Party findscreativesolution toan issuePlayer doesalmostnothing incombatDM Rollsdicerandomly?Ethan getsa lame rollon his fuzzballPlayertakes 1/4cold DMGPlayer goesunconsciousDM Makesjoke aboutparty dyingDM Usesdice todecide whoto attackDM RollsNat20 onan attackAmbientmusic is nolonger fittingfor too longJack says,"I would...but Hef...."Rolls 2single digitnumbers onadvantageDM hasdifficultywith statblocksDMBreaks4th WallScotty hasno darkvisionmomentParty Plansoutsomethingthen fails toexecute planCharacter'sHistorygetsbrought upYOU RollNat20 onan attackPartyTangentsaboutsomething forreally longProfessorSkant isusefulJustin says"SHEEEESH"Vellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteDM changesdicebecause ofhow they arerollingParty findscreativesolution toan issuePlayer doesalmostnothing incombatDM Rollsdicerandomly?Ethan getsa lame rollon his fuzzballPlayertakes 1/4cold DMGPlayer goesunconsciousDM Makesjoke aboutparty dyingDM Usesdice todecide whoto attackDM RollsNat20 onan attackAmbientmusic is nolonger fittingfor too longJack says,"I would...but Hef...."Rolls 2single digitnumbers onadvantageDM hasdifficultywith statblocksDMBreaks4th WallScotty hasno darkvisionmomentParty Plansoutsomethingthen fails toexecute planCharacter'sHistorygetsbrought upYOU RollNat20 onan attackPartyTangentsaboutsomething forreally longProfessorSkant isusefulJustin says"SHEEEESH"Vellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteDM changesdicebecause ofhow they arerolling

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Party finds creative solution to an issue
  2. Player does almost nothing in combat
  3. DM Rolls dice randomly?
  4. Ethan gets a lame roll on his fuzz ball
  5. Player takes 1/4 cold DMG
  6. Player goes unconscious
  7. DM Makes joke about party dying
  8. DM Uses dice to decide who to attack
  9. DM Rolls Nat20 on an attack
  10. Ambient music is no longer fitting for too long
  11. Jack says, "I would... but Hef...."
  12. Rolls 2 single digit numbers on advantage
  13. DM has difficulty with stat blocks
  14. DM Breaks 4th Wall
  15. Scotty has no dark vision moment
  16. Party Plans out something then fails to execute plan
  17. Character's History gets brought up
  18. YOU Roll Nat20 on an attack
  19. Party Tangents about something for really long
  20. Professor Skant is useful
  21. Justin says "SHEEEESH"
  22. Vellynne insults the party's intelligence
  23. Party finds Codicil of White
  24. DM changes dice because of how they are rolling