speaker imagery narrative poetry dialogue mood assonance infer consonance metaphor inferences simile summarize setting flashback point of view rhyme sequence sensory language (author’s craft) meter Historical fiction visualize repetition events Lyric poem plot poem figurative language stanza personification Expository text opinion cause homophones effect theme compare and contrast text structure characters complex text rhythm speaker imagery narrative poetry dialogue mood assonance infer consonance metaphor inferences simile summarize setting flashback point of view rhyme sequence sensory language (author’s craft) meter Historical fiction visualize repetition events Lyric poem plot poem figurative language stanza personification Expository text opinion cause homophones effect theme compare and contrast text structure characters complex text rhythm
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
speaker
imagery
narrative poetry
dialogue
mood
assonance
infer
consonance
metaphor
inferences
simile
summarize
setting
flashback
point of view
rhyme
sequence
sensory language (author’s craft)
meter
Historical fiction
visualize
repetition
events
Lyric poem
plot
poem
figurative language
stanza
personification
Expository text
opinion
cause
homophones
effect
theme
compare and contrast
text structure
characters
complex text
rhythm