"the comeback?" *dies* loses a game last hit last stock "i coulda won that" neutral b does 45% goes to game 3 random kill at 40 gets gimped at sub 50 set is either winners round 1 or 2 randomly starts platform camping jablock downsmash does something really dumb and dies instantly kill with fair at 140%+ "i've seen wack win these" random move from half screen away taunt loses a game and counterpicks to ps2 does something really dumb and it works during review: "this mu is bad for me" stupid oos option bad getup attack shield break down b spike random forward smash lives past 170% "the comeback?" *dies* loses a game last hit last stock "i coulda won that" neutral b does 45% goes to game 3 random kill at 40 gets gimped at sub 50 set is either winners round 1 or 2 randomly starts platform camping jablock downsmash does something really dumb and dies instantly kill with fair at 140%+ "i've seen wack win these" random move from half screen away taunt loses a game and counterpicks to ps2 does something really dumb and it works during review: "this mu is bad for me" stupid oos option bad getup attack shield break down b spike random forward smash lives past 170%
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"the comeback?" *dies*
loses a game last hit last stock
"i coulda won that"
neutral b does 45%
goes to game 3
random kill at 40
gets gimped at sub 50
set is either winners round 1 or 2
randomly starts platform camping
jablock downsmash
does something really dumb and dies instantly
kill with fair at 140%+
"i've seen wack win these"
random move from half screen away
taunt
loses a game and counterpicks to ps2
does something really dumb and it works
during review: "this mu is bad for me"
stupid oos option
bad getup attack
shield break
down b spike
random forward smash
lives past 170%