The lowest point in a graph .Negative Positive f(b) - f(a) ----------- b - a f(n) = a * r^n- 1 The second number of an ordered pair Adding polynomials __<x<__ "And" Any point that touches the y-axis f(n) = an + b A(n) = A(n - 1)___, for n>1 & A(1) = ___ "Per" Subtracting Polynomials FV = PV(1+r)^n Multiplying Polynomials Output Function The first number of an ordered pair f(x) All y values the function cover on a graph I=PRT Add the exponents Goes down from left to right The lowest point in a graph .Negative Positive f(b) - f(a) ----------- b - a f(n) = a * r^n- 1 The second number of an ordered pair Adding polynomials __<x<__ "And" Any point that touches the y-axis f(n) = an + b A(n) = A(n - 1)___, for n>1 & A(1) = ___ "Per" Subtracting Polynomials FV = PV(1+r)^n Multiplying Polynomials Output Function The first number of an ordered pair f(x) All y values the function cover on a graph I=PRT Add the exponents Goes down from left to right
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The lowest point in a graph
.Negative
Positive
f(b) - f(a)
-----------
b - a
f(n) =
a * r^n-1
The second number of an ordered pair
Adding polynomials
__<x<__
"And"
Any point that touches the y-axis
f(n) = an + b
A(n) = A(n - 1)___, for n>1 & A(1) = ___
"Per"
Subtracting
Polynomials
FV = PV(1+r)^n
Multiplying
Polynomials
Output
Function
The first number of an ordered pair
f(x)
All y values the function cover on a graph
I=PRT
Add the exponents
Goes down from left to right