3+ itemsgetconsumedNeitherteambrings anS tierA megaPokemondoesn'tevolveMove/Effectfails due toterrainAhazardgets setSuccessfuldoubleProtectSomethinggetsfrozenPlayersfight overdominantweatherSomethingother thanan attackgets a KOPokemonincreasesstats ofopponentBothteams saygood luckPokemonkills itsallyDoublemiss onspreadmovePranksterfails dueto DarktypeAn item isforciblyremoved orloses effectWishgiven toanotherPokemonDamage-reductionberryactivatesAbilityredirectsor negatesa moveOnePokemonKOs 4+enemiesStatusmove isused whilechoicedPokemon withbase 100+ inan attack with3+ statusmovesSelf-KOC-tiergets 2+killsMatchrestartedfor somereasonA move with80%accuracy orhighermissesMatch lastslonger than45 minutesPokemondies beforeusing amoveStatus Z-movegets usedMatchends in astall war6+Pokemonare C-tiersFullparalysistwice in arow3+ itemsgetconsumedNeitherteambrings anS tierA megaPokemondoesn'tevolveMove/Effectfails due toterrainAhazardgets setSuccessfuldoubleProtectSomethinggetsfrozenPlayersfight overdominantweatherSomethingother thanan attackgets a KOPokemonincreasesstats ofopponentBothteams saygood luckPokemonkills itsallyDoublemiss onspreadmovePranksterfails dueto DarktypeAn item isforciblyremoved orloses effectWishgiven toanotherPokemonDamage-reductionberryactivatesAbilityredirectsor negatesa moveOnePokemonKOs 4+enemiesStatusmove isused whilechoicedPokemon withbase 100+ inan attack with3+ statusmovesSelf-KOC-tiergets 2+killsMatchrestartedfor somereasonA move with80%accuracy orhighermissesMatch lastslonger than45 minutesPokemondies beforeusing amoveStatus Z-movegets usedMatchends in astall war6+Pokemonare C-tiersFullparalysistwice in arow

TDD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. 3+ items get consumed
  2. Neither team brings an S tier
  3. A mega Pokemon doesn't evolve
  4. Move/Effect fails due to terrain
  5. A hazard gets set
  6. Successful double Protect
  7. Something gets frozen
  8. Players fight over dominant weather
  9. Something other than an attack gets a KO
  10. Pokemon increases stats of opponent
  11. Both teams say good luck
  12. Pokemon kills its ally
  13. Double miss on spread move
  14. Prankster fails due to Dark type
  15. An item is forcibly removed or loses effect
  16. Wish given to another Pokemon
  17. Damage-reduction berry activates
  18. Ability redirects or negates a move
  19. One Pokemon KOs 4+ enemies
  20. Status move is used while choiced
  21. Pokemon with base 100+ in an attack with 3+ status moves
  22. Self-KO
  23. C-tier gets 2+ kills
  24. Match restarted for some reason
  25. A move with 80% accuracy or higher misses
  26. Match lasts longer than 45 minutes
  27. Pokemon dies before using a move
  28. Status Z-move gets used
  29. Match ends in a stall war
  30. 6+ Pokemon are C-tiers
  31. Full paralysis twice in a row