Scotty hasno darkvisionmomentDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longEthan getsa lame rollon his fuzzballRolls 2single digitnumbers onadvantageCharacter'sHistorygetsbrought upDM RollsNat20 onan attackPartyTangentsaboutsomething forreally longDM Rollsdicerandomly?Playertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingJustin says"SHEEEESH"Player goesunconsciousPlayer doesalmostnothing incombatVellynneinsults theparty'sintelligenceDM Makesjoke aboutparty dyingDM hasdifficultywith statblocksDMBreaks4th WallJack says,"I would...but Hef...."YOU RollNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteParty findscreativesolution toan issueProfessorSkant isusefulScotty hasno darkvisionmomentDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longEthan getsa lame rollon his fuzzballRolls 2single digitnumbers onadvantageCharacter'sHistorygetsbrought upDM RollsNat20 onan attackPartyTangentsaboutsomething forreally longDM Rollsdicerandomly?Playertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingJustin says"SHEEEESH"Player goesunconsciousPlayer doesalmostnothing incombatVellynneinsults theparty'sintelligenceDM Makesjoke aboutparty dyingDM hasdifficultywith statblocksDMBreaks4th WallJack says,"I would...but Hef...."YOU RollNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteParty findscreativesolution toan issueProfessorSkant isuseful

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. R-Scotty has no dark vision moment
  2. L-DM Uses dice to decide who to attack
  3. A-Ambient music is no longer fitting for too long
  4. I-Ethan gets a lame roll on his fuzz ball
  5. U-Rolls 2 single digit numbers on advantage
  6. A-Character's History gets brought up
  7. U-DM Rolls Nat20 on an attack
  8. L-Party Tangents about something for really long
  9. I-DM Rolls dice randomly?
  10. I-Player takes 1/4 cold DMG
  11. A-DM changes dice because of how they are rolling
  12. A-Justin says "SHEEEESH"
  13. A-Player goes unconscious
  14. R-Player does almost nothing in combat
  15. U-Vellynne insults the party's intelligence
  16. R-DM Makes joke about party dying
  17. L-DM has difficulty with stat blocks
  18. U-DM Breaks 4th Wall
  19. L-Jack says, "I would... but Hef...."
  20. I-YOU Roll Nat20 on an attack
  21. I-Party Plans out something then fails to execute plan
  22. L-Party finds Codicil of White
  23. R-Party finds creative solution to an issue
  24. U-Professor Skant is useful