REFERENCE POINTS BALANCE SLITHERING CREST SCISSOR CUT FINGER AND SHEAR BLENDING TAPER TENSION'THINNING SHEAR OVER COMB BLUNT CUT PROPORTION RAZOR CUT VERTICAL CUT DESIGN LINE QUO VADIS CARVING LAYERED TRAVELING GUIDE TRAVELING GUIDE 180 DEGREE CUT STATIONARY GUIDE OUTLINING CROSS CHECKING ANGEL FACIAL SHAPE PARIETAL RIDGE FREEHAND CLIPPER CUTTING TEXTURIZING 90 DEGREE CUT OVERDIRECTION FORM CURVED LINES 0 DEGREE CUT EVEVATION WEIGHT LINE ARCHING CUTTING LINE CLIPPER CT ENVISION CREW CUT BOB CUT CUT CAESAR POMPADOUR 45 DEGREE CUT RAZOR OVER COMB PART CLIPPERS REFERENCE POINTS BALANCE SLITHERING CREST SCISSOR CUT FINGER AND SHEAR BLENDING TAPER TENSION'THINNING SHEAR OVER COMB BLUNT CUT PROPORTION RAZOR CUT VERTICAL CUT DESIGN LINE QUO VADIS CARVING LAYERED TRAVELING GUIDE TRAVELING GUIDE 180 DEGREE CUT STATIONARY GUIDE OUTLINING CROSS CHECKING ANGEL FACIAL SHAPE PARIETAL RIDGE FREEHAND CLIPPER CUTTING TEXTURIZING 90 DEGREE CUT OVERDIRECTION FORM CURVED LINES 0 DEGREE CUT EVEVATION WEIGHT LINE ARCHING CUTTING LINE CLIPPER CT ENVISION CREW CUT BOB CUT CUT CAESAR POMPADOUR 45 DEGREE CUT RAZOR OVER COMB PART CLIPPERS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
REFERENCE POINTS
BALANCE
SLITHERING
CREST
SCISSOR CUT
FINGER AND SHEAR
BLENDING
TAPER
TENSION'THINNING
SHEAR OVER COMB
BLUNT CUT
PROPORTION
RAZOR CUT
VERTICAL CUT
DESIGN LINE
QUO VADIS
CARVING LAYERED
TRAVELING GUIDE
TRAVELING GUIDE
180 DEGREE CUT
STATIONARY GUIDE
OUTLINING
CROSS CHECKING
ANGEL
FACIAL SHAPE
PARIETAL RIDGE
FREEHAND CLIPPER CUTTING
TEXTURIZING
90 DEGREE CUT
OVERDIRECTION
FORM
CURVED LINES
0 DEGREE CUT
EVEVATION
WEIGHT LINE
ARCHING
CUTTING LINE
CLIPPER CT
ENVISION
CREW CUT
BOB CUT
CUT CAESAR
POMPADOUR
45 DEGREE CUT
RAZOR OVER COMB
PART
CLIPPERS