Motive: ___________ Free! Clue 3: ___________ Scooby eats a snack Suspect 2: ___________ Suspect 1: ___________ Criminal: ___________ Evidence: ___________ Detective: ___________ Crime: ___________ Victim ___________ Red Herring: ___________ Alibi: ___________ Witness: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 3: ___________ Clue 1: ___________ Motive: ___________ Free! Clue 3: ___________ Scooby eats a snack Suspect 2: ___________ Suspect 1: ___________ Criminal: ___________ Evidence: ___________ Detective: ___________ Crime: ___________ Victim ___________ Red Herring: ___________ Alibi: ___________ Witness: ___________ Culprit: ___________ Suspect 3: ___________ Suspect 3: ___________ Clue 1: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motive:
___________
Free!
Clue 3:
___________
Scooby eats a snack
Suspect 2:
___________
Suspect 1:
___________
Criminal:
___________
Evidence:
___________
Detective:
___________
Crime:
___________
Victim
___________
Red Herring:
___________
Alibi:
___________
Witness:
___________
Culprit:
___________
Suspect 3:
___________
Suspect 3:
___________
Clue 1:
___________