DMBreaks4th WallDM RollsNat20 onan attackParty findscreativesolution toan issueParty Plansoutsomethingthen fails toexecute planAmbientmusic is nolonger fittingfor too longDM Usesdice todecide whoto attackPartyTangentsaboutsomething forreally longEthan getsa lame rollon his fuzzballVellynneinsults theparty'sintelligenceYOU RollNat20 onan attackPartyfindsCodicil ofWhitePlayer doesalmostnothing incombatJack says,"I would...but Hef...."Character'sHistorygetsbrought upScotty hasno darkvisionmomentDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?Playertakes 1/4cold DMGProfessorSkant isusefulRolls 2single digitnumbers onadvantageDM Makesjoke aboutparty dyingJustin says"SHEEEESH"Player goesunconsciousDM hasdifficultywith statblocksDMBreaks4th WallDM RollsNat20 onan attackParty findscreativesolution toan issueParty Plansoutsomethingthen fails toexecute planAmbientmusic is nolonger fittingfor too longDM Usesdice todecide whoto attackPartyTangentsaboutsomething forreally longEthan getsa lame rollon his fuzzballVellynneinsults theparty'sintelligenceYOU RollNat20 onan attackPartyfindsCodicil ofWhitePlayer doesalmostnothing incombatJack says,"I would...but Hef...."Character'sHistorygetsbrought upScotty hasno darkvisionmomentDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?Playertakes 1/4cold DMGProfessorSkant isusefulRolls 2single digitnumbers onadvantageDM Makesjoke aboutparty dyingJustin says"SHEEEESH"Player goesunconsciousDM hasdifficultywith statblocks

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM Breaks 4th Wall
  2. DM Rolls Nat20 on an attack
  3. Party finds creative solution to an issue
  4. Party Plans out something then fails to execute plan
  5. Ambient music is no longer fitting for too long
  6. DM Uses dice to decide who to attack
  7. Party Tangents about something for really long
  8. Ethan gets a lame roll on his fuzz ball
  9. Vellynne insults the party's intelligence
  10. YOU Roll Nat20 on an attack
  11. Party finds Codicil of White
  12. Player does almost nothing in combat
  13. Jack says, "I would... but Hef...."
  14. Character's History gets brought up
  15. Scotty has no dark vision moment
  16. DM changes dice because of how they are rolling
  17. DM Rolls dice randomly?
  18. Player takes 1/4 cold DMG
  19. Professor Skant is useful
  20. Rolls 2 single digit numbers on advantage
  21. DM Makes joke about party dying
  22. Justin says "SHEEEESH"
  23. Player goes unconscious
  24. DM has difficulty with stat blocks