BargraphConclusionTalksObservationConstantsMeanindependentvariableRefutedY-axisProcedureDependentvariableResultsPercentagechangeX-axisAnomalyScatterplotCofoundingvariableTheoryProblemRate ofchangeQualitativeExperimentalgroupQuantitativeLine ofbest fitDataControlgroupHypothesisExperimentFactGicsmarBargraphConclusionTalksObservationConstantsMeanindependentvariableRefutedY-axisProcedureDependentvariableResultsPercentagechangeX-axisAnomalyScatterplotCofoundingvariableTheoryProblemRate ofchangeQualitativeExperimentalgroupQuantitativeLine ofbest fitDataControlgroupHypothesisExperimentFactGicsmar

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bar graph
  2. Conclusion
  3. Talks
  4. Observation
  5. Constants
  6. Mean
  7. independent variable
  8. Refuted
  9. Y-axis
  10. Procedure
  11. Dependent variable
  12. Results
  13. Percentage change
  14. X-axis
  15. Anomaly
  16. Scatter plot
  17. Cofounding variable
  18. Theory
  19. Problem
  20. Rate of change
  21. Qualitative
  22. Experimental group
  23. Quantitative
  24. Line of best fit
  25. Data
  26. Control group
  27. Hypothesis
  28. Experiment
  29. Fact
  30. Gicsmar