IllegalMulti-PlayerBlockOut ofPlay:Back ofthe PackAbovetheShouldersIllegalInitiatingZoneIllegalBlock:Below theWaistWhistle:JamEndsIn PlayZoneIllegalBlock:Above theWaistIncidentalArmsMulti-PlayerBlock w/TimelyReleaseBackBlockw/ ImpactCuttingOut ofPlay:Front ofthe PackIllegalArmsWhistle:JamStartsLegalBlock:Above theWaistLegalInitiatingZoneLegalBlock:Below theWaistPotentialCut withProperResetIllegalBlockZoneLegalBlockZoneNot a Cut(Legal Re-entry ontothe Track)Whistle:30Secondsto TrackBackBlock(NoImpact)IllegalMulti-PlayerBlockOut ofPlay:Back ofthe PackAbovetheShouldersIllegalInitiatingZoneIllegalBlock:Below theWaistWhistle:JamEndsIn PlayZoneIllegalBlock:Above theWaistIncidentalArmsMulti-PlayerBlock w/TimelyReleaseBackBlockw/ ImpactCuttingOut ofPlay:Front ofthe PackIllegalArmsWhistle:JamStartsLegalBlock:Above theWaistLegalInitiatingZoneLegalBlock:Below theWaistPotentialCut withProperResetIllegalBlockZoneLegalBlockZoneNot a Cut(Legal Re-entry ontothe Track)Whistle:30Secondsto TrackBackBlock(NoImpact)

Banked Track Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Illegal Multi-Player Block
  2. Out of Play: Back of the Pack
  3. Above the Shoulders
  4. Illegal Initiating Zone
  5. Illegal Block: Below the Waist
  6. Whistle: Jam Ends
  7. In Play Zone
  8. Illegal Block: Above the Waist
  9. Incidental Arms
  10. Multi-Player Block w/ Timely Release
  11. Back Block w/ Impact
  12. Cutting
  13. Out of Play: Front of the Pack
  14. Illegal Arms
  15. Whistle: Jam Starts
  16. Legal Block: Above the Waist
  17. Legal Initiating Zone
  18. Legal Block: Below the Waist
  19. Potential Cut with Proper Reset
  20. Illegal Block Zone
  21. Legal Block Zone
  22. Not a Cut (Legal Re-entry onto the Track)
  23. Whistle: 30 Seconds to Track
  24. Back Block (No Impact)