disparity
  17. Bottom-up processing
  18. Binocular Cues
  19. Linear perspective
  20. Colour constancy
  21. Law of Similarity