FigurativeLanguageProblem/SolutionMainIdeaContextCluesAudienceEmphasizeTopicClarifySettingInferencesOrganizationalStructureSuggestsChronologicalOrderFaultyReasoningConveyDialectExpositoryPurposeSuggestsPrefixSpeakerTextEvidencePlotContributesFigurativeLanguageProblem/SolutionMainIdeaContextCluesAudienceEmphasizeTopicClarifySettingInferencesOrganizationalStructureSuggestsChronologicalOrderFaultyReasoningConveyDialectExpositoryPurposeSuggestsPrefixSpeakerTextEvidencePlotContributes

STAAR BINGO #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Problem/ Solution
  3. Main Idea
  4. Context Clues
  5. Audience
  6. Emphasize
  7. Topic
  8. Clarify
  9. Setting
  10. Inferences
  11. Organizational Structure
  12. Suggests
  13. Chronological Order
  14. Faulty Reasoning
  15. Convey
  16. Dialect
  17. Expository
  18. Purpose
  19. Suggests
  20. Prefix
  21. Speaker
  22. Text Evidence
  23. Plot
  24. Contributes