ScatterplotProblemFactY-axisDependentvariableQuantitativeExperimentControlgroupDataRate ofchangeRefutedHypothesisTheoryObservationGicsmarPercentagechangeConstantsConclusionProcedureindependentvariableLine ofbest fitMeanCofoundingvariableX-axisTalksResultsQualitativeExperimentalgroupBargraphAnomalyScatterplotProblemFactY-axisDependentvariableQuantitativeExperimentControlgroupDataRate ofchangeRefutedHypothesisTheoryObservationGicsmarPercentagechangeConstantsConclusionProcedureindependentvariableLine ofbest fitMeanCofoundingvariableX-axisTalksResultsQualitativeExperimentalgroupBargraphAnomaly

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scatter plot
  2. Problem
  3. Fact
  4. Y-axis
  5. Dependent variable
  6. Quantitative
  7. Experiment
  8. Control group
  9. Data
  10. Rate of change
  11. Refuted
  12. Hypothesis
  13. Theory
  14. Observation
  15. Gicsmar
  16. Percentage change
  17. Constants
  18. Conclusion
  19. Procedure
  20. independent variable
  21. Line of best fit
  22. Mean
  23. Cofounding variable
  24. X-axis
  25. Talks
  26. Results
  27. Qualitative
  28. Experimental group
  29. Bar graph
  30. Anomaly