Wishgiven toanotherPokemonDoublemiss onspreadmoveMove/Effectfails due toterrainSelf-KOSomethinggetsfrozenOnePokemonKOs 4+enemiesNeitherteambrings anS tier6+Pokemonare C-tiersDamage-reductionberryactivatesPokemon withbase 100+ inan attack with3+ statusmovesAhazardgets setSuccessfuldoubleProtectA move with80%accuracy orhighermissesPokemonkills itsallyAn item isforciblyremoved orloses effectAbilityredirectsor negatesa moveStatusmove isused whilechoicedFullparalysistwice in arowC-tiergets 2+killsPlayersfight overdominantweatherA megaPokemondoesn'tevolve3+ itemsgetconsumedPokemonincreasesstats ofopponentMatch lastslonger than45 minutesMatchends in astall warBothteams saygood luckMatchrestartedfor somereasonPokemondies beforeusing amoveStatus Z-movegets usedPranksterfails dueto DarktypeSomethingother thanan attackgets a KOWishgiven toanotherPokemonDoublemiss onspreadmoveMove/Effectfails due toterrainSelf-KOSomethinggetsfrozenOnePokemonKOs 4+enemiesNeitherteambrings anS tier6+Pokemonare C-tiersDamage-reductionberryactivatesPokemon withbase 100+ inan attack with3+ statusmovesAhazardgets setSuccessfuldoubleProtectA move with80%accuracy orhighermissesPokemonkills itsallyAn item isforciblyremoved orloses effectAbilityredirectsor negatesa moveStatusmove isused whilechoicedFullparalysistwice in arowC-tiergets 2+killsPlayersfight overdominantweatherA megaPokemondoesn'tevolve3+ itemsgetconsumedPokemonincreasesstats ofopponentMatch lastslonger than45 minutesMatchends in astall warBothteams saygood luckMatchrestartedfor somereasonPokemondies beforeusing amoveStatus Z-movegets usedPranksterfails dueto DarktypeSomethingother thanan attackgets a KO

TDD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wish given to another Pokemon
  2. Double miss on spread move
  3. Move/Effect fails due to terrain
  4. Self-KO
  5. Something gets frozen
  6. One Pokemon KOs 4+ enemies
  7. Neither team brings an S tier
  8. 6+ Pokemon are C-tiers
  9. Damage-reduction berry activates
  10. Pokemon with base 100+ in an attack with 3+ status moves
  11. A hazard gets set
  12. Successful double Protect
  13. A move with 80% accuracy or higher misses
  14. Pokemon kills its ally
  15. An item is forcibly removed or loses effect
  16. Ability redirects or negates a move
  17. Status move is used while choiced
  18. Full paralysis twice in a row
  19. C-tier gets 2+ kills
  20. Players fight over dominant weather
  21. A mega Pokemon doesn't evolve
  22. 3+ items get consumed
  23. Pokemon increases stats of opponent
  24. Match lasts longer than 45 minutes
  25. Match ends in a stall war
  26. Both teams say good luck
  27. Match restarted for some reason
  28. Pokemon dies before using a move
  29. Status Z-move gets used
  30. Prankster fails due to Dark type
  31. Something other than an attack gets a KO