PartyTangentsaboutsomething forreally longYOU RollNat20 onan attackJustin says"SHEEEESH"DM Rollsdicerandomly?Character'sHistorygetsbrought upScotty hasno darkvisionmomentDM hasdifficultywith statblocksDM Usesdice todecide whoto attackPlayer goesunconsciousDM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGParty findscreativesolution toan issuePartyfindsCodicil ofWhiteVellynneinsults theparty'sintelligenceDMBreaks4th WallProfessorSkant isusefulAmbientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute planEthan getsa lame rollon his fuzzballRolls 2single digitnumbers onadvantagePlayer doesalmostnothing incombatJack says,"I would...but Hef...."DM RollsNat20 onan attackDM Makesjoke aboutparty dyingPartyTangentsaboutsomething forreally longYOU RollNat20 onan attackJustin says"SHEEEESH"DM Rollsdicerandomly?Character'sHistorygetsbrought upScotty hasno darkvisionmomentDM hasdifficultywith statblocksDM Usesdice todecide whoto attackPlayer goesunconsciousDM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGParty findscreativesolution toan issuePartyfindsCodicil ofWhiteVellynneinsults theparty'sintelligenceDMBreaks4th WallProfessorSkant isusefulAmbientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute planEthan getsa lame rollon his fuzzballRolls 2single digitnumbers onadvantagePlayer doesalmostnothing incombatJack says,"I would...but Hef...."DM RollsNat20 onan attackDM Makesjoke aboutparty dying

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. L-Party Tangents about something for really long
  2. I-YOU Roll Nat20 on an attack
  3. A-Justin says "SHEEEESH"
  4. I-DM Rolls dice randomly?
  5. A-Character's History gets brought up
  6. R-Scotty has no dark vision moment
  7. L-DM has difficulty with stat blocks
  8. L-DM Uses dice to decide who to attack
  9. A-Player goes unconscious
  10. A-DM changes dice because of how they are rolling
  11. I-Player takes 1/4 cold DMG
  12. R-Party finds creative solution to an issue
  13. L-Party finds Codicil of White
  14. U-Vellynne insults the party's intelligence
  15. U-DM Breaks 4th Wall
  16. U-Professor Skant is useful
  17. A-Ambient music is no longer fitting for too long
  18. I-Party Plans out something then fails to execute plan
  19. I-Ethan gets a lame roll on his fuzz ball
  20. U-Rolls 2 single digit numbers on advantage
  21. R-Player does almost nothing in combat
  22. L-Jack says, "I would... but Hef...."
  23. U-DM Rolls Nat20 on an attack
  24. R-DM Makes joke about party dying