Deepback ballcatchThrow tothe plateoff groundballOutfieldAssistFoulballcatchGoodback uppositioning Perfectthrowto cutBall cutoff in thegapDivingplayCatchat thefenceDo or diecatch/throwCatchat thefenceFoul balldivingcatchCan ofcornballBall cutoff in thegapOutfieldAssistFigure4 catchOutfieldAssistSlidecut offDo or diecatch/throwFigure4 catchCan of Cornball with adrive stepthrow comingthroughThrowfrom aball at thefenceBackpick playfrom OFFigure4 catchDivingplayJumpcatch atthe fenceRF-throwout at 1bDeepback ballcatchThrow tothe plateoff groundballOutfieldAssistFoulballcatchGoodback uppositioning Perfectthrowto cutBall cutoff in thegapDivingplayCatchat thefenceDo or diecatch/throwCatchat thefenceFoul balldivingcatchCan ofcornballBall cutoff in thegapOutfieldAssistFigure4 catchOutfieldAssistSlidecut offDo or diecatch/throwFigure4 catchCan of Cornball with adrive stepthrow comingthroughThrowfrom aball at thefenceBackpick playfrom OFFigure4 catchDivingplayJumpcatch atthe fenceRF-throwout at 1b

UCR Softball Outies Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deep back ball catch
  2. Throw to the plate off ground ball
  3. Outfield Assist
  4. Foul ball catch
  5. Good back up positioning
  6. Perfect throw to cut
  7. Ball cut off in the gap
  8. Diving play
  9. Catch at the fence
  10. Do or die catch/throw
  11. Catch at the fence
  12. Foul ball diving catch
  13. Can of corn ball
  14. Ball cut off in the gap
  15. Outfield Assist
  16. Figure 4 catch
  17. Outfield Assist
  18. Slide cut off
  19. Do or die catch/throw
  20. Figure 4 catch
  21. Can of Corn ball with a drive step throw coming through
  22. Throw from a ball at the fence
  23. Back pick play from OF
  24. Figure 4 catch
  25. Diving play
  26. Jump catch at the fence
  27. RF-throw out at 1b