Rate ofchangeExperimentalgroupY-axisindependentvariableExperimentQualitativeX-axisProcedureConclusionFactConstantsQuantitativeControlgroupLine ofbest fitObservationBargraphAnomalyPercentagechangeRefutedGicsmarTheoryScatterplotDataMeanDependentvariableTalksCofoundingvariableProblemHypothesisResultsRate ofchangeExperimentalgroupY-axisindependentvariableExperimentQualitativeX-axisProcedureConclusionFactConstantsQuantitativeControlgroupLine ofbest fitObservationBargraphAnomalyPercentagechangeRefutedGicsmarTheoryScatterplotDataMeanDependentvariableTalksCofoundingvariableProblemHypothesisResults

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rate of change
  2. Experimental group
  3. Y-axis
  4. independent variable
  5. Experiment
  6. Qualitative
  7. X-axis
  8. Procedure
  9. Conclusion
  10. Fact
  11. Constants
  12. Quantitative
  13. Control group
  14. Line of best fit
  15. Observation
  16. Bar graph
  17. Anomaly
  18. Percentage change
  19. Refuted
  20. Gicsmar
  21. Theory
  22. Scatter plot
  23. Data
  24. Mean
  25. Dependent variable
  26. Talks
  27. Cofounding variable
  28. Problem
  29. Hypothesis
  30. Results