QuantitativeQualitativeProcedureTalksGicsmarConstantsRate ofchangeCofoundingvariableLine ofbest fitObservationTheoryControlgroupExperimentRefutedMeanConclusionY-axisPercentagechangeDependentvariableAnomalyDataindependentvariableExperimentalgroupProblemX-axisResultsFactBargraphScatterplotHypothesisQuantitativeQualitativeProcedureTalksGicsmarConstantsRate ofchangeCofoundingvariableLine ofbest fitObservationTheoryControlgroupExperimentRefutedMeanConclusionY-axisPercentagechangeDependentvariableAnomalyDataindependentvariableExperimentalgroupProblemX-axisResultsFactBargraphScatterplotHypothesis

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quantitative
  2. Qualitative
  3. Procedure
  4. Talks
  5. Gicsmar
  6. Constants
  7. Rate of change
  8. Cofounding variable
  9. Line of best fit
  10. Observation
  11. Theory
  12. Control group
  13. Experiment
  14. Refuted
  15. Mean
  16. Conclusion
  17. Y-axis
  18. Percentage change
  19. Dependent variable
  20. Anomaly
  21. Data
  22. independent variable
  23. Experimental group
  24. Problem
  25. X-axis
  26. Results
  27. Fact
  28. Bar graph
  29. Scatter plot
  30. Hypothesis