QualitativeTalksRefutedExperimentProcedureHypothesisDataX-axisResultsRate ofchangeQuantitativeLine ofbest fitObservationindependentvariableTheoryConclusionConstantsFactY-axisGicsmarScatterplotExperimentalgroupPercentagechangeProblemBargraphDependentvariableCofoundingvariableControlgroupMeanAnomalyQualitativeTalksRefutedExperimentProcedureHypothesisDataX-axisResultsRate ofchangeQuantitativeLine ofbest fitObservationindependentvariableTheoryConclusionConstantsFactY-axisGicsmarScatterplotExperimentalgroupPercentagechangeProblemBargraphDependentvariableCofoundingvariableControlgroupMeanAnomaly

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Qualitative
  2. Talks
  3. Refuted
  4. Experiment
  5. Procedure
  6. Hypothesis
  7. Data
  8. X-axis
  9. Results
  10. Rate of change
  11. Quantitative
  12. Line of best fit
  13. Observation
  14. independent variable
  15. Theory
  16. Conclusion
  17. Constants
  18. Fact
  19. Y-axis
  20. Gicsmar
  21. Scatter plot
  22. Experimental group
  23. Percentage change
  24. Problem
  25. Bar graph
  26. Dependent variable
  27. Cofounding variable
  28. Control group
  29. Mean
  30. Anomaly