AngelIslandBarbedWireCyrusMcCormickUrbanizationProblemsPush &PullFactorsPoliticalMachinesTrail ofTears1830HomesteadActBossTweedDawesAct1887AmericanIndianCitizenshipAct 1924DryFarmingKlondikeGoldRushLife on theGreatPlainsCattleDrivesReservationSteerageNativistsAssimilateEthnicGhettosImmigrantHardshipsTammanyHallTenementIndianWarsTranscontinentalRailroad 1869ChineseExclusionAct 1882EllisIslandAmericanizationNewImmigrants1880-1920UrbanizationAngelIslandBarbedWireCyrusMcCormickUrbanizationProblemsPush &PullFactorsPoliticalMachinesTrail ofTears1830HomesteadActBossTweedDawesAct1887AmericanIndianCitizenshipAct 1924DryFarmingKlondikeGoldRushLife on theGreatPlainsCattleDrivesReservationSteerageNativistsAssimilateEthnicGhettosImmigrantHardshipsTammanyHallTenementIndianWarsTranscontinentalRailroad 1869ChineseExclusionAct 1882EllisIslandAmericanizationNewImmigrants1880-1920Urbanization

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Angel Island
  2. Barbed Wire
  3. Cyrus McCormick
  4. Urbanization Problems
  5. Push & Pull Factors
  6. Political Machines
  7. Trail of Tears 1830
  8. Homestead Act
  9. Boss Tweed
  10. Dawes Act 1887
  11. American Indian Citizenship Act 1924
  12. Dry Farming
  13. Klondike Gold Rush
  14. Life on the Great Plains
  15. Cattle Drives
  16. Reservation
  17. Steerage
  18. Nativists
  19. Assimilate
  20. Ethnic Ghettos
  21. Immigrant Hardships
  22. Tammany Hall
  23. Tenement
  24. Indian Wars
  25. Transcontinental Railroad 1869
  26. Chinese Exclusion Act 1882
  27. Ellis Island
  28. Americanization
  29. New Immigrants 1880-1920
  30. Urbanization