A player survives combat with full HP A round of combat is ignored Someone AFKs during an event A player survives combat with 1 HP A player rolls two natural 20s in an event Lore Issues A player rolls two natural 1s in an event An enemy dies on the first turn of combat Epsilon updated We can't reset health before an event There are affinity rolls There is Travel RP We end an event in an unsafe place The party uses a teleport during the event There are saving throws Every player succeeds a roll at once There is a bridge event Someone calls out their own mistake Felli calls something cute We re- encounter a villian A character is bullied Felli is a fast poster Dedmo is the last to respond to event planning Server goes down A player survives combat with full HP A round of combat is ignored Someone AFKs during an event A player survives combat with 1 HP A player rolls two natural 20s in an event Lore Issues A player rolls two natural 1s in an event An enemy dies on the first turn of combat Epsilon updated We can't reset health before an event There are affinity rolls There is Travel RP We end an event in an unsafe place The party uses a teleport during the event There are saving throws Every player succeeds a roll at once There is a bridge event Someone calls out their own mistake Felli calls something cute We re- encounter a villian A character is bullied Felli is a fast poster Dedmo is the last to respond to event planning Server goes down
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A player survives combat with full HP
A round of combat is ignored
Someone AFKs during an event
A player survives combat with 1 HP
A player rolls two natural 20s in an event
Lore Issues
A player rolls two natural 1s in an event
An enemy dies on the first turn of combat
Epsilon updated
We can't reset health before an event
There are affinity rolls
There is Travel RP
We end an event in an unsafe place
The party uses a teleport during the event
There are saving throws
Every player succeeds a roll at once
There is a bridge event
Someone calls out their own mistake
Felli calls something cute
We re-encounter a villian
A character is bullied
Felli is a fast poster
Dedmo is the last to respond to event planning
Server goes down