draw apicturewhen adding 3addends,choose 2addends toadd firstusedoublesplus orminus 1use amath tool:my fingerstensandoneswritewords tosolveuse a partpart wholemodelwrite anumbersentenceuse aquick picwith tensand onesuse adifferentstrategyuse atenframeUse ahundrednumberchartuse amath tool:cubesuse acombinationof strategiesuse anumberlineuse acombinationof strategiesuse amath tool:2 sidedcountersuse a mathtool:REKENREKcountonuse ahundrednumberchartdraw apictureuserelatedfactsMakea tenusedoublesdraw apicturewhen adding 3addends,choose 2addends toadd firstusedoublesplus orminus 1use amath tool:my fingerstensandoneswritewords tosolveuse a partpart wholemodelwrite anumbersentenceuse aquick picwith tensand onesuse adifferentstrategyuse atenframeUse ahundrednumberchartuse amath tool:cubesuse acombinationof strategiesuse anumberlineuse acombinationof strategiesuse amath tool:2 sidedcountersuse a mathtool:REKENREKcountonuse ahundrednumberchartdraw apictureuserelatedfactsMakea tenusedoubles

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. draw a picture
  2. when adding 3 addends, choose 2 addends to add first
  3. use doubles plus or minus 1
  4. use a math tool: my fingers
  5. tens and ones
  6. write words to solve
  7. use a part part whole model
  8. write a number sentence
  9. use a quick pic with tens and ones
  10. use a different strategy
  11. use a ten frame
  12. Use a hundred number chart
  13. use a math tool: cubes
  14. use a combination of strategies
  15. use a number line
  16. use a combination of strategies
  17. use a math tool: 2 sided counters
  18. use a math tool: REKENREK
  19. count on
  20. use a hundred number chart
  21. draw a picture
  22. use related facts
  23. Make a ten
  24. use doubles