Justin says"SHEEEESH"Vellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteRolls 2single digitnumbers onadvantageYOU RollNat20 onan attackDM Rollsdicerandomly?Party Plansoutsomethingthen fails toexecute planProfessorSkant isusefulPlayer goesunconsciousDM RollsNat20 onan attackCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballPlayertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingDM Makesjoke aboutparty dyingJack says,"I would...but Hef...."Scotty hasno darkvisionmomentDMBreaks4th WallPlayer doesalmostnothing incombatParty findscreativesolution toan issueAmbientmusic is nolonger fittingfor too longPartyTangentsaboutsomething forreally longDM hasdifficultywith statblocksJustin says"SHEEEESH"Vellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteRolls 2single digitnumbers onadvantageYOU RollNat20 onan attackDM Rollsdicerandomly?Party Plansoutsomethingthen fails toexecute planProfessorSkant isusefulPlayer goesunconsciousDM RollsNat20 onan attackCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballPlayertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingDM Makesjoke aboutparty dyingJack says,"I would...but Hef...."Scotty hasno darkvisionmomentDMBreaks4th WallPlayer doesalmostnothing incombatParty findscreativesolution toan issueAmbientmusic is nolonger fittingfor too longPartyTangentsaboutsomething forreally longDM hasdifficultywith statblocks

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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U
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R
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L
  1. A-Justin says "SHEEEESH"
  2. U-Vellynne insults the party's intelligence
  3. L-Party finds Codicil of White
  4. U-Rolls 2 single digit numbers on advantage
  5. I-YOU Roll Nat20 on an attack
  6. I-DM Rolls dice randomly?
  7. I-Party Plans out something then fails to execute plan
  8. U-Professor Skant is useful
  9. A-Player goes unconscious
  10. U-DM Rolls Nat20 on an attack
  11. A-Character's History gets brought up
  12. L-DM Uses dice to decide who to attack
  13. I-Ethan gets a lame roll on his fuzz ball
  14. I-Player takes 1/4 cold DMG
  15. A-DM changes dice because of how they are rolling
  16. R-DM Makes joke about party dying
  17. L-Jack says, "I would... but Hef...."
  18. R-Scotty has no dark vision moment
  19. U-DM Breaks 4th Wall
  20. R-Player does almost nothing in combat
  21. R-Party finds creative solution to an issue
  22. A-Ambient music is no longer fitting for too long
  23. L-Party Tangents about something for really long
  24. L-DM has difficulty with stat blocks