DM changesdicebecause ofhow they arerollingAmbientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGDM Rollsdicerandomly?PartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageCharacter'sHistorygetsbrought upParty Plansoutsomethingthen fails toexecute planPlayer goesunconsciousJack says,"I would...but Hef...."ProfessorSkant isusefulVellynneinsults theparty'sintelligenceDM Makesjoke aboutparty dyingDM RollsNat20 onan attackYOU RollNat20 onan attackParty findscreativesolution toan issueDM hasdifficultywith statblocksPlayer doesalmostnothing incombatDMBreaks4th WallJustin says"SHEEEESH"DM Usesdice todecide whoto attackPartyfindsCodicil ofWhiteScotty hasno darkvisionmomentEthan getsa lame rollon his fuzzballDM changesdicebecause ofhow they arerollingAmbientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGDM Rollsdicerandomly?PartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageCharacter'sHistorygetsbrought upParty Plansoutsomethingthen fails toexecute planPlayer goesunconsciousJack says,"I would...but Hef...."ProfessorSkant isusefulVellynneinsults theparty'sintelligenceDM Makesjoke aboutparty dyingDM RollsNat20 onan attackYOU RollNat20 onan attackParty findscreativesolution toan issueDM hasdifficultywith statblocksPlayer doesalmostnothing incombatDMBreaks4th WallJustin says"SHEEEESH"DM Usesdice todecide whoto attackPartyfindsCodicil ofWhiteScotty hasno darkvisionmomentEthan getsa lame rollon his fuzzball

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM changes dice because of how they are rolling
  2. Ambient music is no longer fitting for too long
  3. Player takes 1/4 cold DMG
  4. DM Rolls dice randomly?
  5. Party Tangents about something for really long
  6. Rolls 2 single digit numbers on advantage
  7. Character's History gets brought up
  8. Party Plans out something then fails to execute plan
  9. Player goes unconscious
  10. Jack says, "I would... but Hef...."
  11. Professor Skant is useful
  12. Vellynne insults the party's intelligence
  13. DM Makes joke about party dying
  14. DM Rolls Nat20 on an attack
  15. YOU Roll Nat20 on an attack
  16. Party finds creative solution to an issue
  17. DM has difficulty with stat blocks
  18. Player does almost nothing in combat
  19. DM Breaks 4th Wall
  20. Justin says "SHEEEESH"
  21. DM Uses dice to decide who to attack
  22. Party finds Codicil of White
  23. Scotty has no dark vision moment
  24. Ethan gets a lame roll on his fuzz ball