DM Usesdice todecide whoto attackPlayer goesunconsciousVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteDM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGProfessorSkant isusefulEthan getsa lame rollon his fuzzballPlayer doesalmostnothing incombatParty Plansoutsomethingthen fails toexecute planAmbientmusic is nolonger fittingfor too longRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Scotty hasno darkvisionmomentDM Makesjoke aboutparty dyingDM hasdifficultywith statblocksCharacter'sHistorygetsbrought upJustin says"SHEEEESH"YOU RollNat20 onan attackDM Rollsdicerandomly?DMBreaks4th WallPartyTangentsaboutsomething forreally longParty findscreativesolution toan issueDM RollsNat20 onan attackDM Usesdice todecide whoto attackPlayer goesunconsciousVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteDM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGProfessorSkant isusefulEthan getsa lame rollon his fuzzballPlayer doesalmostnothing incombatParty Plansoutsomethingthen fails toexecute planAmbientmusic is nolonger fittingfor too longRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Scotty hasno darkvisionmomentDM Makesjoke aboutparty dyingDM hasdifficultywith statblocksCharacter'sHistorygetsbrought upJustin says"SHEEEESH"YOU RollNat20 onan attackDM Rollsdicerandomly?DMBreaks4th WallPartyTangentsaboutsomething forreally longParty findscreativesolution toan issueDM RollsNat20 onan attack

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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R
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I
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U
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L
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R
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R
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U
  1. L-DM Uses dice to decide who to attack
  2. A-Player goes unconscious
  3. U-Vellynne insults the party's intelligence
  4. L-Party finds Codicil of White
  5. A-DM changes dice because of how they are rolling
  6. I-Player takes 1/4 cold DMG
  7. U-Professor Skant is useful
  8. I-Ethan gets a lame roll on his fuzz ball
  9. R-Player does almost nothing in combat
  10. I-Party Plans out something then fails to execute plan
  11. A-Ambient music is no longer fitting for too long
  12. U-Rolls 2 single digit numbers on advantage
  13. L-Jack says, "I would... but Hef...."
  14. R-Scotty has no dark vision moment
  15. R-DM Makes joke about party dying
  16. L-DM has difficulty with stat blocks
  17. A-Character's History gets brought up
  18. A-Justin says "SHEEEESH"
  19. I-YOU Roll Nat20 on an attack
  20. I-DM Rolls dice randomly?
  21. U-DM Breaks 4th Wall
  22. L-Party Tangents about something for really long
  23. R-Party finds creative solution to an issue
  24. U-DM Rolls Nat20 on an attack