BarbedWireNewImmigrants1880-1920CyrusMcCormickAssimilateDawesAct1887HomesteadActSteerageEllisIslandLife on theGreatPlainsEthnicGhettosAngelIslandDryFarmingUrbanizationProblemsReservationImmigrantHardshipsNativistsAmericanIndianCitizenshipAct 1924PoliticalMachinesCattleDrivesPush &PullFactorsTenementAmericanizationUrbanizationTammanyHallKlondikeGoldRushIndianWarsBossTweedChineseExclusionAct 1882Trail ofTears1830TranscontinentalRailroad 1869BarbedWireNewImmigrants1880-1920CyrusMcCormickAssimilateDawesAct1887HomesteadActSteerageEllisIslandLife on theGreatPlainsEthnicGhettosAngelIslandDryFarmingUrbanizationProblemsReservationImmigrantHardshipsNativistsAmericanIndianCitizenshipAct 1924PoliticalMachinesCattleDrivesPush &PullFactorsTenementAmericanizationUrbanizationTammanyHallKlondikeGoldRushIndianWarsBossTweedChineseExclusionAct 1882Trail ofTears1830TranscontinentalRailroad 1869

Jarrett CH 6 - Westward Migration & Immigration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Barbed Wire
  2. New Immigrants 1880-1920
  3. Cyrus McCormick
  4. Assimilate
  5. Dawes Act 1887
  6. Homestead Act
  7. Steerage
  8. Ellis Island
  9. Life on the Great Plains
  10. Ethnic Ghettos
  11. Angel Island
  12. Dry Farming
  13. Urbanization Problems
  14. Reservation
  15. Immigrant Hardships
  16. Nativists
  17. American Indian Citizenship Act 1924
  18. Political Machines
  19. Cattle Drives
  20. Push & Pull Factors
  21. Tenement
  22. Americanization
  23. Urbanization
  24. Tammany Hall
  25. Klondike Gold Rush
  26. Indian Wars
  27. Boss Tweed
  28. Chinese Exclusion Act 1882
  29. Trail of Tears 1830
  30. Transcontinental Railroad 1869