leader- divinity charismatic leader heightened emotions prevention of counterargument "family" loaded language forcing similarity total institution altered state of consciousness strong in/out group decisions made for members public acts of commitment shared belief system social cohesiveness severed ties with family the chosen ones strong behavioral norms cognitive dissonance recruitment pincer effect prevent pair bonding isolation justification of perception mindguards leader- divinity charismatic leader heightened emotions prevention of counterargument "family" loaded language forcing similarity total institution altered state of consciousness strong in/out group decisions made for members public acts of commitment shared belief system social cohesiveness severed ties with family the chosen ones strong behavioral norms cognitive dissonance recruitment pincer effect prevent pair bonding isolation justification of perception mindguards
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
leader-divinity
charismatic leader
heightened emotions
prevention of counterargument
"family"
loaded language
forcing similarity
total institution
altered state of consciousness
strong in/out group
decisions made for members
public acts of commitment
shared belief system
social cohesiveness
severed ties with family
the chosen ones
strong behavioral norms
cognitive dissonance
recruitment
pincer effect
prevent pair bonding
isolation
justification of perception
mindguards