Ethan getsa lame rollon his fuzzballDM RollsNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyTangentsaboutsomething forreally longParty findscreativesolution toan issueJustin says"SHEEEESH"Vellynneinsults theparty'sintelligencePlayertakes 1/4cold DMGProfessorSkant isusefulDM hasdifficultywith statblocksDMBreaks4th WallPlayer goesunconsciousDM Usesdice todecide whoto attackPartyfindsCodicil ofWhiteCharacter'sHistorygetsbrought upDM Makesjoke aboutparty dyingScotty hasno darkvisionmomentDM Rollsdicerandomly?DM changesdicebecause ofhow they arerollingPlayer doesalmostnothing incombatRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Ambientmusic is nolonger fittingfor too longYOU RollNat20 onan attackEthan getsa lame rollon his fuzzballDM RollsNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyTangentsaboutsomething forreally longParty findscreativesolution toan issueJustin says"SHEEEESH"Vellynneinsults theparty'sintelligencePlayertakes 1/4cold DMGProfessorSkant isusefulDM hasdifficultywith statblocksDMBreaks4th WallPlayer goesunconsciousDM Usesdice todecide whoto attackPartyfindsCodicil ofWhiteCharacter'sHistorygetsbrought upDM Makesjoke aboutparty dyingScotty hasno darkvisionmomentDM Rollsdicerandomly?DM changesdicebecause ofhow they arerollingPlayer doesalmostnothing incombatRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Ambientmusic is nolonger fittingfor too longYOU RollNat20 onan attack

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ethan gets a lame roll on his fuzz ball
  2. DM Rolls Nat20 on an attack
  3. Party Plans out something then fails to execute plan
  4. Party Tangents about something for really long
  5. Party finds creative solution to an issue
  6. Justin says "SHEEEESH"
  7. Vellynne insults the party's intelligence
  8. Player takes 1/4 cold DMG
  9. Professor Skant is useful
  10. DM has difficulty with stat blocks
  11. DM Breaks 4th Wall
  12. Player goes unconscious
  13. DM Uses dice to decide who to attack
  14. Party finds Codicil of White
  15. Character's History gets brought up
  16. DM Makes joke about party dying
  17. Scotty has no dark vision moment
  18. DM Rolls dice randomly?
  19. DM changes dice because of how they are rolling
  20. Player does almost nothing in combat
  21. Rolls 2 single digit numbers on advantage
  22. Jack says, "I would... but Hef...."
  23. Ambient music is no longer fitting for too long
  24. YOU Roll Nat20 on an attack