AC Unitthat youcan nottouchGM givescrypticcluesStaircasethat makesyou feelunsafeStaff bangon the wallfor a cheapjump scareLimitedhintsRepurposedlabequipmentPuzzleinvolving theperiodictable ofelementsHeist roomwhere theperson you'rerobbing leavesclues on how tobreak-inReflect thelaser puzzlefeaturing aweak laserDexteritypuzzle mademore difficultvia extra layerofcommunicationStory unfoldscompletelythroughwritten notesNote thatreminds youthe safe willlock out after3 triesBadsoundsystemTech needsto be jiggledbefore itworksRoom is verydark and youhave oneflashlightIkeafurnitureOnly onepiece ofpaper fornotesKeytrappedin a mazeHandcuffswithout asafetyreleaseMultipleopportunitiesto bump yourheadMap puzzlewhere thenames arehard to readNerf gunsthat don'tshootstraightGMoverseeing 3games andansweringphonesUnpaddedcrawlspaceAC Unitthat youcan nottouchGM givescrypticcluesStaircasethat makesyou feelunsafeStaff bangon the wallfor a cheapjump scareLimitedhintsRepurposedlabequipmentPuzzleinvolving theperiodictable ofelementsHeist roomwhere theperson you'rerobbing leavesclues on how tobreak-inReflect thelaser puzzlefeaturing aweak laserDexteritypuzzle mademore difficultvia extra layerofcommunicationStory unfoldscompletelythroughwritten notesNote thatreminds youthe safe willlock out after3 triesBadsoundsystemTech needsto be jiggledbefore itworksRoom is verydark and youhave oneflashlightIkeafurnitureOnly onepiece ofpaper fornotesKeytrappedin a mazeHandcuffswithout asafetyreleaseMultipleopportunitiesto bump yourheadMap puzzlewhere thenames arehard to readNerf gunsthat don'tshootstraightGMoverseeing 3games andansweringphonesUnpaddedcrawlspace

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AC Unit that you can not touch
  2. GM gives cryptic clues
  3. Staircase that makes you feel unsafe
  4. Staff bang on the wall for a cheap jump scare
  5. Limited hints
  6. Repurposed lab equipment
  7. Puzzle involving the periodic table of elements
  8. Heist room where the person you're robbing leaves clues on how to break-in
  9. Reflect the laser puzzle featuring a weak laser
  10. Dexterity puzzle made more difficult via extra layer of communication
  11. Story unfolds completely through written notes
  12. Note that reminds you the safe will lock out after 3 tries
  13. Bad sound system
  14. Tech needs to be jiggled before it works
  15. Room is very dark and you have one flashlight
  16. Ikea furniture
  17. Only one piece of paper for notes
  18. Key trapped in a maze
  19. Handcuffs without a safety release
  20. Multiple opportunities to bump your head
  21. Map puzzle where the names are hard to read
  22. Nerf guns that don't shoot straight
  23. GM overseeing 3 games and answering phones
  24. Unpadded crawl space