independentvariableDependentvariableRefutedConclusionExperimentalgroupHypothesisDataScatterplotQualitativeQuantitativeLine ofbest fitResultsCofoundingvariableMeanProblemObservationTalksConstantsControlgroupExperimentTheoryProcedureX-axisY-axisAnomalyFactPercentagechangeBargraphRate ofchangeGicsmarindependentvariableDependentvariableRefutedConclusionExperimentalgroupHypothesisDataScatterplotQualitativeQuantitativeLine ofbest fitResultsCofoundingvariableMeanProblemObservationTalksConstantsControlgroupExperimentTheoryProcedureX-axisY-axisAnomalyFactPercentagechangeBargraphRate ofchangeGicsmar

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. independent variable
  2. Dependent variable
  3. Refuted
  4. Conclusion
  5. Experimental group
  6. Hypothesis
  7. Data
  8. Scatter plot
  9. Qualitative
  10. Quantitative
  11. Line of best fit
  12. Results
  13. Cofounding variable
  14. Mean
  15. Problem
  16. Observation
  17. Talks
  18. Constants
  19. Control group
  20. Experiment
  21. Theory
  22. Procedure
  23. X-axis
  24. Y-axis
  25. Anomaly
  26. Fact
  27. Percentage change
  28. Bar graph
  29. Rate of change
  30. Gicsmar