DM Breaks 4th Wall Player goes unconscious Party Plans out something then fails to execute plan YOU Roll Nat20 on an attack Party Tangents about something for really long DM changes dice because of how they are rolling Character's History gets brought up Ambient music is no longer fitting for too long DM Uses dice to decide who to attack Player takes 1/4 cold DMG Vellynne insults the party's intelligence DM Rolls dice randomly? DM has difficulty with stat blocks Rolls 2 single digit numbers on advantage Ethan gets a lame roll on his fuzz ball Justin says "SHEEEESH" DM Makes joke about party dying DM Rolls Nat20 on an attack Jack says, "I would... but Hef...." Professor Skant is useful Party finds Codicil of White Player does almost nothing in combat Party finds creative solution to an issue Scotty has no dark vision moment DM Breaks 4th Wall Player goes unconscious Party Plans out something then fails to execute plan YOU Roll Nat20 on an attack Party Tangents about something for really long DM changes dice because of how they are rolling Character's History gets brought up Ambient music is no longer fitting for too long DM Uses dice to decide who to attack Player takes 1/4 cold DMG Vellynne insults the party's intelligence DM Rolls dice randomly? DM has difficulty with stat blocks Rolls 2 single digit numbers on advantage Ethan gets a lame roll on his fuzz ball Justin says "SHEEEESH" DM Makes joke about party dying DM Rolls Nat20 on an attack Jack says, "I would... but Hef...." Professor Skant is useful Party finds Codicil of White Player does almost nothing in combat Party finds creative solution to an issue Scotty has no dark vision moment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
U-DM Breaks 4th Wall
A-Player goes unconscious
I-Party Plans out something then fails to execute plan
I-YOU Roll Nat20 on an attack
L-Party Tangents about something for really long
A-DM changes dice because of how they are rolling
A-Character's History gets brought up
A-Ambient music is no longer fitting for too long
L-DM Uses dice to decide who to attack
I-Player takes 1/4 cold DMG
U-Vellynne insults the party's intelligence
I-DM Rolls dice randomly?
L-DM has difficulty with stat blocks
U-Rolls 2 single digit numbers on advantage
I-Ethan gets a lame roll on his fuzz ball
A-Justin says "SHEEEESH"
R-DM Makes joke about party dying
U-DM Rolls Nat20 on an attack
L-Jack says, "I would... but Hef...."
U-Professor Skant is useful
L-Party finds Codicil of White
R-Player does almost nothing in combat
R-Party finds creative solution to an issue
R-Scotty has no dark vision moment