Matchends in astall warSuccessfuldoubleProtectPokemonincreasesstats ofopponentPokemonkills itsallyA move with80%accuracy orhighermissesMove/Effectfails due toterrain3+ itemsgetconsumedDoublemiss onspreadmoveNeitherteambrings anS tierAhazardgets setPokemon withbase 100+ inan attack with3+ statusmovesDamage-reductionberryactivatesOnePokemonKOs 4+enemiesPokemondies beforeusing amoveStatus Z-movegets usedA megaPokemondoesn'tevolveWishgiven toanotherPokemonPlayersfight overdominantweather6+Pokemonare C-tiersStatusmove isused whilechoicedMatch lastslonger than45 minutesAn item isforciblyremoved orloses effectPranksterfails dueto DarktypeMatchrestartedfor somereasonSomethingother thanan attackgets a KOC-tiergets 2+killsAbilityredirectsor negatesa moveFullparalysistwice in arowBothteams saygood luckSomethinggetsfrozenSelf-KOMatchends in astall warSuccessfuldoubleProtectPokemonincreasesstats ofopponentPokemonkills itsallyA move with80%accuracy orhighermissesMove/Effectfails due toterrain3+ itemsgetconsumedDoublemiss onspreadmoveNeitherteambrings anS tierAhazardgets setPokemon withbase 100+ inan attack with3+ statusmovesDamage-reductionberryactivatesOnePokemonKOs 4+enemiesPokemondies beforeusing amoveStatus Z-movegets usedA megaPokemondoesn'tevolveWishgiven toanotherPokemonPlayersfight overdominantweather6+Pokemonare C-tiersStatusmove isused whilechoicedMatch lastslonger than45 minutesAn item isforciblyremoved orloses effectPranksterfails dueto DarktypeMatchrestartedfor somereasonSomethingother thanan attackgets a KOC-tiergets 2+killsAbilityredirectsor negatesa moveFullparalysistwice in arowBothteams saygood luckSomethinggetsfrozenSelf-KO

TDD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Match ends in a stall war
  2. Successful double Protect
  3. Pokemon increases stats of opponent
  4. Pokemon kills its ally
  5. A move with 80% accuracy or higher misses
  6. Move/Effect fails due to terrain
  7. 3+ items get consumed
  8. Double miss on spread move
  9. Neither team brings an S tier
  10. A hazard gets set
  11. Pokemon with base 100+ in an attack with 3+ status moves
  12. Damage-reduction berry activates
  13. One Pokemon KOs 4+ enemies
  14. Pokemon dies before using a move
  15. Status Z-move gets used
  16. A mega Pokemon doesn't evolve
  17. Wish given to another Pokemon
  18. Players fight over dominant weather
  19. 6+ Pokemon are C-tiers
  20. Status move is used while choiced
  21. Match lasts longer than 45 minutes
  22. An item is forcibly removed or loses effect
  23. Prankster fails due to Dark type
  24. Match restarted for some reason
  25. Something other than an attack gets a KO
  26. C-tier gets 2+ kills
  27. Ability redirects or negates a move
  28. Full paralysis twice in a row
  29. Both teams say good luck
  30. Something gets frozen
  31. Self-KO