ScuffedShadow ofthe BeastcloneGame is30minuteslongMusic by ChrisHülsbeck,David Whittakeror Tim WrightMusic isbetter thanthe gameitselfYourcharactercontrols likedogshitPointlesscollectathonHas a SNESport 3 yearsafter thegame wasrelevantStatus bartakes up 1/3of the screenor more5 levelsat themostLevels areexcessivelylong andrepetitiveFinal bossdies in 5secondsGradientBackgroundsMovie tie-inorshovelwareMostcirculatedversion has acracktro andcheat menuPlayercharactershootsprojectiles inan arcSomehowretainslimitations ofthe system itwas portedfromSound effectquality of aDOS gamefrom 1983Is a C64,Atari ST orZX SpectrumportGenericenemiesthat run atyouDevs focusedon thegraphics andforgot thegameplayDevsshowing offparalaxingeffectsLevelgoes allover theplaceFire level,Ice Level,Castlelevel, etc.Cracked10 minutesafterreleaseScuffedShadow ofthe BeastcloneGame is30minuteslongMusic by ChrisHülsbeck,David Whittakeror Tim WrightMusic isbetter thanthe gameitselfYourcharactercontrols likedogshitPointlesscollectathonHas a SNESport 3 yearsafter thegame wasrelevantStatus bartakes up 1/3of the screenor more5 levelsat themostLevels areexcessivelylong andrepetitiveFinal bossdies in 5secondsGradientBackgroundsMovie tie-inorshovelwareMostcirculatedversion has acracktro andcheat menuPlayercharactershootsprojectiles inan arcSomehowretainslimitations ofthe system itwas portedfromSound effectquality of aDOS gamefrom 1983Is a C64,Atari ST orZX SpectrumportGenericenemiesthat run atyouDevs focusedon thegraphics andforgot thegameplayDevsshowing offparalaxingeffectsLevelgoes allover theplaceFire level,Ice Level,Castlelevel, etc.Cracked10 minutesafterrelease

Amiga Platformer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Scuffed Shadow of the Beast clone
  2. Game is 30 minutes long
  3. Music by Chris Hülsbeck, David Whittaker or Tim Wright
  4. Music is better than the game itself
  5. Your character controls like dogshit
  6. Pointless collectathon
  7. Has a SNES port 3 years after the game was relevant
  8. Status bar takes up 1/3 of the screen or more
  9. 5 levels at the most
  10. Levels are excessively long and repetitive
  11. Final boss dies in 5 seconds
  12. Gradient Backgrounds
  13. Movie tie-in or shovelware
  14. Most circulated version has a cracktro and cheat menu
  15. Player character shoots projectiles in an arc
  16. Somehow retains limitations of the system it was ported from
  17. Sound effect quality of a DOS game from 1983
  18. Is a C64, Atari ST or ZX Spectrum port
  19. Generic enemies that run at you
  20. Devs focused on the graphics and forgot the gameplay
  21. Devs showing off paralaxing effects
  22. Level goes all over the place
  23. Fire level, Ice Level, Castle level, etc.
  24. Cracked 10 minutes after release