PickWhere YouWant to Sitin ClassMysteryMotivator(choose fromtheenvelope)MysteryMotivator(choose fromtheenvelope)Grab aDrinkLunchWith aTeacher10Minutes toListen toMusic2 ExtraPawsTicketsGrab aSnackChoosea Prize10Minutes ofFree TimeLunchWith aFriend10MinutesExtraRecessExtraComputerTimeAssistTeacher10minutes5 MinuteBreak Pass(can useanytime)10 Minutesof Help onanAssignmentPickWhere YouWant to Sitin ClassMysteryMotivator(choose fromtheenvelope)MysteryMotivator(choose fromtheenvelope)Grab aDrinkLunchWith aTeacher10Minutes toListen toMusic2 ExtraPawsTicketsGrab aSnackChoosea Prize10Minutes ofFree TimeLunchWith aFriend10MinutesExtraRecessExtraComputerTimeAssistTeacher10minutes5 MinuteBreak Pass(can useanytime)10 Minutesof Help onanAssignment

GOAL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick Where You Want to Sit in Class
  2. Mystery Motivator (choose from the envelope)
  3. Mystery Motivator (choose from the envelope)
  4. Grab a Drink
  5. Lunch With a Teacher
  6. 10 Minutes to Listen to Music
  7. 2 Extra Paws Tickets
  8. Grab a Snack
  9. Choose a Prize
  10. 10 Minutes of Free Time
  11. Lunch With a Friend
  12. 10 Minutes Extra Recess
  13. Extra Computer Time
  14. Assist Teacher 10 minutes
  15. 5 Minute Break Pass (can use anytime)
  16. 10 Minutes of Help on an Assignment