Motive: ___________ Crime: ___________ Scooby eats a snack Suspect 3: ___________ Detective: ___________ Suspect 2: ___________ Suspect 1: ___________ Victim ___________ Culprit: ___________ Witness: ___________ Evidence: ___________ Red Herring: ___________ Clue 3: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Free! Alibi: ___________ Motive: ___________ Crime: ___________ Scooby eats a snack Suspect 3: ___________ Detective: ___________ Suspect 2: ___________ Suspect 1: ___________ Victim ___________ Culprit: ___________ Witness: ___________ Evidence: ___________ Red Herring: ___________ Clue 3: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Free! Alibi: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motive:
___________
Crime:
___________
Scooby eats a snack
Suspect 3:
___________
Detective:
___________
Suspect 2:
___________
Suspect 1:
___________
Victim
___________
Culprit:
___________
Witness:
___________
Evidence:
___________
Red Herring:
___________
Clue 3:
___________
Criminal:
___________
Suspect 3:
___________
Clue 1:
___________
Free!
Alibi:
___________