Suspect 1: ___________ Scooby eats a snack Motive: ___________ Detective: ___________ Clue 3: ___________ Clue 1: ___________ Suspect 3: ___________ Crime: ___________ Witness: ___________ Suspect 3: ___________ Free! Criminal: ___________ Culprit: ___________ Red Herring: ___________ Evidence: ___________ Victim ___________ Alibi: ___________ Suspect 2: ___________ Suspect 1: ___________ Scooby eats a snack Motive: ___________ Detective: ___________ Clue 3: ___________ Clue 1: ___________ Suspect 3: ___________ Crime: ___________ Witness: ___________ Suspect 3: ___________ Free! Criminal: ___________ Culprit: ___________ Red Herring: ___________ Evidence: ___________ Victim ___________ Alibi: ___________ Suspect 2: ___________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspect 1:
___________
Scooby eats a snack
Motive:
___________
Detective:
___________
Clue 3:
___________
Clue 1:
___________
Suspect 3:
___________
Crime:
___________
Witness:
___________
Suspect 3:
___________
Free!
Criminal:
___________
Culprit:
___________
Red Herring:
___________
Evidence:
___________
Victim
___________
Alibi:
___________
Suspect 2:
___________