6/1 Rix3:556/1 Rix11:406/1 Rix10:556/3Lohr8:106/1 Rix8:256/1 Rix11:256/3Lohr10:556/3Lohr12:406/1 Rix8:556/3Lohr8:256/2Lohr10:206/3Lohr3:556/3Lohr7:556/2Lohr9:206/2Lohr9:056/1 Rix4:256/2Lohr11:056/1 Rix8:406/1 Rix9:106/1 Rix3:406/1 Rix2:106/2Lohr8:356/3Lohr7:406/1 Rix9:406/1 Rix3:556/1 Rix11:406/1 Rix10:556/3Lohr8:106/1 Rix8:256/1 Rix11:256/3Lohr10:556/3Lohr12:406/1 Rix8:556/3Lohr8:256/2Lohr10:206/3Lohr3:556/3Lohr7:556/2Lohr9:206/2Lohr9:056/1 Rix4:256/2Lohr11:056/1 Rix8:406/1 Rix9:106/1 Rix3:406/1 Rix2:106/2Lohr8:356/3Lohr7:406/1 Rix9:40

Danville - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6/1 Rix 3:55
  2. 6/1 Rix 11:40
  3. 6/1 Rix 10:55
  4. 6/3 Lohr 8:10
  5. 6/1 Rix 8:25
  6. 6/1 Rix 11:25
  7. 6/3 Lohr 10:55
  8. 6/3 Lohr 12:40
  9. 6/1 Rix 8:55
  10. 6/3 Lohr 8:25
  11. 6/2 Lohr 10:20
  12. 6/3 Lohr 3:55
  13. 6/3 Lohr 7:55
  14. 6/2 Lohr 9:20
  15. 6/2 Lohr 9:05
  16. 6/1 Rix 4:25
  17. 6/2 Lohr 11:05
  18. 6/1 Rix 8:40
  19. 6/1 Rix 9:10
  20. 6/1 Rix 3:40
  21. 6/1 Rix 2:10
  22. 6/2 Lohr 8:35
  23. 6/3 Lohr 7:40
  24. 6/1 Rix 9:40