PoliticalMachinesSteerageAssimilateTenementPush &PullFactorsUrbanizationProblemsKlondikeGoldRushUrbanizationAngelIslandNewImmigrants1880-1920EllisIslandBarbedWireEthnicGhettosTammanyHallHomesteadActIndianWarsChineseExclusionAct 1882DawesAct1887ReservationAmericanizationNativistsImmigrantHardshipsTranscontinentalRailroad 1869CattleDrivesTrail ofTears1830Life on theGreatPlainsDryFarmingBossTweedCyrusMcCormickAmericanIndianCitizenshipAct 1924PoliticalMachinesSteerageAssimilateTenementPush &PullFactorsUrbanizationProblemsKlondikeGoldRushUrbanizationAngelIslandNewImmigrants1880-1920EllisIslandBarbedWireEthnicGhettosTammanyHallHomesteadActIndianWarsChineseExclusionAct 1882DawesAct1887ReservationAmericanizationNativistsImmigrantHardshipsTranscontinentalRailroad 1869CattleDrivesTrail ofTears1830Life on theGreatPlainsDryFarmingBossTweedCyrusMcCormickAmericanIndianCitizenshipAct 1924

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Political Machines
  2. Steerage
  3. Assimilate
  4. Tenement
  5. Push & Pull Factors
  6. Urbanization Problems
  7. Klondike Gold Rush
  8. Urbanization
  9. Angel Island
  10. New Immigrants 1880-1920
  11. Ellis Island
  12. Barbed Wire
  13. Ethnic Ghettos
  14. Tammany Hall
  15. Homestead Act
  16. Indian Wars
  17. Chinese Exclusion Act 1882
  18. Dawes Act 1887
  19. Reservation
  20. Americanization
  21. Nativists
  22. Immigrant Hardships
  23. Transcontinental Railroad 1869
  24. Cattle Drives
  25. Trail of Tears 1830
  26. Life on the Great Plains
  27. Dry Farming
  28. Boss Tweed
  29. Cyrus McCormick
  30. American Indian Citizenship Act 1924