TalksConclusionExperimentalgroupPercentagechangeResultsScatterplotDataCofoundingvariableMeanFactControlgroupY-axisQuantitativeTheoryObservationAnomalyHypothesisRate ofchangeQualitativeProblemGicsmarLine ofbest fitBargraphConstantsDependentvariableindependentvariableExperimentX-axisRefutedProcedureTalksConclusionExperimentalgroupPercentagechangeResultsScatterplotDataCofoundingvariableMeanFactControlgroupY-axisQuantitativeTheoryObservationAnomalyHypothesisRate ofchangeQualitativeProblemGicsmarLine ofbest fitBargraphConstantsDependentvariableindependentvariableExperimentX-axisRefutedProcedure

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Talks
  2. Conclusion
  3. Experimental group
  4. Percentage change
  5. Results
  6. Scatter plot
  7. Data
  8. Cofounding variable
  9. Mean
  10. Fact
  11. Control group
  12. Y-axis
  13. Quantitative
  14. Theory
  15. Observation
  16. Anomaly
  17. Hypothesis
  18. Rate of change
  19. Qualitative
  20. Problem
  21. Gicsmar
  22. Line of best fit
  23. Bar graph
  24. Constants
  25. Dependent variable
  26. independent variable
  27. Experiment
  28. X-axis
  29. Refuted
  30. Procedure