MeanindependentvariableTalksFactRate ofchangeObservationQualitativeCofoundingvariablePercentagechangeX-axisResultsGicsmarExperimentBargraphLine ofbest fitQuantitativeTheoryAnomalyY-axisDataConstantsHypothesisDependentvariableConclusionScatterplotRefutedControlgroupExperimentalgroupProblemProcedureMeanindependentvariableTalksFactRate ofchangeObservationQualitativeCofoundingvariablePercentagechangeX-axisResultsGicsmarExperimentBargraphLine ofbest fitQuantitativeTheoryAnomalyY-axisDataConstantsHypothesisDependentvariableConclusionScatterplotRefutedControlgroupExperimentalgroupProblemProcedure

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mean
  2. independent variable
  3. Talks
  4. Fact
  5. Rate of change
  6. Observation
  7. Qualitative
  8. Cofounding variable
  9. Percentage change
  10. X-axis
  11. Results
  12. Gicsmar
  13. Experiment
  14. Bar graph
  15. Line of best fit
  16. Quantitative
  17. Theory
  18. Anomaly
  19. Y-axis
  20. Data
  21. Constants
  22. Hypothesis
  23. Dependent variable
  24. Conclusion
  25. Scatter plot
  26. Refuted
  27. Control group
  28. Experimental group
  29. Problem
  30. Procedure