Completely winnable game but they think they're screwed Undescriptive Save file name Really focused on getting Smith's for some reason Didn't attempt to colonize any islands Too many early harbors for no reason Runaway AI completely ignored Custom city/civ names Let AI plant super close to their cap Playing Rome, Ottomans, Vikings, or Sumer Bonus food wasted due to loose city placement Broken trade reputation Crippling unit costs Way too many granaries No barracks Useless Colosseum Random mined mountains or tundra In monarchy but isn't fighting Didn't scout Slow expansion on 60% water or oversize map Random fortresses or outposts Courthouse in Cap Culturally linked start locations turned on Not trading for lux Late game and still tons of unworked tiles Completely winnable game but they think they're screwed Undescriptive Save file name Really focused on getting Smith's for some reason Didn't attempt to colonize any islands Too many early harbors for no reason Runaway AI completely ignored Custom city/civ names Let AI plant super close to their cap Playing Rome, Ottomans, Vikings, or Sumer Bonus food wasted due to loose city placement Broken trade reputation Crippling unit costs Way too many granaries No barracks Useless Colosseum Random mined mountains or tundra In monarchy but isn't fighting Didn't scout Slow expansion on 60% water or oversize map Random fortresses or outposts Courthouse in Cap Culturally linked start locations turned on Not trading for lux Late game and still tons of unworked tiles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Completely winnable game but they think they're screwed
Undescriptive Save file name
Really focused on getting Smith's for some reason
Didn't attempt to colonize any islands
Too many early harbors for no reason
Runaway AI completely ignored
Custom city/civ names
Let AI plant super close to their cap
Playing Rome, Ottomans, Vikings, or Sumer
Bonus food wasted due to loose city placement
Broken trade reputation
Crippling unit costs
Way too many granaries
No barracks
Useless Colosseum
Random mined mountains or tundra
In monarchy but isn't fighting
Didn't scout
Slow expansion on 60% water or oversize map
Random fortresses or outposts
Courthouse in Cap
Culturally linked start locations turned on
Not trading for lux
Late game and still tons of unworked tiles