Dariaxtouchesthe circletagainCharmPersondo notarrive atjunglearriveatjungleinteractionwith LolthOpal andTedarguePersuasioncheckPerceptioncheckDoriancasts anew spellrememberingsomethingpreviouslyforgottenhealingspellcastDariaxcasts anew spellDariax'seyes turnblackagainattackedby theNamelessOnesdamageor losethe cartDeceptionchecksomeone usesnew purchase[not SentinelShield / potion]InsightcheckAnimalHandlingcheckOpal getsher magicbacksomeonewho isn'tDariaxtouches thecircletReligionchecknew explicitname-dropof acharacterPerformancecheckstop inByrodensomeonestealssomethingPoskaappearanceDexteritysavingthrowConstitutionsavingthrowsomeoneuses ahealthpotionWisdomsavingthrowArcanacheckFearnecasts anewcantripHistorycheckSurvivalchecksomeoneputs onthe crownaccostedon theroadDariaxtouchesthe circletagainCharmPersondo notarrive atjunglearriveatjungleinteractionwith LolthOpal andTedarguePersuasioncheckPerceptioncheckDoriancasts anew spellrememberingsomethingpreviouslyforgottenhealingspellcastDariaxcasts anew spellDariax'seyes turnblackagainattackedby theNamelessOnesdamageor losethe cartDeceptionchecksomeone usesnew purchase[not SentinelShield / potion]InsightcheckAnimalHandlingcheckOpal getsher magicbacksomeonewho isn'tDariaxtouches thecircletReligionchecknew explicitname-dropof acharacterPerformancecheckstop inByrodensomeonestealssomethingPoskaappearanceDexteritysavingthrowConstitutionsavingthrowsomeoneuses ahealthpotionWisdomsavingthrowArcanacheckFearnecasts anewcantripHistorycheckSurvivalchecksomeoneputs onthe crownaccostedon theroad

We're Halfway There~ Livin' On A Prayer [Critical Role EXU 1.04] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dariax touches the circlet again
  2. Charm Person
  3. do not arrive at jungle
  4. arrive at jungle
  5. interaction with Lolth
  6. Opal and Ted argue
  7. Persuasion check
  8. Perception check
  9. Dorian casts a new spell
  10. remembering something previously forgotten
  11. healing spell cast
  12. Dariax casts a new spell
  13. Dariax's eyes turn black again
  14. attacked by the Nameless Ones
  15. damage or lose the cart
  16. Deception check
  17. someone uses new purchase [not Sentinel Shield / potion]
  18. Insight check
  19. Animal Handling check
  20. Opal gets her magic back
  21. someone who isn't Dariax touches the circlet
  22. Religion check
  23. new explicit name-drop of a character
  24. Performance check
  25. stop in Byroden
  26. someone steals something
  27. Poska appearance
  28. Dexterity saving throw
  29. Constitution saving throw
  30. someone uses a health potion
  31. Wisdom saving throw
  32. Arcana check
  33. Fearne casts a new cantrip
  34. History check
  35. Survival check
  36. someone puts on the crown
  37. accosted on the road