ConclusionCofoundingvariableDataFactQualitativeRate ofchangeDependentvariableHypothesisindependentvariableMeanX-axisPercentagechangeResultsTheoryGicsmarBargraphScatterplotExperimentTalksObservationProcedureProblemConstantsLine ofbest fitY-axisExperimentalgroupControlgroupQuantitativeAnomalyRefutedConclusionCofoundingvariableDataFactQualitativeRate ofchangeDependentvariableHypothesisindependentvariableMeanX-axisPercentagechangeResultsTheoryGicsmarBargraphScatterplotExperimentTalksObservationProcedureProblemConstantsLine ofbest fitY-axisExperimentalgroupControlgroupQuantitativeAnomalyRefuted

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Conclusion
  2. Cofounding variable
  3. Data
  4. Fact
  5. Qualitative
  6. Rate of change
  7. Dependent variable
  8. Hypothesis
  9. independent variable
  10. Mean
  11. X-axis
  12. Percentage change
  13. Results
  14. Theory
  15. Gicsmar
  16. Bar graph
  17. Scatter plot
  18. Experiment
  19. Talks
  20. Observation
  21. Procedure
  22. Problem
  23. Constants
  24. Line of best fit
  25. Y-axis
  26. Experimental group
  27. Control group
  28. Quantitative
  29. Anomaly
  30. Refuted