Motive: ___________ Crime: ___________Scoobyeats asnackSuspect 3: ___________ Detective: ___________ Suspect 2: ___________ Suspect 1: ___________ Victim ___________ Culprit: ___________ Witness: ___________ Evidence: ___________ Red Herring: ___________ Clue 3: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Free!Alibi: ___________ Motive: ___________ Crime: ___________Scoobyeats asnackSuspect 3: ___________ Detective: ___________ Suspect 2: ___________ Suspect 1: ___________ Victim ___________ Culprit: ___________ Witness: ___________ Evidence: ___________ Red Herring: ___________ Clue 3: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Free!Alibi: ___________ 

Scooby Doo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motive: ___________
  2. Crime: ___________
  3. Scooby eats a snack
  4. Suspect 3: ___________
  5. Detective: ___________
  6. Suspect 2: ___________
  7. Suspect 1: ___________
  8. Victim ___________
  9. Culprit: ___________
  10. Witness: ___________
  11. Evidence: ___________
  12. Red Herring: ___________
  13. Clue 3: ___________
  14. Criminal: ___________
  15. Suspect 3: ___________
  16. Clue 1: ___________
  17. Free!
  18. Alibi: ___________