DM RollsNat20 onan attackDMBreaks4th WallRolls 2single digitnumbers onadvantageDM Makesjoke aboutparty dyingAmbientmusic is nolonger fittingfor too longPlayer doesalmostnothing incombatDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballJack says,"I would...but Hef...."Party Plansoutsomethingthen fails toexecute planScotty hasno darkvisionmomentProfessorSkant isusefulJustin says"SHEEEESH"YOU RollNat20 onan attackCharacter'sHistorygetsbrought upParty findscreativesolution toan issueDM hasdifficultywith statblocksVellynneinsults theparty'sintelligenceDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?PartyTangentsaboutsomething forreally longPlayertakes 1/4cold DMGPartyfindsCodicil ofWhitePlayer goesunconsciousDM RollsNat20 onan attackDMBreaks4th WallRolls 2single digitnumbers onadvantageDM Makesjoke aboutparty dyingAmbientmusic is nolonger fittingfor too longPlayer doesalmostnothing incombatDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballJack says,"I would...but Hef...."Party Plansoutsomethingthen fails toexecute planScotty hasno darkvisionmomentProfessorSkant isusefulJustin says"SHEEEESH"YOU RollNat20 onan attackCharacter'sHistorygetsbrought upParty findscreativesolution toan issueDM hasdifficultywith statblocksVellynneinsults theparty'sintelligenceDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?PartyTangentsaboutsomething forreally longPlayertakes 1/4cold DMGPartyfindsCodicil ofWhitePlayer goesunconscious

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
U
2
U
3
U
4
R
5
A
6
R
7
L
8
I
9
L
10
I
11
R
12
U
13
A
14
I
15
A
16
R
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L
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U
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A
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I
21
L
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I
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L
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A
  1. U-DM Rolls Nat20 on an attack
  2. U-DM Breaks 4th Wall
  3. U-Rolls 2 single digit numbers on advantage
  4. R-DM Makes joke about party dying
  5. A-Ambient music is no longer fitting for too long
  6. R-Player does almost nothing in combat
  7. L-DM Uses dice to decide who to attack
  8. I-Ethan gets a lame roll on his fuzz ball
  9. L-Jack says, "I would... but Hef...."
  10. I-Party Plans out something then fails to execute plan
  11. R-Scotty has no dark vision moment
  12. U-Professor Skant is useful
  13. A-Justin says "SHEEEESH"
  14. I-YOU Roll Nat20 on an attack
  15. A-Character's History gets brought up
  16. R-Party finds creative solution to an issue
  17. L-DM has difficulty with stat blocks
  18. U-Vellynne insults the party's intelligence
  19. A-DM changes dice because of how they are rolling
  20. I-DM Rolls dice randomly?
  21. L-Party Tangents about something for really long
  22. I-Player takes 1/4 cold DMG
  23. L-Party finds Codicil of White
  24. A-Player goes unconscious