Suspect 1: ___________ Clue 3: ___________ Motive: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Witness: ___________ Red Herring: ___________ Free! Victim ___________ Scooby eats a snack Evidence: ___________ Alibi: ___________ Detective: ___________ Crime: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________ Suspect 1: ___________ Clue 3: ___________ Motive: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Witness: ___________ Red Herring: ___________ Free! Victim ___________ Scooby eats a snack Evidence: ___________ Alibi: ___________ Detective: ___________ Crime: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspect 1:
___________
Clue 3:
___________
Motive:
___________
Criminal:
___________
Suspect 3:
___________
Clue 1:
___________
Witness:
___________
Red Herring:
___________
Free!
Victim
___________
Scooby eats a snack
Evidence:
___________
Alibi:
___________
Detective:
___________
Crime:
___________
Culprit:
___________
Suspect 3:
___________
Suspect 2:
___________