DMBreaks4th WallPlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planYOU RollNat20 onan attackPartyTangentsaboutsomething forreally longDM changesdicebecause ofhow they arerollingCharacter'sHistorygetsbrought upAmbientmusic is nolonger fittingfor too longDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligenceDM Rollsdicerandomly?DM hasdifficultywith statblocksRolls 2single digitnumbers onadvantageEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"DM Makesjoke aboutparty dyingDM RollsNat20 onan attackJack says,"I would...but Hef...."ProfessorSkant isusefulPartyfindsCodicil ofWhitePlayer doesalmostnothing incombatParty findscreativesolution toan issueScotty hasno darkvisionmomentDMBreaks4th WallPlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planYOU RollNat20 onan attackPartyTangentsaboutsomething forreally longDM changesdicebecause ofhow they arerollingCharacter'sHistorygetsbrought upAmbientmusic is nolonger fittingfor too longDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligenceDM Rollsdicerandomly?DM hasdifficultywith statblocksRolls 2single digitnumbers onadvantageEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"DM Makesjoke aboutparty dyingDM RollsNat20 onan attackJack says,"I would...but Hef...."ProfessorSkant isusefulPartyfindsCodicil ofWhitePlayer doesalmostnothing incombatParty findscreativesolution toan issueScotty hasno darkvisionmoment

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
U
2
A
3
I
4
I
5
L
6
A
7
A
8
A
9
L
10
I
11
U
12
I
13
L
14
U
15
I
16
A
17
R
18
U
19
L
20
U
21
L
22
R
23
R
24
R
  1. U-DM Breaks 4th Wall
  2. A-Player goes unconscious
  3. I-Party Plans out something then fails to execute plan
  4. I-YOU Roll Nat20 on an attack
  5. L-Party Tangents about something for really long
  6. A-DM changes dice because of how they are rolling
  7. A-Character's History gets brought up
  8. A-Ambient music is no longer fitting for too long
  9. L-DM Uses dice to decide who to attack
  10. I-Player takes 1/4 cold DMG
  11. U-Vellynne insults the party's intelligence
  12. I-DM Rolls dice randomly?
  13. L-DM has difficulty with stat blocks
  14. U-Rolls 2 single digit numbers on advantage
  15. I-Ethan gets a lame roll on his fuzz ball
  16. A-Justin says "SHEEEESH"
  17. R-DM Makes joke about party dying
  18. U-DM Rolls Nat20 on an attack
  19. L-Jack says, "I would... but Hef...."
  20. U-Professor Skant is useful
  21. L-Party finds Codicil of White
  22. R-Player does almost nothing in combat
  23. R-Party finds creative solution to an issue
  24. R-Scotty has no dark vision moment