Removing mana on chasing scoundrel Removing shield on passive Remove R'ing turrets Removing direction choice on E Removing indefinite stealth on W Removing Q extension Removing reveal on Q Removing E reset on takedown Removing passive bonus attack stacking passive Removing gold on W Removing abilities stacking passive Removing resurrection Nerfing charge rate on R Removing MS on chasing scoundrel Nerfing E MS Nerfing bullet range on E Nerfing E range Adding a self-slow on R Nerfing attack range Nerfing base MS Removing MS on passive cancel Nerfing Q comeback damage Removing casting R in E Nerfing max number of bullets in R Removing mana on chasing scoundrel Removing shield on passive Remove R'ing turrets Removing direction choice on E Removing indefinite stealth on W Removing Q extension Removing reveal on Q Removing E reset on takedown Removing passive bonus attack stacking passive Removing gold on W Removing abilities stacking passive Removing resurrection Nerfing charge rate on R Removing MS on chasing scoundrel Nerfing E MS Nerfing bullet range on E Nerfing E range Adding a self-slow on R Nerfing attack range Nerfing base MS Removing MS on passive cancel Nerfing Q comeback damage Removing casting R in E Nerfing max number of bullets in R
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Removing mana on chasing scoundrel
Removing shield on passive
Remove R'ing turrets
Removing direction choice on E
Removing indefinite stealth on W
Removing Q extension
Removing reveal on Q
Removing E reset on takedown
Removing passive bonus attack stacking passive
Removing gold on W
Removing abilities stacking passive
Removing resurrection
Nerfing charge rate on R
Removing MS on chasing scoundrel
Nerfing E MS
Nerfing bullet range on E
Nerfing E range
Adding a self-slow on R
Nerfing attack range
Nerfing base MS
Removing MS on passive cancel
Nerfing Q comeback damage
Removing casting R in E
Nerfing max number of bullets in R