ProblemGicsmarAnomalyConstantsControlgroupDependentvariableLine ofbest fitMeanResultsindependentvariableExperimentalgroupFactProcedureRate ofchangeObservationHypothesisTheoryBargraphScatterplotTalksDataX-axisQuantitativePercentagechangeY-axisCofoundingvariableQualitativeConclusionRefutedExperimentProblemGicsmarAnomalyConstantsControlgroupDependentvariableLine ofbest fitMeanResultsindependentvariableExperimentalgroupFactProcedureRate ofchangeObservationHypothesisTheoryBargraphScatterplotTalksDataX-axisQuantitativePercentagechangeY-axisCofoundingvariableQualitativeConclusionRefutedExperiment

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem
  2. Gicsmar
  3. Anomaly
  4. Constants
  5. Control group
  6. Dependent variable
  7. Line of best fit
  8. Mean
  9. Results
  10. independent variable
  11. Experimental group
  12. Fact
  13. Procedure
  14. Rate of change
  15. Observation
  16. Hypothesis
  17. Theory
  18. Bar graph
  19. Scatter plot
  20. Talks
  21. Data
  22. X-axis
  23. Quantitative
  24. Percentage change
  25. Y-axis
  26. Cofounding variable
  27. Qualitative
  28. Conclusion
  29. Refuted
  30. Experiment