3+ itemsgetconsumedAbilityredirectsor negatesa moveA megaPokemondoesn'tevolveSomethingother thanan attackgets a KOMove/Effectfails due toterrainDoublemiss onspreadmoveAn item isforciblyremoved orloses effectSuccessfuldoubleProtectA move with80%accuracy orhighermissesPokemon withbase 100+ inan attack with3+ statusmovesBothteams saygood luckStatusmove isused whilechoicedPokemondies beforeusing amoveDamage-reductionberryactivatesSomethinggetsfrozenWishgiven toanotherPokemonStatus Z-movegets usedPranksterfails dueto DarktypeMatch lastslonger than45 minutesPlayersfight overdominantweatherMatchrestartedfor somereasonOnePokemonKOs 4+enemiesAhazardgets setFullparalysistwice in arowSelf-KOC-tiergets 2+kills6+Pokemonare C-tiersMatchends in astall warPokemonkills itsallyPokemonincreasesstats ofopponentNeitherteambrings anS tier3+ itemsgetconsumedAbilityredirectsor negatesa moveA megaPokemondoesn'tevolveSomethingother thanan attackgets a KOMove/Effectfails due toterrainDoublemiss onspreadmoveAn item isforciblyremoved orloses effectSuccessfuldoubleProtectA move with80%accuracy orhighermissesPokemon withbase 100+ inan attack with3+ statusmovesBothteams saygood luckStatusmove isused whilechoicedPokemondies beforeusing amoveDamage-reductionberryactivatesSomethinggetsfrozenWishgiven toanotherPokemonStatus Z-movegets usedPranksterfails dueto DarktypeMatch lastslonger than45 minutesPlayersfight overdominantweatherMatchrestartedfor somereasonOnePokemonKOs 4+enemiesAhazardgets setFullparalysistwice in arowSelf-KOC-tiergets 2+kills6+Pokemonare C-tiersMatchends in astall warPokemonkills itsallyPokemonincreasesstats ofopponentNeitherteambrings anS tier

TDD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3+ items get consumed
  2. Ability redirects or negates a move
  3. A mega Pokemon doesn't evolve
  4. Something other than an attack gets a KO
  5. Move/Effect fails due to terrain
  6. Double miss on spread move
  7. An item is forcibly removed or loses effect
  8. Successful double Protect
  9. A move with 80% accuracy or higher misses
  10. Pokemon with base 100+ in an attack with 3+ status moves
  11. Both teams say good luck
  12. Status move is used while choiced
  13. Pokemon dies before using a move
  14. Damage-reduction berry activates
  15. Something gets frozen
  16. Wish given to another Pokemon
  17. Status Z-move gets used
  18. Prankster fails due to Dark type
  19. Match lasts longer than 45 minutes
  20. Players fight over dominant weather
  21. Match restarted for some reason
  22. One Pokemon KOs 4+ enemies
  23. A hazard gets set
  24. Full paralysis twice in a row
  25. Self-KO
  26. C-tier gets 2+ kills
  27. 6+ Pokemon are C-tiers
  28. Match ends in a stall war
  29. Pokemon kills its ally
  30. Pokemon increases stats of opponent
  31. Neither team brings an S tier