Suspect 3: ___________ Suspect 2: ___________ Crime: ___________ Clue 1: ___________ Suspect 1: ___________ Clue 3: ___________ Alibi: ___________ Red Herring: ___________ Witness: ___________ Scooby eats a snack Criminal: ___________ Evidence: ___________ Motive: ___________ Detective: ___________ Culprit: ___________ Suspect 3: ___________ Victim ___________ Free! Suspect 3: ___________ Suspect 2: ___________ Crime: ___________ Clue 1: ___________ Suspect 1: ___________ Clue 3: ___________ Alibi: ___________ Red Herring: ___________ Witness: ___________ Scooby eats a snack Criminal: ___________ Evidence: ___________ Motive: ___________ Detective: ___________ Culprit: ___________ Suspect 3: ___________ Victim ___________ Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspect 3:
___________
Suspect 2:
___________
Crime:
___________
Clue 1:
___________
Suspect 1:
___________
Clue 3:
___________
Alibi:
___________
Red Herring:
___________
Witness:
___________
Scooby eats a snack
Criminal:
___________
Evidence:
___________
Motive:
___________
Detective:
___________
Culprit:
___________
Suspect 3:
___________
Victim
___________
Free!