EYE-TRACKINGWIREFRAMESRESEARCHPLANMAPPINGDROPDOWNHMWRESEARCHPRESSURECHECKCOGNITIVELOADCOLORSPERSONASJOURNEYMAPPINGQUESTIONAIRRERATIONALEDESIGNSYSTEMCONSTRAINTSINCLUSIVITYAFFORDANCESUXDESIGNPLAUSIBLEETHNOGRAPHYDIARYSTUDYTIMEONTASKFEEDBACKUXRESEARCHPRESENTATIONHI-FITHE 5WHYSHEADERACCESSIBILITYHUMANCENTEREDSITEMAPGENERATIVERESEARCHUSABILITYPROTOTYPINGPADDINGEMPATHIZEHEURISTICSPROBLEMSTATEMENTCOMPETITIVEANALYSISCOMPONENTSTYPOGRAPHYLO-FISUMMATIVERESEARCHSCREENERSCOLLABORATIONWGACICONSDIAGRAMMINGAUDITRECALL ANDRECOGNITIONUSERSTORYQUALITATIVEANDQUANTITATIVEEVALUATIONEYE-TRACKINGWIREFRAMESRESEARCHPLANMAPPINGDROPDOWNHMWRESEARCHPRESSURECHECKCOGNITIVELOADCOLORSPERSONASJOURNEYMAPPINGQUESTIONAIRRERATIONALEDESIGNSYSTEMCONSTRAINTSINCLUSIVITYAFFORDANCESUXDESIGNPLAUSIBLEETHNOGRAPHYDIARYSTUDYTIMEONTASKFEEDBACKUXRESEARCHPRESENTATIONHI-FITHE 5WHYSHEADERACCESSIBILITYHUMANCENTEREDSITEMAPGENERATIVERESEARCHUSABILITYPROTOTYPINGPADDINGEMPATHIZEHEURISTICSPROBLEMSTATEMENTCOMPETITIVEANALYSISCOMPONENTSTYPOGRAPHYLO-FISUMMATIVERESEARCHSCREENERSCOLLABORATIONWGACICONSDIAGRAMMINGAUDITRECALL ANDRECOGNITIONUSERSTORYQUALITATIVEANDQUANTITATIVEEVALUATION

UX Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. EYE-TRACKING
  2. WIREFRAMES
  3. RESEARCH PLAN
  4. MAPPING
  5. DROPDOWN
  6. HMW
  7. RESEARCH
  8. PRESSURE CHECK
  9. COGNITIVE LOAD
  10. COLORS
  11. PERSONAS
  12. JOURNEY MAPPING
  13. QUESTIONAIRRE
  14. RATIONALE
  15. DESIGN SYSTEM
  16. CONSTRAINTS
  17. INCLUSIVITY
  18. AFFORDANCES
  19. UX DESIGN
  20. PLAUSIBLE
  21. ETHNOGRAPHY
  22. DIARY STUDY
  23. TIME ON TASK
  24. FEEDBACK
  25. UX RESEARCH
  26. PRESENTATION
  27. HI-FI
  28. THE 5 WHYS
  29. HEADER
  30. ACCESSIBILITY
  31. HUMAN CENTERED
  32. SITEMAP
  33. GENERATIVE RESEARCH
  34. USABILITY
  35. PROTOTYPING
  36. PADDING
  37. EMPATHIZE
  38. HEURISTICS
  39. PROBLEM STATEMENT
  40. COMPETITIVE ANALYSIS
  41. COMPONENTS
  42. TYPOGRAPHY
  43. LO-FI
  44. SUMMATIVE RESEARCH
  45. SCREENERS
  46. COLLABORATION
  47. WGAC
  48. ICONS
  49. DIAGRAMMING
  50. AUDIT
  51. RECALL AND RECOGNITION
  52. USER STORY
  53. QUALITATIVE AND QUANTITATIVE
  54. EVALUATION