0 DEGREE CUT CROSS CHECKING FACIAL SHAPE CARVING LAYERED BLENDING CUT CAESAR OVERDIRECTION ENVISION PROPORTION SCISSOR CUT CUTTING LINE FINGER AND SHEAR RAZOR CUT STATIONARY GUIDE ANGEL PART EVEVATION CLIPPERS TRAVELING GUIDE FORM REFERENCE POINTS WEIGHT LINE QUO VADIS FREEHAND CLIPPER CUTTING CREW CUT POMPADOUR TEXTURIZING BALANCE BLUNT CUT 90 DEGREE CUT CLIPPER CT BOB CUT TRAVELING GUIDE VERTICAL CUT 45 DEGREE CUT TAPER SLITHERING TENSION'THINNING CURVED LINES PARIETAL RIDGE DESIGN LINE ARCHING CREST RAZOR OVER COMB SHEAR OVER COMB 180 DEGREE CUT OUTLINING 0 DEGREE CUT CROSS CHECKING FACIAL SHAPE CARVING LAYERED BLENDING CUT CAESAR OVERDIRECTION ENVISION PROPORTION SCISSOR CUT CUTTING LINE FINGER AND SHEAR RAZOR CUT STATIONARY GUIDE ANGEL PART EVEVATION CLIPPERS TRAVELING GUIDE FORM REFERENCE POINTS WEIGHT LINE QUO VADIS FREEHAND CLIPPER CUTTING CREW CUT POMPADOUR TEXTURIZING BALANCE BLUNT CUT 90 DEGREE CUT CLIPPER CT BOB CUT TRAVELING GUIDE VERTICAL CUT 45 DEGREE CUT TAPER SLITHERING TENSION'THINNING CURVED LINES PARIETAL RIDGE DESIGN LINE ARCHING CREST RAZOR OVER COMB SHEAR OVER COMB 180 DEGREE CUT OUTLINING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 DEGREE CUT
CROSS CHECKING
FACIAL SHAPE
CARVING LAYERED
BLENDING
CUT CAESAR
OVERDIRECTION
ENVISION
PROPORTION
SCISSOR CUT
CUTTING LINE
FINGER AND SHEAR
RAZOR CUT
STATIONARY GUIDE
ANGEL
PART
EVEVATION
CLIPPERS
TRAVELING GUIDE
FORM
REFERENCE POINTS
WEIGHT LINE
QUO VADIS
FREEHAND CLIPPER CUTTING
CREW CUT
POMPADOUR
TEXTURIZING
BALANCE
BLUNT CUT
90 DEGREE CUT
CLIPPER CT
BOB CUT
TRAVELING GUIDE
VERTICAL CUT
45 DEGREE CUT
TAPER
SLITHERING
TENSION'THINNING
CURVED LINES
PARIETAL RIDGE
DESIGN LINE
ARCHING
CREST
RAZOR OVER COMB
SHEAR OVER COMB
180 DEGREE CUT
OUTLINING