RefutedTalksExperimentAnomalyBargraphPercentagechangeCofoundingvariableMeanDataProcedureObservationRate ofchangeindependentvariableX-axisHypothesisProblemGicsmarExperimentalgroupLine ofbest fitTheoryY-axisResultsQuantitativeConclusionFactControlgroupScatterplotDependentvariableQualitativeConstantsRefutedTalksExperimentAnomalyBargraphPercentagechangeCofoundingvariableMeanDataProcedureObservationRate ofchangeindependentvariableX-axisHypothesisProblemGicsmarExperimentalgroupLine ofbest fitTheoryY-axisResultsQuantitativeConclusionFactControlgroupScatterplotDependentvariableQualitativeConstants

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refuted
  2. Talks
  3. Experiment
  4. Anomaly
  5. Bar graph
  6. Percentage change
  7. Cofounding variable
  8. Mean
  9. Data
  10. Procedure
  11. Observation
  12. Rate of change
  13. independent variable
  14. X-axis
  15. Hypothesis
  16. Problem
  17. Gicsmar
  18. Experimental group
  19. Line of best fit
  20. Theory
  21. Y-axis
  22. Results
  23. Quantitative
  24. Conclusion
  25. Fact
  26. Control group
  27. Scatter plot
  28. Dependent variable
  29. Qualitative
  30. Constants