PositivepunishmentIntermittent/partialreinforcementscheduleclassicalconditioningcontinuousreinforcementscheduleNegativePunishmentPositivereinforcementNegativereinforcementphobiasSociallearningFree!stimulusgeneralisationfixedratiovariableintervalvariableratiostimulusdiscriminationFixedintervalPositivepunishmentIntermittent/partialreinforcementscheduleclassicalconditioningcontinuousreinforcementscheduleNegativePunishmentPositivereinforcementNegativereinforcementphobiasSociallearningFree!stimulusgeneralisationfixedratiovariableintervalvariableratiostimulusdiscriminationFixedinterval

Week 11 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive punishment
  2. Intermittent/partial reinforcement schedule
  3. classical conditioning
  4. continuous reinforcement schedule
  5. Negative Punishment
  6. Positive reinforcement
  7. Negative reinforcement
  8. phobias
  9. Social learning
  10. Free!
  11. stimulus generalisation
  12. fixed ratio
  13. variable interval
  14. variable ratio
  15. stimulus discrimination
  16. Fixed interval