Controlling Have Fun Together Break Promises Balanced Giving & Receiving Accepting Defensive Not Expressing Feelings Active Listening Fight Fair Shares Feelings Demands All Your Time Apologizes When Wrong Similar Values Shared Decision Making Too Serious Listens Sincere Excess Computer Use Self Centered Critical Thoughtful Has Self Directed Goals Negotiators Talks About Feelings Controlling Have Fun Together Break Promises Balanced Giving & Receiving Accepting Defensive Not Expressing Feelings Active Listening Fight Fair Shares Feelings Demands All Your Time Apologizes When Wrong Similar Values Shared Decision Making Too Serious Listens Sincere Excess Computer Use Self Centered Critical Thoughtful Has Self Directed Goals Negotiators Talks About Feelings
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Controlling
Have Fun Together
Break Promises
Balanced Giving & Receiving
Accepting
Defensive
Not Expressing Feelings
Active
Listening
Fight Fair
Shares Feelings
Demands All Your Time
Apologizes When Wrong
Similar Values
Shared Decision Making
Too Serious
Listens
Sincere
Excess Computer Use
Self Centered
Critical
Thoughtful
Has Self Directed Goals
Negotiators
Talks About Feelings