Evidence: ___________ Suspect 3: ___________ Suspect 1: ___________ Clue 1: ___________ Suspect 2: ___________ Victim ___________ Scooby eats a snack Witness: ___________ Crime: ___________ Suspect 3: ___________ Culprit: ___________ Detective: ___________ Free! Criminal: ___________ Motive: ___________ Clue 3: ___________ Alibi: ___________ Red Herring: ___________ Evidence: ___________ Suspect 3: ___________ Suspect 1: ___________ Clue 1: ___________ Suspect 2: ___________ Victim ___________ Scooby eats a snack Witness: ___________ Crime: ___________ Suspect 3: ___________ Culprit: ___________ Detective: ___________ Free! Criminal: ___________ Motive: ___________ Clue 3: ___________ Alibi: ___________ Red Herring: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Evidence:
___________
Suspect 3:
___________
Suspect 1:
___________
Clue 1:
___________
Suspect 2:
___________
Victim
___________
Scooby eats a snack
Witness:
___________
Crime:
___________
Suspect 3:
___________
Culprit:
___________
Detective:
___________
Free!
Criminal:
___________
Motive:
___________
Clue 3:
___________
Alibi:
___________
Red Herring:
___________