Motive: ___________ Free!Clue 3: ___________ Scoobyeats asnackSuspect 2: ___________ Suspect 1: ___________ Criminal: ___________ Evidence: ___________ Detective: ___________ Crime: ___________Victim ___________ Red Herring: ___________ Alibi: ___________ Witness: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 3: ___________ Clue 1: ___________ Motive: ___________ Free!Clue 3: ___________ Scoobyeats asnackSuspect 2: ___________ Suspect 1: ___________ Criminal: ___________ Evidence: ___________ Detective: ___________ Crime: ___________Victim ___________ Red Herring: ___________ Alibi: ___________ Witness: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 3: ___________ Clue 1: ___________ 

Scooby Doo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motive: ___________
  2. Free!
  3. Clue 3: ___________
  4. Scooby eats a snack
  5. Suspect 2: ___________
  6. Suspect 1: ___________
  7. Criminal: ___________
  8. Evidence: ___________
  9. Detective: ___________
  10. Crime: ___________
  11. Victim ___________
  12. Red Herring: ___________
  13. Alibi: ___________
  14. Witness: ___________
  15. Culprit: ___________
  16. Suspect 3: ___________
  17. Suspect 3: ___________
  18. Clue 1: ___________