Party findscreativesolution toan issueCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligenceDM changesdicebecause ofhow they arerollingYOU RollNat20 onan attackDM Rollsdicerandomly?Player goesunconsciousPlayer doesalmostnothing incombatRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackJack says,"I would...but Hef...."PartyTangentsaboutsomething forreally longDMBreaks4th WallScotty hasno darkvisionmomentProfessorSkant isusefulDM Makesjoke aboutparty dyingPartyfindsCodicil ofWhiteJustin says"SHEEEESH"Ethan getsa lame rollon his fuzzballDM hasdifficultywith statblocksAmbientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGVellynneinsults theparty'sintelligenceDM changesdicebecause ofhow they arerollingYOU RollNat20 onan attackDM Rollsdicerandomly?Player goesunconsciousPlayer doesalmostnothing incombatRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackJack says,"I would...but Hef...."PartyTangentsaboutsomething forreally longDMBreaks4th WallScotty hasno darkvisionmomentProfessorSkant isusefulDM Makesjoke aboutparty dyingPartyfindsCodicil ofWhiteJustin says"SHEEEESH"Ethan getsa lame rollon his fuzzballDM hasdifficultywith statblocksAmbientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute plan

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party finds creative solution to an issue
  2. Character's History gets brought up
  3. DM Uses dice to decide who to attack
  4. Player takes 1/4 cold DMG
  5. Vellynne insults the party's intelligence
  6. DM changes dice because of how they are rolling
  7. YOU Roll Nat20 on an attack
  8. DM Rolls dice randomly?
  9. Player goes unconscious
  10. Player does almost nothing in combat
  11. Rolls 2 single digit numbers on advantage
  12. DM Rolls Nat20 on an attack
  13. Jack says, "I would... but Hef...."
  14. Party Tangents about something for really long
  15. DM Breaks 4th Wall
  16. Scotty has no dark vision moment
  17. Professor Skant is useful
  18. DM Makes joke about party dying
  19. Party finds Codicil of White
  20. Justin says "SHEEEESH"
  21. Ethan gets a lame roll on his fuzz ball
  22. DM has difficulty with stat blocks
  23. Ambient music is no longer fitting for too long
  24. Party Plans out something then fails to execute plan