Life on theGreatPlainsIndianWarsEthnicGhettosDryFarmingCyrusMcCormickChineseExclusionAct 1882DawesAct1887ReservationCattleDrivesTranscontinentalRailroad 1869PoliticalMachinesTammanyHallAmericanizationTrail ofTears1830ImmigrantHardshipsAssimilateBossTweedAmericanIndianCitizenshipAct 1924BarbedWireEllisIslandSteeragePush &PullFactorsKlondikeGoldRushAngelIslandUrbanizationProblemsHomesteadActTenementUrbanizationNewImmigrants1880-1920NativistsLife on theGreatPlainsIndianWarsEthnicGhettosDryFarmingCyrusMcCormickChineseExclusionAct 1882DawesAct1887ReservationCattleDrivesTranscontinentalRailroad 1869PoliticalMachinesTammanyHallAmericanizationTrail ofTears1830ImmigrantHardshipsAssimilateBossTweedAmericanIndianCitizenshipAct 1924BarbedWireEllisIslandSteeragePush &PullFactorsKlondikeGoldRushAngelIslandUrbanizationProblemsHomesteadActTenementUrbanizationNewImmigrants1880-1920Nativists

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Life on the Great Plains
  2. Indian Wars
  3. Ethnic Ghettos
  4. Dry Farming
  5. Cyrus McCormick
  6. Chinese Exclusion Act 1882
  7. Dawes Act 1887
  8. Reservation
  9. Cattle Drives
  10. Transcontinental Railroad 1869
  11. Political Machines
  12. Tammany Hall
  13. Americanization
  14. Trail of Tears 1830
  15. Immigrant Hardships
  16. Assimilate
  17. Boss Tweed
  18. American Indian Citizenship Act 1924
  19. Barbed Wire
  20. Ellis Island
  21. Steerage
  22. Push & Pull Factors
  23. Klondike Gold Rush
  24. Angel Island
  25. Urbanization Problems
  26. Homestead Act
  27. Tenement
  28. Urbanization
  29. New Immigrants 1880-1920
  30. Nativists