DMBreaks4th WallJack says,"I would...but Hef...."Player goesunconsciousRolls 2single digitnumbers onadvantageYOU RollNat20 onan attackPartyfindsCodicil ofWhiteDM RollsNat20 onan attackDM hasdifficultywith statblocksPlayertakes 1/4cold DMGDM Makesjoke aboutparty dyingParty findscreativesolution toan issueDM changesdicebecause ofhow they arerollingScotty hasno darkvisionmomentPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longCharacter'sHistorygetsbrought upDM Rollsdicerandomly?ProfessorSkant isusefulDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligenceEthan getsa lame rollon his fuzzballParty Plansoutsomethingthen fails toexecute planJustin says"SHEEEESH"DMBreaks4th WallJack says,"I would...but Hef...."Player goesunconsciousRolls 2single digitnumbers onadvantageYOU RollNat20 onan attackPartyfindsCodicil ofWhiteDM RollsNat20 onan attackDM hasdifficultywith statblocksPlayertakes 1/4cold DMGDM Makesjoke aboutparty dyingParty findscreativesolution toan issueDM changesdicebecause ofhow they arerollingScotty hasno darkvisionmomentPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longCharacter'sHistorygetsbrought upDM Rollsdicerandomly?ProfessorSkant isusefulDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligenceEthan getsa lame rollon his fuzzballParty Plansoutsomethingthen fails toexecute planJustin says"SHEEEESH"

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Breaks 4th Wall
  2. Jack says, "I would... but Hef...."
  3. Player goes unconscious
  4. Rolls 2 single digit numbers on advantage
  5. YOU Roll Nat20 on an attack
  6. Party finds Codicil of White
  7. DM Rolls Nat20 on an attack
  8. DM has difficulty with stat blocks
  9. Player takes 1/4 cold DMG
  10. DM Makes joke about party dying
  11. Party finds creative solution to an issue
  12. DM changes dice because of how they are rolling
  13. Scotty has no dark vision moment
  14. Player does almost nothing in combat
  15. Party Tangents about something for really long
  16. Character's History gets brought up
  17. DM Rolls dice randomly?
  18. Professor Skant is useful
  19. DM Uses dice to decide who to attack
  20. Ambient music is no longer fitting for too long
  21. Vellynne insults the party's intelligence
  22. Ethan gets a lame roll on his fuzz ball
  23. Party Plans out something then fails to execute plan
  24. Justin says "SHEEEESH"