Alibi: ___________ Suspect 3: ___________ Motive: ___________ Clue 1: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________ Scooby eats a snack Red Herring: ___________ Criminal: ___________ Free! Victim ___________ Suspect 1: ___________ Evidence: ___________ Clue 3: ___________ Crime: ___________ Detective: ___________ Witness: ___________ Alibi: ___________ Suspect 3: ___________ Motive: ___________ Clue 1: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________ Scooby eats a snack Red Herring: ___________ Criminal: ___________ Free! Victim ___________ Suspect 1: ___________ Evidence: ___________ Clue 3: ___________ Crime: ___________ Detective: ___________ Witness: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Alibi:
___________
Suspect 3:
___________
Motive:
___________
Clue 1:
___________
Culprit:
___________
Suspect 3:
___________
Suspect 2:
___________
Scooby eats a snack
Red Herring:
___________
Criminal:
___________
Free!
Victim
___________
Suspect 1:
___________
Evidence:
___________
Clue 3:
___________
Crime:
___________
Detective:
___________
Witness:
___________