DM RollsNat20 onan attackPartyfindsCodicil ofWhitePlayertakes 1/4cold DMGDM Usesdice todecide whoto attackYOU RollNat20 onan attackParty findscreativesolution toan issueEthan getsa lame rollon his fuzzballPartyTangentsaboutsomething forreally longProfessorSkant isusefulParty Plansoutsomethingthen fails toexecute planScotty hasno darkvisionmomentDM Makesjoke aboutparty dyingPlayer goesunconsciousPlayer doesalmostnothing incombatDM changesdicebecause ofhow they arerollingDMBreaks4th WallVellynneinsults theparty'sintelligenceRolls 2single digitnumbers onadvantageDM hasdifficultywith statblocksJustin says"SHEEEESH"Ambientmusic is nolonger fittingfor too longDM Rollsdicerandomly?Jack says,"I would...but Hef...."Character'sHistorygetsbrought upDM RollsNat20 onan attackPartyfindsCodicil ofWhitePlayertakes 1/4cold DMGDM Usesdice todecide whoto attackYOU RollNat20 onan attackParty findscreativesolution toan issueEthan getsa lame rollon his fuzzballPartyTangentsaboutsomething forreally longProfessorSkant isusefulParty Plansoutsomethingthen fails toexecute planScotty hasno darkvisionmomentDM Makesjoke aboutparty dyingPlayer goesunconsciousPlayer doesalmostnothing incombatDM changesdicebecause ofhow they arerollingDMBreaks4th WallVellynneinsults theparty'sintelligenceRolls 2single digitnumbers onadvantageDM hasdifficultywith statblocksJustin says"SHEEEESH"Ambientmusic is nolonger fittingfor too longDM Rollsdicerandomly?Jack says,"I would...but Hef...."Character'sHistorygetsbrought up

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Rolls Nat20 on an attack
  2. Party finds Codicil of White
  3. Player takes 1/4 cold DMG
  4. DM Uses dice to decide who to attack
  5. YOU Roll Nat20 on an attack
  6. Party finds creative solution to an issue
  7. Ethan gets a lame roll on his fuzz ball
  8. Party Tangents about something for really long
  9. Professor Skant is useful
  10. Party Plans out something then fails to execute plan
  11. Scotty has no dark vision moment
  12. DM Makes joke about party dying
  13. Player goes unconscious
  14. Player does almost nothing in combat
  15. DM changes dice because of how they are rolling
  16. DM Breaks 4th Wall
  17. Vellynne insults the party's intelligence
  18. Rolls 2 single digit numbers on advantage
  19. DM has difficulty with stat blocks
  20. Justin says "SHEEEESH"
  21. Ambient music is no longer fitting for too long
  22. DM Rolls dice randomly?
  23. Jack says, "I would... but Hef...."
  24. Character's History gets brought up