DM RollsNat20 onan attackVellynneinsults theparty'sintelligencePartyTangentsaboutsomething forreally longParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueDM Makesjoke aboutparty dyingDM changesdicebecause ofhow they arerollingDM hasdifficultywith statblocksPlayer goesunconsciousScotty hasno darkvisionmomentAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantagePlayertakes 1/4cold DMGDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"DM Rollsdicerandomly?ProfessorSkant isusefulPlayer doesalmostnothing incombatJack says,"I would...but Hef...."DMBreaks4th WallYOU RollNat20 onan attackPartyfindsCodicil ofWhiteDM RollsNat20 onan attackVellynneinsults theparty'sintelligencePartyTangentsaboutsomething forreally longParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueDM Makesjoke aboutparty dyingDM changesdicebecause ofhow they arerollingDM hasdifficultywith statblocksPlayer goesunconsciousScotty hasno darkvisionmomentAmbientmusic is nolonger fittingfor too longCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantagePlayertakes 1/4cold DMGDM Usesdice todecide whoto attackEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"DM Rollsdicerandomly?ProfessorSkant isusefulPlayer doesalmostnothing incombatJack says,"I would...but Hef...."DMBreaks4th WallYOU RollNat20 onan attackPartyfindsCodicil ofWhite

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Rolls Nat20 on an attack
  2. Vellynne insults the party's intelligence
  3. Party Tangents about something for really long
  4. Party Plans out something then fails to execute plan
  5. Party finds creative solution to an issue
  6. DM Makes joke about party dying
  7. DM changes dice because of how they are rolling
  8. DM has difficulty with stat blocks
  9. Player goes unconscious
  10. Scotty has no dark vision moment
  11. Ambient music is no longer fitting for too long
  12. Character's History gets brought up
  13. Rolls 2 single digit numbers on advantage
  14. Player takes 1/4 cold DMG
  15. DM Uses dice to decide who to attack
  16. Ethan gets a lame roll on his fuzz ball
  17. Justin says "SHEEEESH"
  18. DM Rolls dice randomly?
  19. Professor Skant is useful
  20. Player does almost nothing in combat
  21. Jack says, "I would... but Hef...."
  22. DM Breaks 4th Wall
  23. YOU Roll Nat20 on an attack
  24. Party finds Codicil of White