HUMANCENTEREDUXDESIGNTIMEONTASKPRESENTATIONICONSGENERATIVERESEARCHCOLLABORATIONCOGNITIVELOADRESEARCHPLANSUMMATIVERESEARCHPLAUSIBLEACCESSIBILITYETHNOGRAPHYTYPOGRAPHYUSABILITYRESEARCHCONSTRAINTSQUALITATIVEANDQUANTITATIVELO-FIAFFORDANCESHMWPERSONASWGACUXRESEARCHCOMPETITIVEANALYSISPADDINGRATIONALEEMPATHIZESITEMAPPROBLEMSTATEMENTHI-FIEVALUATIONUSERSTORYQUESTIONAIRRETHE 5WHYSDIAGRAMMINGJOURNEYMAPPINGCOLORSFEEDBACKPROTOTYPINGDROPDOWNDIARYSTUDYCOMPONENTSEYE-TRACKINGWIREFRAMESHEURISTICSINCLUSIVITYRECALL ANDRECOGNITIONSCREENERSAUDITDESIGNSYSTEMPRESSURECHECKMAPPINGHEADERHUMANCENTEREDUXDESIGNTIMEONTASKPRESENTATIONICONSGENERATIVERESEARCHCOLLABORATIONCOGNITIVELOADRESEARCHPLANSUMMATIVERESEARCHPLAUSIBLEACCESSIBILITYETHNOGRAPHYTYPOGRAPHYUSABILITYRESEARCHCONSTRAINTSQUALITATIVEANDQUANTITATIVELO-FIAFFORDANCESHMWPERSONASWGACUXRESEARCHCOMPETITIVEANALYSISPADDINGRATIONALEEMPATHIZESITEMAPPROBLEMSTATEMENTHI-FIEVALUATIONUSERSTORYQUESTIONAIRRETHE 5WHYSDIAGRAMMINGJOURNEYMAPPINGCOLORSFEEDBACKPROTOTYPINGDROPDOWNDIARYSTUDYCOMPONENTSEYE-TRACKINGWIREFRAMESHEURISTICSINCLUSIVITYRECALL ANDRECOGNITIONSCREENERSAUDITDESIGNSYSTEMPRESSURECHECKMAPPINGHEADER

UX Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HUMAN CENTERED
  2. UX DESIGN
  3. TIME ON TASK
  4. PRESENTATION
  5. ICONS
  6. GENERATIVE RESEARCH
  7. COLLABORATION
  8. COGNITIVE LOAD
  9. RESEARCH PLAN
  10. SUMMATIVE RESEARCH
  11. PLAUSIBLE
  12. ACCESSIBILITY
  13. ETHNOGRAPHY
  14. TYPOGRAPHY
  15. USABILITY
  16. RESEARCH
  17. CONSTRAINTS
  18. QUALITATIVE AND QUANTITATIVE
  19. LO-FI
  20. AFFORDANCES
  21. HMW
  22. PERSONAS
  23. WGAC
  24. UX RESEARCH
  25. COMPETITIVE ANALYSIS
  26. PADDING
  27. RATIONALE
  28. EMPATHIZE
  29. SITEMAP
  30. PROBLEM STATEMENT
  31. HI-FI
  32. EVALUATION
  33. USER STORY
  34. QUESTIONAIRRE
  35. THE 5 WHYS
  36. DIAGRAMMING
  37. JOURNEY MAPPING
  38. COLORS
  39. FEEDBACK
  40. PROTOTYPING
  41. DROPDOWN
  42. DIARY STUDY
  43. COMPONENTS
  44. EYE-TRACKING
  45. WIREFRAMES
  46. HEURISTICS
  47. INCLUSIVITY
  48. RECALL AND RECOGNITION
  49. SCREENERS
  50. AUDIT
  51. DESIGN SYSTEM
  52. PRESSURE CHECK
  53. MAPPING
  54. HEADER