Any pointthattouchesthe y-axisA(n) = A(n- 1)___,for n>1 &A(1) = ___"Per"Goesdown fromleft to rightThelowestpoint in agraphf(n) =a * r^n-1f(x)MultiplyingPolynomialsPositiveAdd theexponentsAddingpolynomialsFunctionAll y valuesthe functioncover on agraphf(n) =an + b"And"__<x<__f(b) - f(a)-----------b - aThe secondnumber ofan orderedpairSubtractingPolynomialsI=PRT.NegativeOutputFV =PV(1+r)^nThe firstnumber ofan orderedpairAny pointthattouchesthe y-axisA(n) = A(n- 1)___,for n>1 &A(1) = ___"Per"Goesdown fromleft to rightThelowestpoint in agraphf(n) =a * r^n-1f(x)MultiplyingPolynomialsPositiveAdd theexponentsAddingpolynomialsFunctionAll y valuesthe functioncover on agraphf(n) =an + b"And"__<x<__f(b) - f(a)-----------b - aThe secondnumber ofan orderedpairSubtractingPolynomialsI=PRT.NegativeOutputFV =PV(1+r)^nThe firstnumber ofan orderedpair

Algebra I Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any point that touches the y-axis
  2. A(n) = A(n - 1)___, for n>1 & A(1) = ___
  3. "Per"
  4. Goes down from left to right
  5. The lowest point in a graph
  6. f(n) = a * r^n-1
  7. f(x)
  8. Multiplying Polynomials
  9. Positive
  10. Add the exponents
  11. Adding polynomials
  12. Function
  13. All y values the function cover on a graph
  14. f(n) = an + b
  15. "And"
  16. __<x<__
  17. f(b) - f(a) ----------- b - a
  18. The second number of an ordered pair
  19. Subtracting Polynomials
  20. I=PRT
  21. .Negative
  22. Output
  23. FV = PV(1+r)^n
  24. The first number of an ordered pair