Suspect 1: ___________ Clue 3: ___________ Motive: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Witness: ___________ Red Herring: ___________ Free!Victim ___________ Scoobyeats asnackEvidence: ___________ Alibi: ___________ Detective: ___________ Crime: ___________Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________ Suspect 1: ___________ Clue 3: ___________ Motive: ___________ Criminal: ___________ Suspect 3: ___________ Clue 1: ___________ Witness: ___________ Red Herring: ___________ Free!Victim ___________ Scoobyeats asnackEvidence: ___________ Alibi: ___________ Detective: ___________ Crime: ___________Culprit: ___________ Suspect 3: ___________ Suspect 2: ___________ 

Scooby Doo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Suspect 1: ___________
  2. Clue 3: ___________
  3. Motive: ___________
  4. Criminal: ___________
  5. Suspect 3: ___________
  6. Clue 1: ___________
  7. Witness: ___________
  8. Red Herring: ___________
  9. Free!
  10. Victim ___________
  11. Scooby eats a snack
  12. Evidence: ___________
  13. Alibi: ___________
  14. Detective: ___________
  15. Crime: ___________
  16. Culprit: ___________
  17. Suspect 3: ___________
  18. Suspect 2: ___________