LinearperspectivePhantomlimbConvergenceBottom-upprocessingLaw ofcommonfateInterpositionFamiliarSizeLaw ofSimilarityLaw ofClosureRelativeSizeColourconstancyGestaltTexturegradientBinocularCuesRetinaldisparityProsopagnosiaLaw ofGoodContinuationLaw ofProximityShapeconstancyArialperspectiveShadingLinearperspectivePhantomlimbConvergenceBottom-upprocessingLaw ofcommonfateInterpositionFamiliarSizeLaw ofSimilarityLaw ofClosureRelativeSizeColourconstancyGestaltTexturegradientBinocularCuesRetinaldisparityProsopagnosiaLaw ofGoodContinuationLaw ofProximityShapeconstancyArialperspectiveShading

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear perspective
  2. Phantom limb
  3. Convergence
  4. Bottom-up processing
  5. Law of common fate
  6. Interposition
  7. Familiar Size
  8. Law of Similarity
  9. Law of Closure
  10. Relative Size
  11. Colour constancy
  12. Gestalt
  13. Texture gradient
  14. Binocular Cues
  15. Retinal disparity
  16. Prosopagnosia
  17. Law of Good Continuation
  18. Law of Proximity
  19. Shape constancy
  20. Arial perspective
  21. Shading