UrbanizationProblemsCyrusMcCormickAngelIslandBossTweedTammanyHallPoliticalMachinesKlondikeGoldRushTranscontinentalRailroad 1869AmericanizationAssimilateDawesAct1887NativistsBarbedWireAmericanIndianCitizenshipAct 1924Trail ofTears1830CattleDrivesImmigrantHardshipsEllisIslandChineseExclusionAct 1882DryFarmingLife on theGreatPlainsUrbanizationNewImmigrants1880-1920IndianWarsEthnicGhettosSteerageHomesteadActTenementPush &PullFactorsReservationUrbanizationProblemsCyrusMcCormickAngelIslandBossTweedTammanyHallPoliticalMachinesKlondikeGoldRushTranscontinentalRailroad 1869AmericanizationAssimilateDawesAct1887NativistsBarbedWireAmericanIndianCitizenshipAct 1924Trail ofTears1830CattleDrivesImmigrantHardshipsEllisIslandChineseExclusionAct 1882DryFarmingLife on theGreatPlainsUrbanizationNewImmigrants1880-1920IndianWarsEthnicGhettosSteerageHomesteadActTenementPush &PullFactorsReservation

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Urbanization Problems
  2. Cyrus McCormick
  3. Angel Island
  4. Boss Tweed
  5. Tammany Hall
  6. Political Machines
  7. Klondike Gold Rush
  8. Transcontinental Railroad 1869
  9. Americanization
  10. Assimilate
  11. Dawes Act 1887
  12. Nativists
  13. Barbed Wire
  14. American Indian Citizenship Act 1924
  15. Trail of Tears 1830
  16. Cattle Drives
  17. Immigrant Hardships
  18. Ellis Island
  19. Chinese Exclusion Act 1882
  20. Dry Farming
  21. Life on the Great Plains
  22. Urbanization
  23. New Immigrants 1880-1920
  24. Indian Wars
  25. Ethnic Ghettos
  26. Steerage
  27. Homestead Act
  28. Tenement
  29. Push & Pull Factors
  30. Reservation