Clue 1: ___________ Scooby eats a snack Criminal: ___________ Alibi: ___________ Red Herring: ___________ Detective: ___________ Victim ___________ Clue 3: ___________ Witness: ___________ Suspect 1: ___________ Crime: ___________ Motive: ___________ Suspect 3: ___________ Culprit: ___________ Suspect 3: ___________ Free! Suspect 2: ___________ Evidence: ___________ Clue 1: ___________ Scooby eats a snack Criminal: ___________ Alibi: ___________ Red Herring: ___________ Detective: ___________ Victim ___________ Clue 3: ___________ Witness: ___________ Suspect 1: ___________ Crime: ___________ Motive: ___________ Suspect 3: ___________ Culprit: ___________ Suspect 3: ___________ Free! Suspect 2: ___________ Evidence: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clue 1:
___________
Scooby eats a snack
Criminal:
___________
Alibi:
___________
Red Herring:
___________
Detective:
___________
Victim
___________
Clue 3:
___________
Witness:
___________
Suspect 1:
___________
Crime:
___________
Motive:
___________
Suspect 3:
___________
Culprit:
___________
Suspect 3:
___________
Free!
Suspect 2:
___________
Evidence:
___________