Scotty hasno darkvisionmomentDM Usesdice todecide whoto attackRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackCharacter'sHistorygetsbrought upVellynneinsults theparty'sintelligenceYOU RollNat20 onan attackAmbientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGPartyTangentsaboutsomething forreally longProfessorSkant isusefulJustin says"SHEEEESH"DM Makesjoke aboutparty dyingDMBreaks4th WallJack says,"I would...but Hef...."Player doesalmostnothing incombatPlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksDM Rollsdicerandomly?PartyfindsCodicil ofWhiteEthan getsa lame rollon his fuzzballDM changesdicebecause ofhow they arerollingParty findscreativesolution toan issueScotty hasno darkvisionmomentDM Usesdice todecide whoto attackRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackCharacter'sHistorygetsbrought upVellynneinsults theparty'sintelligenceYOU RollNat20 onan attackAmbientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGPartyTangentsaboutsomething forreally longProfessorSkant isusefulJustin says"SHEEEESH"DM Makesjoke aboutparty dyingDMBreaks4th WallJack says,"I would...but Hef...."Player doesalmostnothing incombatPlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksDM Rollsdicerandomly?PartyfindsCodicil ofWhiteEthan getsa lame rollon his fuzzballDM changesdicebecause ofhow they arerollingParty findscreativesolution toan issue

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
L
3
U
4
U
5
A
6
U
7
I
8
A
9
I
10
L
11
U
12
A
13
R
14
U
15
L
16
R
17
A
18
I
19
L
20
I
21
L
22
I
23
A
24
R
  1. R-Scotty has no dark vision moment
  2. L-DM Uses dice to decide who to attack
  3. U-Rolls 2 single digit numbers on advantage
  4. U-DM Rolls Nat20 on an attack
  5. A-Character's History gets brought up
  6. U-Vellynne insults the party's intelligence
  7. I-YOU Roll Nat20 on an attack
  8. A-Ambient music is no longer fitting for too long
  9. I-Player takes 1/4 cold DMG
  10. L-Party Tangents about something for really long
  11. U-Professor Skant is useful
  12. A-Justin says "SHEEEESH"
  13. R-DM Makes joke about party dying
  14. U-DM Breaks 4th Wall
  15. L-Jack says, "I would... but Hef...."
  16. R-Player does almost nothing in combat
  17. A-Player goes unconscious
  18. I-Party Plans out something then fails to execute plan
  19. L-DM has difficulty with stat blocks
  20. I-DM Rolls dice randomly?
  21. L-Party finds Codicil of White
  22. I-Ethan gets a lame roll on his fuzz ball
  23. A-DM changes dice because of how they are rolling
  24. R-Party finds creative solution to an issue