DependentvariableTalksControlgroupHypothesisRefutedFactObservationQualitativeProblemLine ofbest fitMeanCofoundingvariableScatterplotTheoryGicsmarindependentvariableDataAnomalyConstantsRate ofchangePercentagechangeProcedureY-axisResultsExperimentQuantitativeBargraphConclusionExperimentalgroupX-axisDependentvariableTalksControlgroupHypothesisRefutedFactObservationQualitativeProblemLine ofbest fitMeanCofoundingvariableScatterplotTheoryGicsmarindependentvariableDataAnomalyConstantsRate ofchangePercentagechangeProcedureY-axisResultsExperimentQuantitativeBargraphConclusionExperimentalgroupX-axis

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dependent variable
  2. Talks
  3. Control group
  4. Hypothesis
  5. Refuted
  6. Fact
  7. Observation
  8. Qualitative
  9. Problem
  10. Line of best fit
  11. Mean
  12. Cofounding variable
  13. Scatter plot
  14. Theory
  15. Gicsmar
  16. independent variable
  17. Data
  18. Anomaly
  19. Constants
  20. Rate of change
  21. Percentage change
  22. Procedure
  23. Y-axis
  24. Results
  25. Experiment
  26. Quantitative
  27. Bar graph
  28. Conclusion
  29. Experimental group
  30. X-axis