Party findscreativesolution toan issueDM Makesjoke aboutparty dyingScotty hasno darkvisionmomentDM RollsNat20 onan attackVellynneinsults theparty'sintelligenceParty Plansoutsomethingthen fails toexecute planEthan getsa lame rollon his fuzzballDM hasdifficultywith statblocksJustin says"SHEEEESH"ProfessorSkant isusefulJack says,"I would...but Hef...."YOU RollNat20 onan attackCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantageDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?Ambientmusic is nolonger fittingfor too longPartyfindsCodicil ofWhitePlayer goesunconsciousDM Usesdice todecide whoto attackDMBreaks4th WallPartyTangentsaboutsomething forreally longPlayer doesalmostnothing incombatPlayertakes 1/4cold DMGParty findscreativesolution toan issueDM Makesjoke aboutparty dyingScotty hasno darkvisionmomentDM RollsNat20 onan attackVellynneinsults theparty'sintelligenceParty Plansoutsomethingthen fails toexecute planEthan getsa lame rollon his fuzzballDM hasdifficultywith statblocksJustin says"SHEEEESH"ProfessorSkant isusefulJack says,"I would...but Hef...."YOU RollNat20 onan attackCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantageDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?Ambientmusic is nolonger fittingfor too longPartyfindsCodicil ofWhitePlayer goesunconsciousDM Usesdice todecide whoto attackDMBreaks4th WallPartyTangentsaboutsomething forreally longPlayer doesalmostnothing incombatPlayertakes 1/4cold DMG

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Party finds creative solution to an issue
  2. DM Makes joke about party dying
  3. Scotty has no dark vision moment
  4. DM Rolls Nat20 on an attack
  5. Vellynne insults the party's intelligence
  6. Party Plans out something then fails to execute plan
  7. Ethan gets a lame roll on his fuzz ball
  8. DM has difficulty with stat blocks
  9. Justin says "SHEEEESH"
  10. Professor Skant is useful
  11. Jack says, "I would... but Hef...."
  12. YOU Roll Nat20 on an attack
  13. Character's History gets brought up
  14. Rolls 2 single digit numbers on advantage
  15. DM changes dice because of how they are rolling
  16. DM Rolls dice randomly?
  17. Ambient music is no longer fitting for too long
  18. Party finds Codicil of White
  19. Player goes unconscious
  20. DM Uses dice to decide who to attack
  21. DM Breaks 4th Wall
  22. Party Tangents about something for really long
  23. Player does almost nothing in combat
  24. Player takes 1/4 cold DMG