FigurativeLanguageOrganizationalStructureExpositoryClarifySettingPlotPrefixPurposeConveyEmphasizeMainIdeaAudienceSuggestsTextEvidenceFaultyReasoningInferencesDialectProblem/SolutionSpeakerTopicContextCluesSuggestsChronologicalOrderContributesFigurativeLanguageOrganizationalStructureExpositoryClarifySettingPlotPrefixPurposeConveyEmphasizeMainIdeaAudienceSuggestsTextEvidenceFaultyReasoningInferencesDialectProblem/SolutionSpeakerTopicContextCluesSuggestsChronologicalOrderContributes

STAAR BINGO #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Organizational Structure
  3. Expository
  4. Clarify
  5. Setting
  6. Plot
  7. Prefix
  8. Purpose
  9. Convey
  10. Emphasize
  11. Main Idea
  12. Audience
  13. Suggests
  14. Text Evidence
  15. Faulty Reasoning
  16. Inferences
  17. Dialect
  18. Problem/ Solution
  19. Speaker
  20. Topic
  21. Context Clues
  22. Suggests
  23. Chronological Order
  24. Contributes