ExperimentBargraphConstantsPercentagechangeY-axisScatterplotTalksDependentvariableResultsProcedureGicsmarCofoundingvariableFactLine ofbest fitindependentvariableAnomalyRefutedQuantitativeTheoryQualitativeHypothesisControlgroupObservationX-axisExperimentalgroupProblemDataConclusionRate ofchangeMeanExperimentBargraphConstantsPercentagechangeY-axisScatterplotTalksDependentvariableResultsProcedureGicsmarCofoundingvariableFactLine ofbest fitindependentvariableAnomalyRefutedQuantitativeTheoryQualitativeHypothesisControlgroupObservationX-axisExperimentalgroupProblemDataConclusionRate ofchangeMean

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experiment
  2. Bar graph
  3. Constants
  4. Percentage change
  5. Y-axis
  6. Scatter plot
  7. Talks
  8. Dependent variable
  9. Results
  10. Procedure
  11. Gicsmar
  12. Cofounding variable
  13. Fact
  14. Line of best fit
  15. independent variable
  16. Anomaly
  17. Refuted
  18. Quantitative
  19. Theory
  20. Qualitative
  21. Hypothesis
  22. Control group
  23. Observation
  24. X-axis
  25. Experimental group
  26. Problem
  27. Data
  28. Conclusion
  29. Rate of change
  30. Mean