Line ofbest fitScatterplotindependentvariableProblemProcedureConstantsBargraphCofoundingvariablePercentagechangeAnomalyGicsmarControlgroupExperimentalgroupDataResultsHypothesisRate ofchangeX-axisObservationConclusionTalksDependentvariableRefutedY-axisQuantitativeExperimentFactTheoryQualitativeMeanLine ofbest fitScatterplotindependentvariableProblemProcedureConstantsBargraphCofoundingvariablePercentagechangeAnomalyGicsmarControlgroupExperimentalgroupDataResultsHypothesisRate ofchangeX-axisObservationConclusionTalksDependentvariableRefutedY-axisQuantitativeExperimentFactTheoryQualitativeMean

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Line of best fit
  2. Scatter plot
  3. independent variable
  4. Problem
  5. Procedure
  6. Constants
  7. Bar graph
  8. Cofounding variable
  9. Percentage change
  10. Anomaly
  11. Gicsmar
  12. Control group
  13. Experimental group
  14. Data
  15. Results
  16. Hypothesis
  17. Rate of change
  18. X-axis
  19. Observation
  20. Conclusion
  21. Talks
  22. Dependent variable
  23. Refuted
  24. Y-axis
  25. Quantitative
  26. Experiment
  27. Fact
  28. Theory
  29. Qualitative
  30. Mean