ProcedureResultsDependentvariableMeanTheoryCofoundingvariableFactProblemTalksindependentvariableRate ofchangeLine ofbest fitObservationAnomalyY-axisGicsmarQualitativeRefutedBargraphConclusionX-axisPercentagechangeConstantsExperimentalgroupExperimentQuantitativeDataScatterplotControlgroupHypothesisProcedureResultsDependentvariableMeanTheoryCofoundingvariableFactProblemTalksindependentvariableRate ofchangeLine ofbest fitObservationAnomalyY-axisGicsmarQualitativeRefutedBargraphConclusionX-axisPercentagechangeConstantsExperimentalgroupExperimentQuantitativeDataScatterplotControlgroupHypothesis

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Procedure
  2. Results
  3. Dependent variable
  4. Mean
  5. Theory
  6. Cofounding variable
  7. Fact
  8. Problem
  9. Talks
  10. independent variable
  11. Rate of change
  12. Line of best fit
  13. Observation
  14. Anomaly
  15. Y-axis
  16. Gicsmar
  17. Qualitative
  18. Refuted
  19. Bar graph
  20. Conclusion
  21. X-axis
  22. Percentage change
  23. Constants
  24. Experimental group
  25. Experiment
  26. Quantitative
  27. Data
  28. Scatter plot
  29. Control group
  30. Hypothesis