ReadNewspaperUse lore/history inconversationRoleplaya battleplanFindentertainment(theater,concert, fair,etc.)DiscoverNPC’shistoryShopfortrinketsParticipatein acontestTell storyfrombackstoryLearn aconspiracyor rumorInteract w/dragonmarkedhouseUsebackgroundTell a warstory torandomNPCsUseClassFeatureNat20!Succeeda DC 18SkillCheckRoleplaya flawMessagea distantNPCHelp NPCw/ amundanetaskDiscussmoralityw/ PlayerExplore anewdistrict orvillageNat1...Use itemin creativewayRecommendanimprovementfor nextsessionSolve acrimeReadNewspaperUse lore/history inconversationRoleplaya battleplanFindentertainment(theater,concert, fair,etc.)DiscoverNPC’shistoryShopfortrinketsParticipatein acontestTell storyfrombackstoryLearn aconspiracyor rumorInteract w/dragonmarkedhouseUsebackgroundTell a warstory torandomNPCsUseClassFeatureNat20!Succeeda DC 18SkillCheckRoleplaya flawMessagea distantNPCHelp NPCw/ amundanetaskDiscussmoralityw/ PlayerExplore anewdistrict orvillageNat1...Use itemin creativewayRecommendanimprovementfor nextsessionSolve acrime

Eberron Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read Newspaper
  2. Use lore/ history in conversation
  3. Roleplay a battle plan
  4. Find entertainment (theater, concert, fair, etc.)
  5. Discover NPC’s history
  6. Shop for trinkets
  7. Participate in a contest
  8. Tell story from backstory
  9. Learn a conspiracy or rumor
  10. Interact w/ dragonmarked house
  11. Use background
  12. Tell a war story to random NPCs
  13. Use Class Feature
  14. Nat 20!
  15. Succeed a DC 18 Skill Check
  16. Roleplay a flaw
  17. Message a distant NPC
  18. Help NPC w/ a mundane task
  19. Discuss morality w/ Player
  20. Explore a new district or village
  21. Nat 1...
  22. Use item in creative way
  23. Recommend an improvement for next session
  24. Solve a crime