Fullparalysistwice in arowOnePokemonKOs 4+enemiesBothteams saygood luckPlayersfight overdominantweatherC-tiergets 2+killsPokemonincreasesstats ofopponentPranksterfails dueto DarktypeWishgiven toanotherPokemonDoublemiss onspreadmoveSelf-KOPokemon withbase 100+ inan attack with3+ statusmovesA megaPokemondoesn'tevolveAbilityredirectsor negatesa moveAn item isforciblyremoved orloses effectSomethingother thanan attackgets a KOPokemondies beforeusing amoveNeitherteambrings anS tierDamage-reductionberryactivates3+ itemsgetconsumedStatusmove isused whilechoicedPokemonkills itsallyMatchrestartedfor somereasonMatch lastslonger than45 minutesMatchends in astall warMove/Effectfails due toterrainStatus Z-movegets usedAhazardgets setSuccessfuldoubleProtectSomethinggetsfrozenA move with80%accuracy orhighermisses6+Pokemonare C-tiersFullparalysistwice in arowOnePokemonKOs 4+enemiesBothteams saygood luckPlayersfight overdominantweatherC-tiergets 2+killsPokemonincreasesstats ofopponentPranksterfails dueto DarktypeWishgiven toanotherPokemonDoublemiss onspreadmoveSelf-KOPokemon withbase 100+ inan attack with3+ statusmovesA megaPokemondoesn'tevolveAbilityredirectsor negatesa moveAn item isforciblyremoved orloses effectSomethingother thanan attackgets a KOPokemondies beforeusing amoveNeitherteambrings anS tierDamage-reductionberryactivates3+ itemsgetconsumedStatusmove isused whilechoicedPokemonkills itsallyMatchrestartedfor somereasonMatch lastslonger than45 minutesMatchends in astall warMove/Effectfails due toterrainStatus Z-movegets usedAhazardgets setSuccessfuldoubleProtectSomethinggetsfrozenA move with80%accuracy orhighermisses6+Pokemonare C-tiers

TDD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Full paralysis twice in a row
  2. One Pokemon KOs 4+ enemies
  3. Both teams say good luck
  4. Players fight over dominant weather
  5. C-tier gets 2+ kills
  6. Pokemon increases stats of opponent
  7. Prankster fails due to Dark type
  8. Wish given to another Pokemon
  9. Double miss on spread move
  10. Self-KO
  11. Pokemon with base 100+ in an attack with 3+ status moves
  12. A mega Pokemon doesn't evolve
  13. Ability redirects or negates a move
  14. An item is forcibly removed or loses effect
  15. Something other than an attack gets a KO
  16. Pokemon dies before using a move
  17. Neither team brings an S tier
  18. Damage-reduction berry activates
  19. 3+ items get consumed
  20. Status move is used while choiced
  21. Pokemon kills its ally
  22. Match restarted for some reason
  23. Match lasts longer than 45 minutes
  24. Match ends in a stall war
  25. Move/Effect fails due to terrain
  26. Status Z-move gets used
  27. A hazard gets set
  28. Successful double Protect
  29. Something gets frozen
  30. A move with 80% accuracy or higher misses
  31. 6+ Pokemon are C-tiers