Playertakes 1/4cold DMGProfessorSkant isusefulDMBreaks4th WallDM hasdifficultywith statblocksPlayer goesunconsciousParty findscreativesolution toan issueCharacter'sHistorygetsbrought upEthan getsa lame rollon his fuzzballScotty hasno darkvisionmomentPartyTangentsaboutsomething forreally longAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligencePlayer doesalmostnothing incombatDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?DM Makesjoke aboutparty dyingPartyfindsCodicil ofWhiteDM RollsNat20 onan attackYOU RollNat20 onan attackJustin says"SHEEEESH"Jack says,"I would...but Hef...."Rolls 2single digitnumbers onadvantageParty Plansoutsomethingthen fails toexecute planPlayertakes 1/4cold DMGProfessorSkant isusefulDMBreaks4th WallDM hasdifficultywith statblocksPlayer goesunconsciousParty findscreativesolution toan issueCharacter'sHistorygetsbrought upEthan getsa lame rollon his fuzzballScotty hasno darkvisionmomentPartyTangentsaboutsomething forreally longAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligencePlayer doesalmostnothing incombatDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?DM Makesjoke aboutparty dyingPartyfindsCodicil ofWhiteDM RollsNat20 onan attackYOU RollNat20 onan attackJustin says"SHEEEESH"Jack says,"I would...but Hef...."Rolls 2single digitnumbers onadvantageParty Plansoutsomethingthen fails toexecute plan

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player takes 1/4 cold DMG
  2. Professor Skant is useful
  3. DM Breaks 4th Wall
  4. DM has difficulty with stat blocks
  5. Player goes unconscious
  6. Party finds creative solution to an issue
  7. Character's History gets brought up
  8. Ethan gets a lame roll on his fuzz ball
  9. Scotty has no dark vision moment
  10. Party Tangents about something for really long
  11. Ambient music is no longer fitting for too long
  12. Vellynne insults the party's intelligence
  13. Player does almost nothing in combat
  14. DM Uses dice to decide who to attack
  15. DM changes dice because of how they are rolling
  16. DM Rolls dice randomly?
  17. DM Makes joke about party dying
  18. Party finds Codicil of White
  19. DM Rolls Nat20 on an attack
  20. YOU Roll Nat20 on an attack
  21. Justin says "SHEEEESH"
  22. Jack says, "I would... but Hef...."
  23. Rolls 2 single digit numbers on advantage
  24. Party Plans out something then fails to execute plan