Thelowestpoint in agraph.NegativePositivef(b) - f(a)-----------b - af(n) =a * r^n-1The secondnumber ofan orderedpairAddingpolynomials__<x<__"And"Any pointthattouchesthe y-axisf(n) =an + bA(n) = A(n- 1)___,for n>1 &A(1) = ___"Per"SubtractingPolynomialsFV =PV(1+r)^nMultiplyingPolynomialsOutputFunctionThe firstnumber ofan orderedpairf(x)All y valuesthe functioncover on agraphI=PRTAdd theexponentsGoesdown fromleft to rightThelowestpoint in agraph.NegativePositivef(b) - f(a)-----------b - af(n) =a * r^n-1The secondnumber ofan orderedpairAddingpolynomials__<x<__"And"Any pointthattouchesthe y-axisf(n) =an + bA(n) = A(n- 1)___,for n>1 &A(1) = ___"Per"SubtractingPolynomialsFV =PV(1+r)^nMultiplyingPolynomialsOutputFunctionThe firstnumber ofan orderedpairf(x)All y valuesthe functioncover on agraphI=PRTAdd theexponentsGoesdown fromleft to right

Algebra I Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The lowest point in a graph
  2. .Negative
  3. Positive
  4. f(b) - f(a) ----------- b - a
  5. f(n) = a * r^n-1
  6. The second number of an ordered pair
  7. Adding polynomials
  8. __<x<__
  9. "And"
  10. Any point that touches the y-axis
  11. f(n) = an + b
  12. A(n) = A(n - 1)___, for n>1 & A(1) = ___
  13. "Per"
  14. Subtracting Polynomials
  15. FV = PV(1+r)^n
  16. Multiplying Polynomials
  17. Output
  18. Function
  19. The first number of an ordered pair
  20. f(x)
  21. All y values the function cover on a graph
  22. I=PRT
  23. Add the exponents
  24. Goes down from left to right