ObservationLine ofbest fitQuantitativeExperimentFactPercentagechangeScatterplotindependentvariableBargraphProcedureAnomalyX-axisConclusionConstantsRefutedHypothesisTalksGicsmarDataMeanTheoryProblemCofoundingvariableResultsQualitativeExperimentalgroupRate ofchangeDependentvariableY-axisControlgroupObservationLine ofbest fitQuantitativeExperimentFactPercentagechangeScatterplotindependentvariableBargraphProcedureAnomalyX-axisConclusionConstantsRefutedHypothesisTalksGicsmarDataMeanTheoryProblemCofoundingvariableResultsQualitativeExperimentalgroupRate ofchangeDependentvariableY-axisControlgroup

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observation
  2. Line of best fit
  3. Quantitative
  4. Experiment
  5. Fact
  6. Percentage change
  7. Scatter plot
  8. independent variable
  9. Bar graph
  10. Procedure
  11. Anomaly
  12. X-axis
  13. Conclusion
  14. Constants
  15. Refuted
  16. Hypothesis
  17. Talks
  18. Gicsmar
  19. Data
  20. Mean
  21. Theory
  22. Problem
  23. Cofounding variable
  24. Results
  25. Qualitative
  26. Experimental group
  27. Rate of change
  28. Dependent variable
  29. Y-axis
  30. Control group