YOU RollNat20 onan attackPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageEthan getsa lame rollon his fuzzballDMBreaks4th WallDM Usesdice todecide whoto attackParty Plansoutsomethingthen fails toexecute planDM Makesjoke aboutparty dyingCharacter'sHistorygetsbrought upJustin says"SHEEEESH"Party findscreativesolution toan issueDM Rollsdicerandomly?Jack says,"I would...but Hef...."Ambientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingDM hasdifficultywith statblocksDM RollsNat20 onan attackVellynneinsults theparty'sintelligenceScotty hasno darkvisionmomentPartyfindsCodicil ofWhitePlayer goesunconsciousProfessorSkant isusefulYOU RollNat20 onan attackPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageEthan getsa lame rollon his fuzzballDMBreaks4th WallDM Usesdice todecide whoto attackParty Plansoutsomethingthen fails toexecute planDM Makesjoke aboutparty dyingCharacter'sHistorygetsbrought upJustin says"SHEEEESH"Party findscreativesolution toan issueDM Rollsdicerandomly?Jack says,"I would...but Hef...."Ambientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGDM changesdicebecause ofhow they arerollingDM hasdifficultywith statblocksDM RollsNat20 onan attackVellynneinsults theparty'sintelligenceScotty hasno darkvisionmomentPartyfindsCodicil ofWhitePlayer goesunconsciousProfessorSkant isuseful

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I-YOU Roll Nat20 on an attack
  2. R-Player does almost nothing in combat
  3. L-Party Tangents about something for really long
  4. U-Rolls 2 single digit numbers on advantage
  5. I-Ethan gets a lame roll on his fuzz ball
  6. U-DM Breaks 4th Wall
  7. L-DM Uses dice to decide who to attack
  8. I-Party Plans out something then fails to execute plan
  9. R-DM Makes joke about party dying
  10. A-Character's History gets brought up
  11. A-Justin says "SHEEEESH"
  12. R-Party finds creative solution to an issue
  13. I-DM Rolls dice randomly?
  14. L-Jack says, "I would... but Hef...."
  15. A-Ambient music is no longer fitting for too long
  16. I-Player takes 1/4 cold DMG
  17. A-DM changes dice because of how they are rolling
  18. L-DM has difficulty with stat blocks
  19. U-DM Rolls Nat20 on an attack
  20. U-Vellynne insults the party's intelligence
  21. R-Scotty has no dark vision moment
  22. L-Party finds Codicil of White
  23. A-Player goes unconscious
  24. U-Professor Skant is useful