The quest name/an npc is a reference. Someone compliments the music Candy break Wolf forgets she has an npc 'Waiting for an uber' Wolf forgets to change the music The fridge Pc gets a silly nickname Nervous coughing Adoptable Npc Innuendo Rule of cool/silly Wolf forgets to give dm inspiration Npc has art Accidental trauma/near murder Silly npc tokens Npc of the day Wolf qoutes someone out of context Wheeze laughter 'Fuggin' 'Um' Puns Wolf reuses a map "Does x hit? No? Can you check?" The quest name/an npc is a reference. Someone compliments the music Candy break Wolf forgets she has an npc 'Waiting for an uber' Wolf forgets to change the music The fridge Pc gets a silly nickname Nervous coughing Adoptable Npc Innuendo Rule of cool/silly Wolf forgets to give dm inspiration Npc has art Accidental trauma/near murder Silly npc tokens Npc of the day Wolf qoutes someone out of context Wheeze laughter 'Fuggin' 'Um' Puns Wolf reuses a map "Does x hit? No? Can you check?"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The quest name/an npc is a reference.
Someone compliments the music
Candy break
Wolf forgets she has an npc
'Waiting for an uber'
Wolf forgets to change the music
The fridge
Pc gets a silly nickname
Nervous coughing
Adoptable Npc
Innuendo
Rule of cool/silly
Wolf forgets to give dm inspiration
Npc has art
Accidental trauma/near murder
Silly npc tokens
Npc of the day
Wolf qoutes someone out of context
Wheeze laughter
'Fuggin'
'Um'
Puns
Wolf reuses a map
"Does x hit? No? Can you check?"