NewImmigrants1880-1920ReservationUrbanizationEllisIslandSteerageBarbedWireKlondikeGoldRushCattleDrivesChineseExclusionAct 1882IndianWarsNativistsTrail ofTears1830AssimilateLife on theGreatPlainsDryFarmingUrbanizationProblemsDawesAct1887TenementAngelIslandBossTweedTammanyHallEthnicGhettosCyrusMcCormickPush &PullFactorsPoliticalMachinesAmericanizationAmericanIndianCitizenshipAct 1924TranscontinentalRailroad 1869ImmigrantHardshipsHomesteadActNewImmigrants1880-1920ReservationUrbanizationEllisIslandSteerageBarbedWireKlondikeGoldRushCattleDrivesChineseExclusionAct 1882IndianWarsNativistsTrail ofTears1830AssimilateLife on theGreatPlainsDryFarmingUrbanizationProblemsDawesAct1887TenementAngelIslandBossTweedTammanyHallEthnicGhettosCyrusMcCormickPush &PullFactorsPoliticalMachinesAmericanizationAmericanIndianCitizenshipAct 1924TranscontinentalRailroad 1869ImmigrantHardshipsHomesteadAct

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New Immigrants 1880-1920
  2. Reservation
  3. Urbanization
  4. Ellis Island
  5. Steerage
  6. Barbed Wire
  7. Klondike Gold Rush
  8. Cattle Drives
  9. Chinese Exclusion Act 1882
  10. Indian Wars
  11. Nativists
  12. Trail of Tears 1830
  13. Assimilate
  14. Life on the Great Plains
  15. Dry Farming
  16. Urbanization Problems
  17. Dawes Act 1887
  18. Tenement
  19. Angel Island
  20. Boss Tweed
  21. Tammany Hall
  22. Ethnic Ghettos
  23. Cyrus McCormick
  24. Push & Pull Factors
  25. Political Machines
  26. Americanization
  27. American Indian Citizenship Act 1924
  28. Transcontinental Railroad 1869
  29. Immigrant Hardships
  30. Homestead Act