Y-axisPercentagechangeControlgroupProblemResultsCofoundingvariableHypothesisRate ofchangeProcedureConclusionDependentvariableObservationTheoryExperimentindependentvariableRefutedGicsmarScatterplotExperimentalgroupBargraphQualitativeFactLine ofbest fitQuantitativeTalksMeanX-axisConstantsDataAnomalyY-axisPercentagechangeControlgroupProblemResultsCofoundingvariableHypothesisRate ofchangeProcedureConclusionDependentvariableObservationTheoryExperimentindependentvariableRefutedGicsmarScatterplotExperimentalgroupBargraphQualitativeFactLine ofbest fitQuantitativeTalksMeanX-axisConstantsDataAnomaly

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Y-axis
  2. Percentage change
  3. Control group
  4. Problem
  5. Results
  6. Cofounding variable
  7. Hypothesis
  8. Rate of change
  9. Procedure
  10. Conclusion
  11. Dependent variable
  12. Observation
  13. Theory
  14. Experiment
  15. independent variable
  16. Refuted
  17. Gicsmar
  18. Scatter plot
  19. Experimental group
  20. Bar graph
  21. Qualitative
  22. Fact
  23. Line of best fit
  24. Quantitative
  25. Talks
  26. Mean
  27. X-axis
  28. Constants
  29. Data
  30. Anomaly