TexturegradientLaw ofSimilarityFamiliarSizePhantomlimbArialperspectiveShadingLaw ofClosureRelativeSizeProsopagnosiaLaw ofGoodContinuationInterpositionBottom-upprocessingGestaltRetinaldisparityConvergenceLinearperspectiveShapeconstancyBinocularCuesLaw ofcommonfateColourconstancyLaw ofProximityTexturegradientLaw ofSimilarityFamiliarSizePhantomlimbArialperspectiveShadingLaw ofClosureRelativeSizeProsopagnosiaLaw ofGoodContinuationInterpositionBottom-upprocessingGestaltRetinaldisparityConvergenceLinearperspectiveShapeconstancyBinocularCuesLaw ofcommonfateColourconstancyLaw ofProximity

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Texture gradient
  2. Law of Similarity
  3. Familiar Size
  4. Phantom limb
  5. Arial perspective
  6. Shading
  7. Law of Closure
  8. Relative Size
  9. Prosopagnosia
  10. Law of Good Continuation
  11. Interposition
  12. Bottom-up processing
  13. Gestalt
  14. Retinal disparity
  15. Convergence
  16. Linear perspective
  17. Shape constancy
  18. Binocular Cues
  19. Law of common fate
  20. Colour constancy
  21. Law of Proximity