Witness: ___________ Alibi: ___________ Culprit: ___________ Suspect 2: ___________ Scooby eats a snack Detective: ___________ Motive: ___________ Red Herring: ___________ Free! Suspect 3: ___________ Crime: ___________ Suspect 3: ___________ Victim ___________ Evidence: ___________ Criminal: ___________ Clue 1: ___________ Clue 3: ___________ Suspect 1: ___________ Witness: ___________ Alibi: ___________ Culprit: ___________ Suspect 2: ___________ Scooby eats a snack Detective: ___________ Motive: ___________ Red Herring: ___________ Free! Suspect 3: ___________ Crime: ___________ Suspect 3: ___________ Victim ___________ Evidence: ___________ Criminal: ___________ Clue 1: ___________ Clue 3: ___________ Suspect 1: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Witness:
___________
Alibi:
___________
Culprit:
___________
Suspect 2:
___________
Scooby eats a snack
Detective:
___________
Motive:
___________
Red Herring:
___________
Free!
Suspect 3:
___________
Crime:
___________
Suspect 3:
___________
Victim
___________
Evidence:
___________
Criminal:
___________
Clue 1:
___________
Clue 3:
___________
Suspect 1:
___________