ImmigrantHardshipsTammanyHallReservationUrbanizationProblemsBossTweedCyrusMcCormickKlondikeGoldRushAmericanizationLife on theGreatPlainsSteerageBarbedWirePush &PullFactorsAmericanIndianCitizenshipAct 1924TenementCattleDrivesChineseExclusionAct 1882IndianWarsHomesteadActDawesAct1887TranscontinentalRailroad 1869AngelIslandNewImmigrants1880-1920EllisIslandNativistsPoliticalMachinesEthnicGhettosUrbanizationDryFarmingTrail ofTears1830AssimilateImmigrantHardshipsTammanyHallReservationUrbanizationProblemsBossTweedCyrusMcCormickKlondikeGoldRushAmericanizationLife on theGreatPlainsSteerageBarbedWirePush &PullFactorsAmericanIndianCitizenshipAct 1924TenementCattleDrivesChineseExclusionAct 1882IndianWarsHomesteadActDawesAct1887TranscontinentalRailroad 1869AngelIslandNewImmigrants1880-1920EllisIslandNativistsPoliticalMachinesEthnicGhettosUrbanizationDryFarmingTrail ofTears1830Assimilate

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Immigrant Hardships
  2. Tammany Hall
  3. Reservation
  4. Urbanization Problems
  5. Boss Tweed
  6. Cyrus McCormick
  7. Klondike Gold Rush
  8. Americanization
  9. Life on the Great Plains
  10. Steerage
  11. Barbed Wire
  12. Push & Pull Factors
  13. American Indian Citizenship Act 1924
  14. Tenement
  15. Cattle Drives
  16. Chinese Exclusion Act 1882
  17. Indian Wars
  18. Homestead Act
  19. Dawes Act 1887
  20. Transcontinental Railroad 1869
  21. Angel Island
  22. New Immigrants 1880-1920
  23. Ellis Island
  24. Nativists
  25. Political Machines
  26. Ethnic Ghettos
  27. Urbanization
  28. Dry Farming
  29. Trail of Tears 1830
  30. Assimilate