ExtinctionChildrenClassDurationMultifunctionalModelTeacherAversiveGoalsTargetBehaviorPositiveReinforcementSchoolPsychologyResearchStudentReinforcerReducesDifferentialReinforcementof Low Ratesof Behavior(DRL)DecreaseDefineRewardImplicationsABAFrequencyDataBaselineInterventionAttentionCaseStudySingleSubjectDesignObservationBehaviorFullSessionDRLTokenSystemIndependentStrategyRequestsConsequencePunishmentSchedulePointsExtinctionChildrenClassDurationMultifunctionalModelTeacherAversiveGoalsTargetBehaviorPositiveReinforcementSchoolPsychologyResearchStudentReinforcerReducesDifferentialReinforcementof Low Ratesof Behavior(DRL)DecreaseDefineRewardImplicationsABAFrequencyDataBaselineInterventionAttentionCaseStudySingleSubjectDesignObservationBehaviorFullSessionDRLTokenSystemIndependentStrategyRequestsConsequencePunishmentSchedulePoints

JABA BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Children
  3. Class
  4. Duration
  5. Multifunctional Model
  6. Teacher
  7. Aversive
  8. Goals
  9. Target Behavior
  10. Positive Reinforcement
  11. School Psychology
  12. Research
  13. Student
  14. Reinforcer
  15. Reduces
  16. Differential Reinforcement of Low Rates of Behavior (DRL)
  17. Decrease
  18. Define
  19. Reward
  20. Implications
  21. ABA
  22. Frequency
  23. Data
  24. Baseline
  25. Intervention
  26. Attention
  27. Case Study
  28. Single Subject Design
  29. Observation
  30. Behavior
  31. Full Session DRL
  32. Token System
  33. Independent
  34. Strategy
  35. Requests
  36. Consequence
  37. Punishment
  38. Schedule
  39. Points