DM hasdifficultywith statblocksVellynneinsults theparty'sintelligencePartyTangentsaboutsomething forreally longDM Usesdice todecide whoto attackPlayer goesunconsciousPlayer doesalmostnothing incombatEthan getsa lame rollon his fuzzballAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upParty Plansoutsomethingthen fails toexecute planDM RollsNat20 onan attackDM Rollsdicerandomly?PartyfindsCodicil ofWhiteParty findscreativesolution toan issueRolls 2single digitnumbers onadvantageDMBreaks4th WallJack says,"I would...but Hef...."Playertakes 1/4cold DMGProfessorSkant isusefulDM changesdicebecause ofhow they arerollingJustin says"SHEEEESH"Scotty hasno darkvisionmomentDM Makesjoke aboutparty dyingYOU RollNat20 onan attackDM hasdifficultywith statblocksVellynneinsults theparty'sintelligencePartyTangentsaboutsomething forreally longDM Usesdice todecide whoto attackPlayer goesunconsciousPlayer doesalmostnothing incombatEthan getsa lame rollon his fuzzballAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upParty Plansoutsomethingthen fails toexecute planDM RollsNat20 onan attackDM Rollsdicerandomly?PartyfindsCodicil ofWhiteParty findscreativesolution toan issueRolls 2single digitnumbers onadvantageDMBreaks4th WallJack says,"I would...but Hef...."Playertakes 1/4cold DMGProfessorSkant isusefulDM changesdicebecause ofhow they arerollingJustin says"SHEEEESH"Scotty hasno darkvisionmomentDM Makesjoke aboutparty dyingYOU RollNat20 onan attack

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
U
3
L
4
L
5
A
6
R
7
I
8
A
9
A
10
I
11
U
12
I
13
L
14
R
15
U
16
U
17
L
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I
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U
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A
21
A
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R
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R
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I
  1. L-DM has difficulty with stat blocks
  2. U-Vellynne insults the party's intelligence
  3. L-Party Tangents about something for really long
  4. L-DM Uses dice to decide who to attack
  5. A-Player goes unconscious
  6. R-Player does almost nothing in combat
  7. I-Ethan gets a lame roll on his fuzz ball
  8. A-Ambient music is no longer fitting for too long
  9. A-Character's History gets brought up
  10. I-Party Plans out something then fails to execute plan
  11. U-DM Rolls Nat20 on an attack
  12. I-DM Rolls dice randomly?
  13. L-Party finds Codicil of White
  14. R-Party finds creative solution to an issue
  15. U-Rolls 2 single digit numbers on advantage
  16. U-DM Breaks 4th Wall
  17. L-Jack says, "I would... but Hef...."
  18. I-Player takes 1/4 cold DMG
  19. U-Professor Skant is useful
  20. A-DM changes dice because of how they are rolling
  21. A-Justin says "SHEEEESH"
  22. R-Scotty has no dark vision moment
  23. R-DM Makes joke about party dying
  24. I-YOU Roll Nat20 on an attack