Justin says"SHEEEESH"DM Makesjoke aboutparty dyingEthan getsa lame rollon his fuzzballCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueDM hasdifficultywith statblocksDM changesdicebecause ofhow they arerollingDM RollsNat20 onan attackPlayer goesunconsciousProfessorSkant isusefulDMBreaks4th WallDM Rollsdicerandomly?Jack says,"I would...but Hef...."Vellynneinsults theparty'sintelligenceYOU RollNat20 onan attackPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longPartyfindsCodicil ofWhiteScotty hasno darkvisionmomentRolls 2single digitnumbers onadvantageAmbientmusic is nolonger fittingfor too longJustin says"SHEEEESH"DM Makesjoke aboutparty dyingEthan getsa lame rollon his fuzzballCharacter'sHistorygetsbrought upDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueDM hasdifficultywith statblocksDM changesdicebecause ofhow they arerollingDM RollsNat20 onan attackPlayer goesunconsciousProfessorSkant isusefulDMBreaks4th WallDM Rollsdicerandomly?Jack says,"I would...but Hef...."Vellynneinsults theparty'sintelligenceYOU RollNat20 onan attackPlayer doesalmostnothing incombatPartyTangentsaboutsomething forreally longPartyfindsCodicil ofWhiteScotty hasno darkvisionmomentRolls 2single digitnumbers onadvantageAmbientmusic is nolonger fittingfor too long

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Justin says "SHEEEESH"
  2. DM Makes joke about party dying
  3. Ethan gets a lame roll on his fuzz ball
  4. Character's History gets brought up
  5. DM Uses dice to decide who to attack
  6. Player takes 1/4 cold DMG
  7. Party Plans out something then fails to execute plan
  8. Party finds creative solution to an issue
  9. DM has difficulty with stat blocks
  10. DM changes dice because of how they are rolling
  11. DM Rolls Nat20 on an attack
  12. Player goes unconscious
  13. Professor Skant is useful
  14. DM Breaks 4th Wall
  15. DM Rolls dice randomly?
  16. Jack says, "I would... but Hef...."
  17. Vellynne insults the party's intelligence
  18. YOU Roll Nat20 on an attack
  19. Player does almost nothing in combat
  20. Party Tangents about something for really long
  21. Party finds Codicil of White
  22. Scotty has no dark vision moment
  23. Rolls 2 single digit numbers on advantage
  24. Ambient music is no longer fitting for too long