variableratioPositivepunishmentPositivereinforcementclassicalconditioningIntermittent/partialreinforcementschedulevariableintervalSociallearningNegativePunishmentphobiasstimulusdiscriminationfixedratioFree!stimulusgeneralisationNegativereinforcementcontinuousreinforcementscheduleFixedintervalvariableratioPositivepunishmentPositivereinforcementclassicalconditioningIntermittent/partialreinforcementschedulevariableintervalSociallearningNegativePunishmentphobiasstimulusdiscriminationfixedratioFree!stimulusgeneralisationNegativereinforcementcontinuousreinforcementscheduleFixedinterval

Week 11 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. variable ratio
  2. Positive punishment
  3. Positive reinforcement
  4. classical conditioning
  5. Intermittent/partial reinforcement schedule
  6. variable interval
  7. Social learning
  8. Negative Punishment
  9. phobias
  10. stimulus discrimination
  11. fixed ratio
  12. Free!
  13. stimulus generalisation
  14. Negative reinforcement
  15. continuous reinforcement schedule
  16. Fixed interval