DM Rollsdicerandomly?Rolls 2single digitnumbers onadvantageDM Usesdice todecide whoto attackDM RollsNat20 onan attackDM hasdifficultywith statblocksJack says,"I would...but Hef...."DMBreaks4th WallScotty hasno darkvisionmomentPlayer doesalmostnothing incombatAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upProfessorSkant isusefulParty findscreativesolution toan issuePartyTangentsaboutsomething forreally longYOU RollNat20 onan attackDM Makesjoke aboutparty dyingEthan getsa lame rollon his fuzzballPlayer goesunconsciousJustin says"SHEEEESH"DM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteParty Plansoutsomethingthen fails toexecute planDM Rollsdicerandomly?Rolls 2single digitnumbers onadvantageDM Usesdice todecide whoto attackDM RollsNat20 onan attackDM hasdifficultywith statblocksJack says,"I would...but Hef...."DMBreaks4th WallScotty hasno darkvisionmomentPlayer doesalmostnothing incombatAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upProfessorSkant isusefulParty findscreativesolution toan issuePartyTangentsaboutsomething forreally longYOU RollNat20 onan attackDM Makesjoke aboutparty dyingEthan getsa lame rollon his fuzzballPlayer goesunconsciousJustin says"SHEEEESH"DM changesdicebecause ofhow they arerollingPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteParty Plansoutsomethingthen fails toexecute plan

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Rolls dice randomly?
  2. Rolls 2 single digit numbers on advantage
  3. DM Uses dice to decide who to attack
  4. DM Rolls Nat20 on an attack
  5. DM has difficulty with stat blocks
  6. Jack says, "I would... but Hef...."
  7. DM Breaks 4th Wall
  8. Scotty has no dark vision moment
  9. Player does almost nothing in combat
  10. Ambient music is no longer fitting for too long
  11. Character's History gets brought up
  12. Professor Skant is useful
  13. Party finds creative solution to an issue
  14. Party Tangents about something for really long
  15. YOU Roll Nat20 on an attack
  16. DM Makes joke about party dying
  17. Ethan gets a lame roll on his fuzz ball
  18. Player goes unconscious
  19. Justin says "SHEEEESH"
  20. DM changes dice because of how they are rolling
  21. Player takes 1/4 cold DMG
  22. Vellynne insults the party's intelligence
  23. Party finds Codicil of White
  24. Party Plans out something then fails to execute plan