MAPPING PRESENTATION QUESTIONAIRRE EMPATHIZE RESEARCH PLAN COLORS RECALL AND RECOGNITION JOURNEY MAPPING PROTOTYPING LO- FI PROBLEM STATEMENT SCREENERS DIARY STUDY ETHNOGRAPHY THE 5 WHYS WGAC USABILITY HMW WIREFRAMES RATIONALE HEURISTICS HI-FI QUALITATIVE AND QUANTITATIVE HEADER EVALUATION SITEMAP GENERATIVE RESEARCH FEEDBACK PERSONAS ICONS COMPETITIVE ANALYSIS AUDIT COLLABORATION HUMAN CENTERED SUMMATIVE RESEARCH UX RESEARCH PADDING RESEARCH TIME ON TASK DESIGN SYSTEM TYPOGRAPHY EYE- TRACKING AFFORDANCES PLAUSIBLE INCLUSIVITY DROPDOWN USER STORY COGNITIVE LOAD CONSTRAINTS PRESSURE CHECK DIAGRAMMING COMPONENTS ACCESSIBILITY UX DESIGN MAPPING PRESENTATION QUESTIONAIRRE EMPATHIZE RESEARCH PLAN COLORS RECALL AND RECOGNITION JOURNEY MAPPING PROTOTYPING LO- FI PROBLEM STATEMENT SCREENERS DIARY STUDY ETHNOGRAPHY THE 5 WHYS WGAC USABILITY HMW WIREFRAMES RATIONALE HEURISTICS HI-FI QUALITATIVE AND QUANTITATIVE HEADER EVALUATION SITEMAP GENERATIVE RESEARCH FEEDBACK PERSONAS ICONS COMPETITIVE ANALYSIS AUDIT COLLABORATION HUMAN CENTERED SUMMATIVE RESEARCH UX RESEARCH PADDING RESEARCH TIME ON TASK DESIGN SYSTEM TYPOGRAPHY EYE- TRACKING AFFORDANCES PLAUSIBLE INCLUSIVITY DROPDOWN USER STORY COGNITIVE LOAD CONSTRAINTS PRESSURE CHECK DIAGRAMMING COMPONENTS ACCESSIBILITY UX DESIGN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MAPPING
PRESENTATION
QUESTIONAIRRE
EMPATHIZE
RESEARCH PLAN
COLORS
RECALL AND RECOGNITION
JOURNEY MAPPING
PROTOTYPING
LO-FI
PROBLEM STATEMENT
SCREENERS
DIARY STUDY
ETHNOGRAPHY
THE 5 WHYS
WGAC
USABILITY
HMW
WIREFRAMES
RATIONALE
HEURISTICS
HI-FI
QUALITATIVE AND QUANTITATIVE
HEADER
EVALUATION
SITEMAP
GENERATIVE RESEARCH
FEEDBACK
PERSONAS
ICONS
COMPETITIVE ANALYSIS
AUDIT
COLLABORATION
HUMAN CENTERED
SUMMATIVE RESEARCH
UX RESEARCH
PADDING
RESEARCH
TIME ON TASK
DESIGN SYSTEM
TYPOGRAPHY
EYE-TRACKING
AFFORDANCES
PLAUSIBLE
INCLUSIVITY
DROPDOWN
USER STORY
COGNITIVE LOAD
CONSTRAINTS
PRESSURE CHECK
DIAGRAMMING
COMPONENTS
ACCESSIBILITY
UX DESIGN