ShadingBinocularCuesLinearperspectiveFamiliarSizeProsopagnosiaRelativeSizeArialperspectivePhantomlimbLaw ofClosureGestaltLaw ofcommonfateInterpositionConvergenceColourconstancyTexturegradientRetinaldisparityLaw ofSimilarityLaw ofGoodContinuationLaw ofProximityBottom-upprocessingShapeconstancyShadingBinocularCuesLinearperspectiveFamiliarSizeProsopagnosiaRelativeSizeArialperspectivePhantomlimbLaw ofClosureGestaltLaw ofcommonfateInterpositionConvergenceColourconstancyTexturegradientRetinaldisparityLaw ofSimilarityLaw ofGoodContinuationLaw ofProximityBottom-upprocessingShapeconstancy

Sensation and Perception II - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shading
  2. Binocular Cues
  3. Linear perspective
  4. Familiar Size
  5. Prosopagnosia
  6. Relative Size
  7. Arial perspective
  8. Phantom limb
  9. Law of Closure
  10. Gestalt
  11. Law of common fate
  12. Interposition
  13. Convergence
  14. Colour constancy
  15. Texture gradient
  16. Retinal disparity
  17. Law of Similarity
  18. Law of Good Continuation
  19. Law of Proximity
  20. Bottom-up processing
  21. Shape constancy