3RDPERSONLIMITEDPLOTANALOGYSCENEEXPOSITIONDRAWINGCONCLUSIONSEPICTALEPERSONIFICATIONRHYMESCHEMEDIALOGUEINFORMATIONAL3RDPERSONOMN.POETRYINFERAUTHORSPURPOSEONOMATOPOEIAINTERNALCONFLICTDRAMASTANZASFABLEMETAPHORIMAGERYRESOLUTIONTHESAURUSRISINGACTIONSUMMARYMYTHALLITERATIONMAINIDEASTAGEDIRECTIONSEXTERNALCONFLICTSEQUENCINGFIGURATIVELANGUAGESENSORYDETAILSTHEMECLIMAXFLASHBACKCONTEXTCLUECOMPAREANDCONTRASTSIMILEGENREHYPERBOLEPOINTOFVIEWFALLINGACTIONTEXTEVIDENCEFORESHADOWINGMOODDICTIONARYFAIRYTALEIDIOMACT1STPERSONCAUSEANDEFFECTCONFLICT3RDPERSONLIMITEDPLOTANALOGYSCENEEXPOSITIONDRAWINGCONCLUSIONSEPICTALEPERSONIFICATIONRHYMESCHEMEDIALOGUEINFORMATIONAL3RDPERSONOMN.POETRYINFERAUTHORSPURPOSEONOMATOPOEIAINTERNALCONFLICTDRAMASTANZASFABLEMETAPHORIMAGERYRESOLUTIONTHESAURUSRISINGACTIONSUMMARYMYTHALLITERATIONMAINIDEASTAGEDIRECTIONSEXTERNALCONFLICTSEQUENCINGFIGURATIVELANGUAGESENSORYDETAILSTHEMECLIMAXFLASHBACKCONTEXTCLUECOMPAREANDCONTRASTSIMILEGENREHYPERBOLEPOINTOFVIEWFALLINGACTIONTEXTEVIDENCEFORESHADOWINGMOODDICTIONARYFAIRYTALEIDIOMACT1STPERSONCAUSEANDEFFECTCONFLICT

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
  1. 3RD PERSON LIMITED
  2. PLOT
  3. ANALOGY
  4. SCENE
  5. EXPOSITION
  6. DRAWING CONCLUSIONS
  7. EPIC TALE
  8. PERSONI FICATION
  9. RHYME SCHEME
  10. DIALOGUE
  11. INFORMATIONAL
  12. 3RD PERSON OMN.
  13. POETRY
  14. INFER
  15. AUTHORS PURPOSE
  16. ONOMATOPOEIA
  17. INTERNAL CONFLICT
  18. DRAMA
  19. STANZAS
  20. FABLE
  21. METAPHOR
  22. IMAGERY
  23. RESOLU TION
  24. THESAUR US
  25. RISING ACTION
  26. SUMMARY
  27. MYTH
  28. ALLITERA TION
  29. MAIN IDEA
  30. STAGE DIRECTIONS
  31. EXTERNAL CONFLICT
  32. SEQUENC ING
  33. FIGURATIVE LANGUAGE
  34. SENSORY DETAILS
  35. THEME
  36. CLIMAX
  37. FLASH BACK
  38. CONTEXT CLUE
  39. COMPARE AND CONTRAST
  40. SIMILE
  41. GENRE
  42. HYPER BOLE
  43. POINT OF VIEW
  44. FALLING ACTION
  45. TEXT EVIDENCE
  46. FORESHADOWING
  47. MOOD
  48. DICTION ARY
  49. FAIRY TALE
  50. IDIOM
  51. ACT
  52. 1ST PERSON
  53. CAUSE AND EFFECT
  54. CONFLICT